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DarwinsDog

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Everything posted by DarwinsDog

  1. I gotta say, even though I like most of your content, I cannot listen to your podcast anymore. Please standardize your volume levels. Two of you are very loud and one is very quiet. If I turn up the volume to hear the quiet one I get deafened by the others.
  2. It's been pretty low for a while now. Makes me wonder if Asmodee just gave up on MAPP, or if they're just hesitant to take on Amazon. Either way it sucks for the irl stores, considering that's below the wholesale price.
  3. That would be the smart choice imo. Taking fight on with a crab splash is very tempting. Reprieve and rebuild also pair well with Unicorn cards.
  4. So you want to design a deck with the goal to break more provinces than your opponent and/or have more honor? Why not go for one more province?
  5. Did everyone forget about Toshi Ranbo? I'm pretty sure a box that updates the game to the current story will have the card from the story prize of the kotei season. That leaves 5 single cards and I'd be willing to bet they'll be a set of neutral provinces.
  6. I like the small packs over everything in one box. It lets people buy fewer packs upfront to build a deck, or skip a pack that doesn't have anything relevant. 6 in 6 schedule accommodates the most people's preferences. If you only want to spend $15 a month, that's all you have to spend. If you want everything right away, you can do that too. I guess the people that get left out are those that want to be fully competitive and only spend $15 a month. Someone's always going to be unhappy, but this seems like the best solution for the most people.
  7. I love the mind game of Stolen secrets that they don't know what you stole, but for the cost I want a reliably good effect. Run Agasha swordsmith, or Walking the Way, or something like that. Now every time you use it, ask yourself how crippling it would be to lose one of those cards. Better yet, think about it this way. Would you remove the best one of them from the game to make your opponent lose 1 fate off a character, one from their pool, and a card?
  8. Dragon will still have a 2/1 for 1/covert on anyone, a powerful early game bow effect, and the harpoon tattoo. Neutral attachment hate will just mean you'll see Tattoo+Fury or Tattoo+Wanderer instead.
  9. As a monk fan, I very much hope Dragon goes Keeper. So many shenanigans possible with Keeper Initiates.
  10. In the very old days, they almost exclusively used the flavor text on cards to tell the story. You got some in the fan newsletters (which were all clan specific) and the rest in bits and pieces from the cards. It meant much of the lore was passed on by oral tradition. It was really cool for immersion, but kinda sucked if you wanted to know what was actually going on. Once that stopped, they still had flavor on a lot of cards, but not all. You're right that it's probably less now, but as long as it's good I don't mind seeing less.
  11. I asked my local store to order a playmat for me, and after some digging they told me that Alliance Game distributors hasn't gotten it yet. The only shops selling it right now are online stores buying directly from Asmodee (which local shops can't do). For all their talk of helping the local stores, it seems that Asmodee isn't all that concerned (not that that comes as a surprise). I know posting here won't change anything, but I figured I'd let others know.
  12. It's for who gets the imperial favor. In real-life terms it decides who is featured in the next tournament kit.
  13. The scorpion sword was Ambition (one of the bloodswords) that was broken after the coup. Shoju left the ancestral sword at home in case the coup failed.
  14. On the other hand, the counter-meta may be weak against other clans so they will beat the meta, but lose to everyone else. A side board would allow people to run a few counter cards without weakening their other matchups. I don't have enough experience to know which is more likely, but I can see both sides of the argument.
  15. Legend of the Five Rings for me please! I'd be stoked to see Star Wars too.
  16. Well, I'm not happy about 6 in 6, but I refuse to buy into the "sky in falling" mentality. I do agree that they should release them all at once in that case, but *shrug*. In the end I get the same number of cards, and the ones previewed look like they will be good for the game. The ratling already has a home in my crab deck, and everyone can be happy about Yoritomo!
  17. I see that they went with the movie troopers that miss most of the time with their blasters, but it seems a little odd that they are more deadly while unarmed. Is there something that I'm missing here?
  18. Every game I've ever played has these people in the online community. The sky is always falling and the game will be dead by next month. At least L5R has fewer of the "I'm quitting, pay attention to me" posts than most games.
  19. I would like to see something like that, and we very well may in Descent 3e (whenever that is). It could also work with the RtL app. It could even be worked into the main game via the rumor deck. I think the main issue (in terms of theme and continuity) is that in IA, the character and class are tied together. In Descent they are separate. I know that doesn't change the back story, but I can see it making less sense with some combinations.
  20. Player elimination shouldn't exist at all in a 2 hour game, imo. I think they designed themselves into a corner with the rads mechanic, but thankfully it doesn't happen often (never seen it myself).
  21. A bit of a tangent, but I think the player elimination thing is just to handle an edge case. I've never seen anyone get more then 10 rads (was a super mutant farming XP). You'd have to try to get 16.
  22. This is the interpretation I went with. It makes the most sense for Addictol and it fits with the source material. In the games you would often use food and stuff like that to make room for new guns and such.
  23. The description of peace tokens on page 10 is clear about that (emphasis mine) There are several ways to remove a peace token, so the rule you mentioned doesn't mean they are completely protected. It just ways that they don't expire or leave play on their own.
  24. I've found that the narrative aspect of the game is best experienced solo. You can usually get to the end of at least one of the side quest lines plus the main one. More players means more pressure to get influence, so the game will end before getting to all of that. More actions per turn will help of everyone is working towards the quest lines, but if even one person is pushing for victory then the game will just end sooner, with even less of the stories accomplished. Try it out and see if it works. It sounds like you all have the same desire for the game. P.S. the BoS outcast can always take his armor off when he needs to get across the map.
  25. I found 2 mentions in the rule book that talk about hero tokens and what they represent. So the space still has a hero, just represented by a token. and... The token is treated as a hero when being targeted by a healing ability, so that would seem to satisfy Mok's requirement of a hero within 3 spaces being healed.
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