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Elric91

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Everything posted by Elric91

  1. Yea, its just street areas, but you dont have to worry about losing movement over a combat issue, because if you are at a gate, thats probably where you intended to go, i really was referring to pre-mature movement ends
  2. Yea, thats what makes wendy pretty useful in my opinion. Automatic evade checks rock.
  3. One of my personal favorites is the dreamer. I know he isnt really that powerful, but by checking dimensional symbols on gates, he can pop out of any portal on the board and sometimes he gets some pretty nice monster un-summons on strong monsters, after he closes their gates that have matching dimensional symbols. Sometimes we can get some pretty interesting zero danger monster kills that way. Plus i just like his character concept.
  4. You seemed to miss my point entirely mageith. An earlier post implied she was overpowered, and this nerf brought her in line with the rest, and that simply is not true. Now she is pretty weak in my opinion. All she can do is fight well against monsters. Monsters can be killed well with many investigators, and Lily's lack of resources makes her pretty much the groups monster basher, and nothing else. Gates must be closed, rooms sealed, etc, there has never been a shortage of ways to bash monsters into oblivion. Its true she is above agerage with regards to monster bashing, but in all other areas she is now below the average. She has no resources, can only heal herself when other doctor type investigators can heal anyone, and you think thats above average compared to the doctors like Leo who can prevent san/sta hits to anyone, anywhere at all? I agree with frank, no way on earth was Lily better than Leo, even pre-nerf. And mandy was way better too, in my opinion. She can give the equivalant of up to a 16 dice combat test with her re-roll ability to any character that starts with a gun, once per turn, and thats better than 9 unmodified from Lily, ill take mandy any day. I think we can agree to dis-agree on this one.
  5. The wording on the card says "Each time lily increases max stamina, she gains 1 point of stamina. Each time lily increases max sanity, she gains 1 point of sanity" Sooo, if we agree that we only calculate based on the final position of the slider, the question we ask ourselves after we finish our slider movement is : Did she increase? Whether she Increased by one or two does not matter. if she increased by one, she gaines one. if she increased by two, she still gains one, because the wording makes the amount of the increase irrelavant. That being said, she certainly is not the weakest investigator in the game, even after the nerf, and on that point i can agree. Was she the most powerful? Well, after reading the investigators, i can see how she might seem out of balance with the rest of the investigators, but Its hard to compare them. Because of the spirit of the cuthulu game, not all investigators are there for the same reason; some are there, such as the bounty hunter, to collect cash. Others, like the dreamer, are excellent gate closers. Then add the reporter who draws 2 location cards when he draws location cards, and chooses the best one. He is a great clue gathering, location searcher. Look at Mandy Thomson's ability to allow ANY investigator, anywhere at all, to completely re-roll a failed check, using all the dice, including ones from clue tokens. And thats useable once per turn. Top that off with mandy starting off with more items than lily. Now for the "combat" characters. Many of them either start off with a high fight rating of at least 4, like Joe Diamond and Wilson Richards, and both of those characters start with a gun, and either twice Lilly's starting cash or more than twice her possessions, including a combination of unique items and common items, increasing the odds of another weapon being drawn or a nifty gizmo. Look at Michael Mcglen. $8 starting cash, fight skill of 6, speed of five, and starts with a tommy gun. Now for Lily, Unarmed combat rating of 9, and can self heal sanity and stamina drains, and can set her sanity/stamina to variable levels. How often have we seen combat characters exceed a combat rating of 9 in a game of arkham horror? its not very hard, the main bonus here is its un-affected by phisical and magical reductions and immunities. But if memory serves, many of those have high sanity hits, and if lily maxes her fight skill, she will fail each and every one because of her horrible willpower. I dis-agree that Lily was too overpowered. She had less gear than other "combat" characters, and less cash. That was the balancing factor. The only thing she really had was that self heal and the unresistable combat vaule, not something begging for a nerf from what i can see. And remember, if she does the toggle self heal, as per the old rules, she cannot adjust any of her other skills, and thats definately a drawback, as i usually am moving my skills around alot to fit the circumstances. So she had less flexability than the other characters did, with skills that tended to be more "locked in". Still, she could do worse, and i agree she is still not the weakest character in the game, but i do not feel she was so overpowered that she needed a nerf. I have played Lily in several of the more difficult games with the hard GOO's, and i have been devoured and eaten just as many times as the other players.
  6. I actually found an official ruling posted, i assume, by the creator of the game, and i have copied part of the conversation for clarity: KH] 1. Do Elusive Monsters still not move if an Investigator is in their space? Given that they deliberately avoid combat, it seems that Elusive monsters should move whether an Investigator is in their space or not. Otherwise it's a pretty big weakness, since a player could neutralize Tulszhca's Elusive Cultists just by staying in their space. And do Hastur's Cultists NOT swoop down on Investigators, but only on Elder Signs when Tulzscha is the Herald? All of this would seem very logical, but the rulebook doesn't say. (06/13/08) Ok, I've got some time this afternoon, so let me try to clear these up. Elusive monsters will ignore investigators for purposes of movement, so they'll move away if they're in the same area as an investigator. This will be errata'ed when we update the FAQ for Kingsport. [KH] 2. Can Lily Chen get a point of Sanity and a point of Stamina in the same turn just by wriggling her slider back and forth, or does it just matter where her slider ends? (06/13/08) Originally I had intended her to be able to do so, but looking at the thread on the Yig issue, I've changed my mind. She only adjusts her SAN/STAM based on the final position of her slider. [KH] 3. What happens if a Rift appears in Kingsport and moves into a Vortice? I would say it simply remains there, spitting out a monster that instantly passes through the vortice every time it is supposed to move, but again, the rulebook doesn't say. (06/13/08) If a rift moves into a vortex, it just sits there, as you surmised. Note that a rift will still add a doom token / spit out monsters if it cannot move. The drawing of the proper dimensional symbol on a mythos card is the trigger for that, NOT the actual movement. 4. Does a Gate Box, such as Luke's, allow an Investigator to return to Arkham on any gate even though there is no gate open to the other world he is coming from? The text of the gate box seems to argue against this, but Luke's character would see to argue for it. (06/13/08) Yes. That is the intent. 5. Do "return monsters to the cup" effects work on Spawn monster or no? Can the Feds Raiding Arkham actually get rid of the Dunwich Horror? (06/13/08) No. Spawn monsters should never returned to the cup by card effects like "Feds Raid Arkham". Seems to me if it was intended one way and gets changed, it would leave the investigator underpowered versus some of the others, but then again there are so many investigators to choose from its not worth worrying over.
  7. I am cross posting this, as i am not sure where i should post it. On the martial artist lily chen, when does she gain the listed stamina/sanity gains? She has a focus of 2 stops, and when her stamina/sanity increases she gains 1 point of stamina or sainity. Does that resolve after each "stop" during the slider move, so she could technically move the slider one stop to left, gain 1 stamina, then move the slider 1 stop to the right, and gain one sanity? Or does the listed sanity/stamina gains only kick in at the end of the slider movement phase, once both of her focus has been resolved, and we calculate the end net result of what increased or decreased?
  8. One more question, on the martial artist lily chen, when does she gain the listed stamina/sanity gains? She has a focus of 2 stops, and when her stamina/sanity increases she gains 1 point of stamina or sainity. Does that resolve after each "stop" during the slider move, so she could technically move the slider one stop to left, gain 1 stamina, then move the slider 1 stop to the right, and gain one sanity? Or does the listed sanity/stamina gains only kick in at the end of the slider movement phase, once both of her focus has been resolved, and we calculate the end net result of what increased or decreased? Thanks for the quick reply and keep up the good gaming throughout the new year.
  9. Ok, me and a friend have decided to get started on the league play and see how we do, but first a couple questions for clarity : --->On investigators, we can play any investigator and their corresponding equipment regardless of whether or not they are from the showcased sets from the scenarios, but if we pull from outside the sets showcased for the scenario, then we are stuck with that investigator till he dies, am i correct? --->What are the rules for retiring an investigator? or are there in game cards that do that? --->If we decide to pick an investigator from the basic sets listed in the separate scenarios, can we legally change characters in between scenarios? The listed rules i downloaded says we cannot, but your FAQ implies that we can, i just want to be clear so we dont get a dis-qualified ruling. --->Lets say we have a team of 3 investigators, and before we even start one investigator has a death in the family. so we do scenario one and two without him as a two player game, as he needs time for family, then at scenario 3 he is able to come back and wants to play. Can we work him into scenario 3 and expand our current league group to 3, or would we need to start over since we did the first scenarios within the two players standing ladders? The basic question is, once leage gaming begins is the number of players fixed or can we add players later, or work them out if they need to go? --->Where is the results pdf? i couldnt find it anywhere. --->if a player plays the same investigator over several scenarios, does he keep accumulated gear? I love this game and look forward to playing this, as long as we finish and email the results by jan 31 we can still be involved right? Even if its too late, we will probably still play it anyhow, as it seems fun. Best of wishes to everyone and hoping your shadows are free of dark ones.
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