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Posts posted by CapitanGuinea

  1. On 8/3/2020 at 1:01 PM, GuacCousteau said:


    Says the guy who spends who knows how much time thinking up and writing lengthy blog posts about the exact same tabletop game.


    Do not underestimate that bloggers earn money and other material benefits if their blogs are successfull. So he could be on a different mindset

  2. Focus on a single part of one own public is the way to disaster. Games-workshop tryed that way producing tournaments only oriented games (whfb 7th and wh40k 5th editions, abbandoning vast part of his legacy such us metal miniatures Lotr games and Specialist Games) to discover how dire a mistake was trust this kind of market as "THE" market. They learned and built an all around marketing strategy, a complex and diversyfied one, skyrocketing their profits once again. Imho ffg is sloping down the same wrong way and has big problem in distribution in Europe. So imho things are to change and fast or the whole niche would implode: ffg has to decide if it is a boardgame house which produce also miniatures or a miniatures house which produce also boardgames and then support the market throughwholly and not "forcing" costumer to adapt. In italy xwing almost died because of those mistakes

  3. The problem is that the astromech are all ill devised. They should be defined by their series C1, R2, R3 etc then by their specific module... there are many R2 with a D2 module. What make unique Artoo are the quirks of his personality which developed because it was never "refreshed" with a memory wipe... I would like to see such a thing... but xwing is gone on a very arid desert for those kind of things... worst than Jutland Wasteland

  4. during Yuuzhan Vong War, on Borleias Artoo flew with Wedge and Jaina Solo... so better have some kind of latitude, and introduce "squadron titles" such us "Rogue Leader" or "Rogue Squadron" and limitate the Astromech to the Squadron.

  5. 1 hour ago, librarian101 said:

    One I have thought about is a new R7-T1, would be unique to E-Wings as R7s were,  "When you boost or barrel roll you could perform a red focus action.  It would be a linked action allowed by the mech, Maybe a calculate would be better as other have said.  No need at that point to add or delete different types of slots


    R7 series was retricompatible with old snubfighter. But to fly E-wing and Xj series x-wings or later you should have r8, r9 or older models with upgraded systems as the modifications Artoo was due in the 2nd Civil War

  6. On 7/16/2020 at 9:42 PM, theBitterFig said:

    People like them for some silly reason.  They aren't good in the game (not beyond Vynder at least), but I know a lot of folks have an emotional attachment to them based on the video games.  So high demand, based on animal spirits.

    Meanwhile, there aren't very many of them around, so supply is constrained.

    The best reason to buy. You will never regret even if not so powerfull in metagame

  7. On 7/25/2020 at 5:03 AM, Stryker359 said:

    Legends Lore-wise it'd need to be a Z-95 with four cannons, so essentially a baby X-Wing in every respect with a 3/2/2/2 statline.

    It was a modified starfighter which incorporated most of pre-series parts for xwing design (mainly hyperdrive and s-foils design) as testbed. Booster acquired in not too legal way when the xwing project was initially shut down after the Empire refused to buy the line from Incom and made the exclusive contract policy with the KDY/Sienar shipbuilders cartel firms. In a way was a prototype xwing, more than was a modern z95 (which is best represented by the one retrofitted by Mara Jade, a true beast of a snubfighter which suited her aggressive piloting style)

  8. Here a math trick. Take the cheapest x1 with the same pilot skill of the cheapest Defender, not considering unique pilots. Say it cost 10 points. Say that Vader cost 50: you have a 40 points margin that is the cost of Vader per sè.

    Pump the defender you want rising pilot skill and giving vader special rules and you get it.

  9. so basically are you saying that in a open-wide ambient, with most of the community armed with competitive play mindset the game experience would be spoiled.

    In effect it is a risk. In my group we are all friend and enjoy each other company so we would never try to over do something just to "win". We are, after all, very akiend to a rpg group. And we like a x-wing game more open to do such a gameplay. I understand that there is a risk that strangers will spoil the systems fighting hard each other...

  10. I like custom design the gameplay, and understanding the limits ffg has producing her stuff I learned to make the ones my group like (expanded universe and legend but also disneyverse1) myself. A thing i learned is that is best to separate card for ships and pilots. Id est you create basically the card for the ship with manifacturer logo (incom, sienar, koensay, etc) and when you build the Factions you simply list what class of ship is available to who. Next you have the pilots (cards similar to crew upgrade stating Pilot Skill and eventually some special rules and if the pilots has Talents and/or Force upgrades). That give us a revamp to the game because we could balance ships fairly well with a math algoritm, and would be quite free to develop characters as they should depicted (as per Mara Jade and Marek Steele both force sensitive and with the title of Emperor Hands). Today we played the old republic, enjoying the final version of jedi titles (apprentice, padawan, jedi knight, jedi master) against the siths (aspirant, assassin, apprentice, and Dark Lord) and we all were amazed how this system using mostly the ssme physical stuff worked so well. Imho we would never come back to the original game. What do you think about such a custom as a development?

  11. 1 hour ago, 5050Saint said:

    I'd be happy with a new sculpt. Alien Luxury Miniatures has 3 different sculpts available: 710x528_15663574_9220045_1562006786.jpg

    They are mk.II to mk.IV. ffg produce the mk.I so you can field e-wing in all his 30 years long career. 4 version in all those years comparing with the dozen xwing get state that in competent hands it is quite a capable starfighter... 

  12. 2 hours ago, PaulRuddSays said:

    Do I understand you to say that imperial pilots are broadly overpriced by 25-33%?

    Exactly. The non unique pilots particularly. My impetial friends find very strange the balance point stated for Marek Steele (who should have a T/D too, and be a Force Sensitive). In the aftermath of this edition conversion too much of Legends related content has been wash out. The empire came out quite bland with just 3-4 unique pilots standing ground against list which fly by themselves such us old republic Jedi aces imho

  13. I tryed to scroll this thread to get some information about this game... and what I get? the usual hatespeaching ranting that is killing the love for star wars. Guys, if you have such hatred inside to spit out, the problem is not in the films, or disney: it is in you - you are suffering badly for something. Lucas sold the company after the Prequels because he did not want to deal with this negativity anymore - so if you hate what Disney made Star Wars to be, you have to understand that it is you the reason all this happened.

    So stop ranting around. Enjoy what is (the old canon, the new, whichever, they are all fantastic stories not a reality),  and hope the franchise will produce good things such as X-Wing Miniatures, Legion, Armada, and good videogames.

    And now, I am very happy to have bought my first playstation at 42 years, to crush some rebel scum out there!


    By the way: I am a veteran player from the LucasArts Games, and I still play X-Wing, Tie Fighter, XvT, Xwing Armada, and are very fondly of project such us XWA Upgrade. This game is a good thing because all the good stuff of old is unknown to the young ones, and they are not interested in understand that kind of approach. Now I can persuade some youngster of 12-16 to take a shot in a cockpit. And this will be vital to mantain alive the Legend of Star Wars. "Teach and pass what you have learned!"

  14. The actis like the z-95 headhunter is quite important because mark the transition in the design and from an age to anotherm. Both are the sum of all the lessons learned from Clone Wars enstablishing the two different pathways followed by the TIE series ans all other modern starfighters. The Actis is short range heavy firepower at high speed an maneuvrability and no shields. The z95 is resilient all around starfighter with medium performances. Most of the modifications made on D7, were standard from the line in the Actis becoming a test bed and a paradigm in intself for the system array and where commands and monitirs and generally speaking all the avionics was set up. More speed and more firepower as base model it is a good starting point. The black one piloted by Darth Vader until Sienar perfected the X1 is another...

  15. 38 minutes ago, Hiemfire said:

    I'm betting the upgrade is Republic only. He was part of the attempted liberation of Ryloth (I'm saying attempted since I don't know if they successfully booted the Seps from the planet during the campaign led by Ahsokah) as the Astro on a Republic Y-Wing. My hope is that they make a generic version of the series since I think it is doubtful that the C-series was only used by the Republic military, unlike the Q-series in Legends (R4-Ps with repulsor lift bodies instead of the normal cylindrical body with roller legs).

    Ryloth was taken and lost multiple times. Sidious made it a killing fields for Jedi and for the reputation of the Senate on pourpouse resulting in the isolation an weakening of the rilothi t'wileks who were practically enslaved en mass at the end of the war. They were with Mon Cals and Wookie some of the fiercest warrior species and for this the Emperor wanted them neutralized.

  16. I stopped going to tournament thanks to those practices... not that I condemn them - their logic is sound and the people using them are not killing anyone or breaking any law. But definitely that thought me that the tournament scene is not what I need to have fun. And by the way imho tournaments have eccessive weight in game development taking game far from the way I like them to go.

  17. as you can see here


    FFG/Asmodee has a quite extensive effort to support the first edition of X-Wing miniatures, and it is quite a lot of time since the 2nd is out there. Coming from wargame, when a day 1, the old edition disappear and die, this is quite strange to me. Do you think it is just to sell the remaining stuff on their stocks? Or they plan a serious effort on this?

  18. A game fly high if, when, and where there is a good team gameplay between retailers, community animators/moderators, and business company. A game is still in fine condition when you have two (whichever combination you pick). A game would go poorly on only one pillar of above list. If no one pillar is present a game is dead on the shells. That is the universal truth, for any game. Xwing now live different status in different places. Imho has the potential to be full power. It is still a great game, but needs the right people on the bridge and in the front line.

  19. On 5/31/2019 at 8:36 PM, Force Majeure said:

    Funny how the Fang and Scyk have essentially the same silhouette.

    Mandal Motor do this on porpouse, to give the advantage of some precious seconds in dogfight to their pilots meanwhile enemy understand what have in his crosshair

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