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Plethora2411

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About Plethora2411

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    Aachen, NRW, Germany
  1. Hello everybody, First I like to say, that I really like the game. It is an improvement to the first editon and it was really brave to use an App. If I inroduce this game to new people I first mention the advantages of using an App. (overlord managed by app, atmospheric sounds, exploring unknown areas etc.). I own all expansion and dlcs. The last one is about journeys (train, boat and zeppelin). But hey guys, a train scenario without train sounds. One of the unique aspects of the game are not evolving. Even more, they are neglected. Squeaking doors and some monster sounds were used rarly. The game is about atmosphere. Instead of more expansions with new tiles and more of the well known stuff (I dont need more clue markers ;-)), please add atmopheric content. E.g. scenario specific sounds, campaign mode. I also miss some administration features in the app like a scenario tracker over all played games (amount of players, sceanrio, play time win/lose, scenario variant, etc.). One last point of scenario variants. It is totally unclear how much variants a sceanrio has. We know that new expansions enlarge also some variants for existing scenarios. But which of them and how many? Just add this info to the app please. Currently I use the info from bgg. Some smart guys checked the program code to unleash some scenorio information. I really hope that some of my wishes become true, because they are really low hanging fruits and easy to implement. To all other MOM players, please feel free to comment this. The more the better. Best regards plethora
  2. Thanks for the fast reply! And you are sure that these are the official rules? In our last games (6 players) we came to the conclusion, that the terror level increases very rarely due to the small number of monsters in Arkham. In a game with all exp. and a GOO wich levels with the terror lever it would be an easy end fight! In our last 4 games (all exp, 6 players, new investigator and new GOOs) we won 2 times very easy. But in all games the terror level only reached 4 or less! What is your experience with the terror level and all of the exp.?
  3. Hello Arkham Fans, here is my question: The last days we played AH with all the expansions. We know that we have to modify the number of players which is used for such things as the monster limits (outskirts and in Arkham), the maximum number of open gates! For the final battle against the GOO this number will not be modified. Our question is, do we have to modify the number of monsters which will come out of a currently open gate? e.g. in a game with 6 Players, all exp. in use, only one monster occurs? There are several mythos cards with effects for 1-4 players or 5-8 players! What about these cards? e.g. a game with 6 players, all exp in use, do we use the effect for 4 players or for 6? Thanks in advance
  4. Please explain point1: You just completed "Join the Winning Team" and you want to have the GOO win the game for you.Joining the Winning Team Effect: You win the game. Any other investigators lose the game. Now I'm a little confused. I thought, if someone has completed "Join the Winning Team", the game ends immediately. If you are right, "Join the Winning Team" has a traitor character, and what happens, if the GOO loose the endgame? Regards Plethora
  5. Something went wrong, here is my text! Thanks for the answer! In our last match one investigator drew the Massa di Requiem per Shuggay. The whole game we thought about a plausible reason for playing this card, so that the ancient one will immediately awaken (with all doom track tokens). One reason could be, if the ancient one is Hastur and it is very unlikely to win the game by closing all gates with an elder sign. Are there other plausible reasons for playing this card? Thanks in advance Plethora Massa di Requiem per Shuggay: Movement: Exhaust and spend 4 movement points to make a Will (-2) check. If you pass, discard Massa di Requiem per Shuggay, and the Ancient One immediately awakens. If you fail, nothing happens.
  6. Upps, I forgot to add my text! In our last match one investigator drew the Massa di Requiem per Shuggay. The whole game we thought about a plausible reason for playing this card, so that the ancient one will immediately awaken (with all doom track tokens). One reason could be, if the ancient one is Hastur and it is very unlikely to win the game by closing all gates with an elder sign. Are there other plausible reasons for playing this card? Massa di Requiem per Shuggay: Movement: Exhaust and spend 4 movement points to make a Will (-2) check. If you pass, discard Massa di Requiem per Shuggay, and the Ancient One immediately awakens. If you fail, nothing happens.
  7. Upps, I forgot to add my text! In our last match one investigator drew the Massa di Requiem per Shuggay. The whole game we thought about a plausible reason for playing this card, so that the ancient one will immediately awaken (with all doom track tokens). One reason could be, if the ancient one is Hastur and it is very unlikely to win the game by closing all gates with an elder sign. Are there other plausible reasons for playing this card? Thanks in advance Plethora Massa di Requiem per Shuggay: Movement: Exhaust and spend 4 movement points to make a Will (-2) check. If you pass, discard Massa di Requiem per Shuggay, and the Ancient One immediately awakens. If you fail, nothing happens.
  8. Upps, I forgot to add my text! In our last match one investigator drew the Massa di Requiem per Shuggay. The whole game we thought about a plausible reason for playing this card, so that the ancient one will immediately awaken (with all doom track tokens). One reason could be, if the ancient one is Hastur and it is very unlikely to win the game by closing all gates with an elder sign. Are there other plausible reasons for playing this card? Thanks in advance Plethora Massa di Requiem per Shuggay: Movement: Exhaust and spend 4 movement points to make a Will (-2) check. If you pass, discard Massa di Requiem per Shuggay, and the Ancient One immediately awakens. If you fail, nothing happens.
  9. In our last match one investigator drew the Massa di Requiem per Shuggay. The whole game we thought about a plausible reason for playing this card, so that the ancient one will immediately awaken (with all doom track tokens). One reason could be, if the ancient one is Hastur and it is very unlikely to win the game by closing all gates with an elder sign. Are there other plausible reasons for playing this card? Thanks in advance Plethora Massa di Requiem per Shuggay: Movement: Exhaust and spend 4 movement points to make a Will (-2) check. If you pass, discard Massa di Requiem per Shuggay, and the Ancient One immediately awakens. If you fail, nothing happens.
  10. Thanks a lot for the quick answer! My Dunwich expansion is in german, that's the reason for the unknown vocable. Best regards Plethora
  11. Hello Arkham Horror fans, I'm a german fan of Arkham Horror and we play the game with all the expansions. In the last expansion (Black Goat of the Woods) was a new card (Milk of Shub-Niggurath) we do not understand exactly. Milk of Shub-Niggurath: Movement: Discard MoSN to move all non-spawn monsters in play to your current location. Then reduce your sanity to 0 and go insane! What is the meaning of non-spawn monsters? Thanks in advance Plethora
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