mischraum.de

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About mischraum.de

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  • Birthday 10/07/1976

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    Riemerling near Munich, Bavaria, Germany

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  1. Rotation is not imminent. We get the first pack of the sixth cycle right now. So it will be at least a year before Hoth and Echoes rotate out. I don't think those cycles will return. Maybe some abilities found on some cards will inspire new cards but I would say that's about it. Maybe they will revisit the Hoth theme but if they do they will do it rather differently than they did the first time. The first cycle was meant to be thematic and was rather tame in design.
  2. "When you deploy a HUNTER, reduce its deployment cost by 1." Does this only work when the group I deploy consists of exactly one hunter figure? So no discount for the Trandoshan Hunters? Or maybe a discount of two because I deploy two Hunter figures?
  3. "When you deploy a HUNTER, reduce its deployment cost by 1." Does this only work when the group I deploy consists of exactly one hunter figure? So no discount for the Trandoshan Hunters? Or maybe a discount of two because I deploy two Hunter figures?
  4. The class card says "You earn 1 Imperial and 1 Mercenary villain of your choice." Is this a one time effect at the start of the campaign or do I earn those villains at the start of each mission so I can choose different villains each time?
  5. And here as a confirmation what I received from the designers: Q: A: 1) Yes. Each Snowtrooper is worth 3 VPs when defeated. (Even though the group costs 10 points to include in your army). 2) The trooper put into play by Reinforcements is considered a new figure, and will be worth his figure cost when defeated. If you play Reinforcements on the Elite Snowtrooper, and the group is then wiped out, your opponent will have scored a total of 12 points from having defeated 4 figures, each with a figure cost of 3.
  6. No, the big box only has the Captain Terro deployment card
  7. May sound like a silly question but I wanted to get sure that I can use Captain Terro and a Dewback Rider at the same time in a campaign mission.
  8. The card reads: Exhaust this card when an attack targeting a villain is declared to add 1 black die to that villain's defense pool. --------- 1 thread: Use when an attack targeting a villain is declared to ready this card. It seems to me that both abilities have the same trigger so I could ready the card for 1 thread and then exhaust it to get 1 black die. Sadly I can only use an ability once per timing instance. I would have liked those three black dice.
  9. Question to designers is sent. Apart from the can you make it sense part, of course. I wouldn't dare to.
  10. My first gut reaction also was yeah, if the trooper figure is back in play he doesn't count for victory points anymore and I guess this is how it is intended by the designers. But at the same time this makes the trooper more of an zombie trooper instead of a real reinforcement.
  11. So if I take out a whole group of Elite Snowtroopers they are only worth 9 victory points now instead of 10 because victory points are calculated by the figures' cost?
  12. It is a very deep game. Although deck building plays a role your ingame actions play a greater role than in most other games of this kind I know. There are not yet cards from Rogue One in the game but given the time period of the game there is a good probability that there will be characters from the movie in the game. Characters from Rebels have entered the game in the most recent cycle e.g. Last but not least moneywise the LCG will be much easier to maintain.
  13. Is retrieving a token also an interact when you don't have to spend an action? In the skirmish mission Battlefield Engineering retrieving a vital component token is an end of the round effect. Could a wampa which has "non-senient: you cannot interact." retrieve the token at the end of the round?