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Lauguz got a reaction from knasserII in Secret Force Use?
Hey Guys,
Using the dice roller app is an awesome suggestion. I've got it but the player doesn't (and probably wont get enough value to justify the purchase), but I think he'd be cool with me rolling his pool and texting him the results.
And although I appreciate everyone chiming in I'm a little surprised that the general comment has been "wrongfun, don't do it". I've been gaming for almost 36 years (Holmes Basic, Summer of '79!), and that is no guarantee I'm not an ass hat who doesn't know what he's doing in the GM seat, I've got thousands of hours of GMing and I think I know what I'm doing.
That said, I believe that the game should challenge the player as much or more than the character, and things that are a surprise to the players are more fun than things that are a surprise to the characters. This isnt an arbitrary decision and I think the fun of the surprise factor is worth the secrecy. We're not plotting to have the Thief steal from the party here, we're planning a dramatic reveal that is going to be a great moment in the campaign.
-Lauguz
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Lauguz got a reaction from Corg Ironside in Secret Force Use?
Hey Guys,
Using the dice roller app is an awesome suggestion. I've got it but the player doesn't (and probably wont get enough value to justify the purchase), but I think he'd be cool with me rolling his pool and texting him the results.
And although I appreciate everyone chiming in I'm a little surprised that the general comment has been "wrongfun, don't do it". I've been gaming for almost 36 years (Holmes Basic, Summer of '79!), and that is no guarantee I'm not an ass hat who doesn't know what he's doing in the GM seat, I've got thousands of hours of GMing and I think I know what I'm doing.
That said, I believe that the game should challenge the player as much or more than the character, and things that are a surprise to the players are more fun than things that are a surprise to the characters. This isnt an arbitrary decision and I think the fun of the surprise factor is worth the secrecy. We're not plotting to have the Thief steal from the party here, we're planning a dramatic reveal that is going to be a great moment in the campaign.
-Lauguz
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Lauguz got a reaction from LethalDose in Secret Force Use?
Hey Guys,
Using the dice roller app is an awesome suggestion. I've got it but the player doesn't (and probably wont get enough value to justify the purchase), but I think he'd be cool with me rolling his pool and texting him the results.
And although I appreciate everyone chiming in I'm a little surprised that the general comment has been "wrongfun, don't do it". I've been gaming for almost 36 years (Holmes Basic, Summer of '79!), and that is no guarantee I'm not an ass hat who doesn't know what he's doing in the GM seat, I've got thousands of hours of GMing and I think I know what I'm doing.
That said, I believe that the game should challenge the player as much or more than the character, and things that are a surprise to the players are more fun than things that are a surprise to the characters. This isnt an arbitrary decision and I think the fun of the surprise factor is worth the secrecy. We're not plotting to have the Thief steal from the party here, we're planning a dramatic reveal that is going to be a great moment in the campaign.
-Lauguz
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Lauguz got a reaction from Osprey in Starting PCs with Silhouette 5 ship
Hello, Gamer Nation!
I'm starting up a campaign where the characters have been given a ship and asked to go privateering. I'm considering giving them a small Silhouette 5 ship instead of a more typical Sil 4. Are there any hidden dangers to this decision you veteran GMs can fill me in on?
The reason I'm thinking of a Sil 5 ship is that it feels like it will have more longevity. At the campaign start the ship is in bad shape, so one of the goals of the early part of the campaign is getting back into fighting trim. So a banged up small Sil 5 ship seems like it will play like a Sil 4 ship and fighters/freighters will make good opponents.
As the campaign progresses the ship will improve as the PCs improve, which will allow them to take on larger prey. Eventually they can start upgrading the ship to the point where they can probably take on small capital ships live Blockade Runners, Neb-Bs, and smaller imp cruisers/frigates.
From a mechanics standpoint, I understand that Sil 5 ships cant do some of the maneuvers that are available to smaller ships. Is this going to make the pilot role more boring?
Thanks!
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Lauguz got a reaction from kaosoe in Pirates of Drinax for Star Wars
Greetings, Gamer Nation!
I've convinced my D&D 3.5 game to start a FFG Star Wars game and the campaign I've pitched is the Pirates of Drinax campaign for the Traveller RPG. Now I need some help for you deciding where to place it in the Star Wars galaxy.
If you're not familiar, the Pirates of Drinax is an epic pirates and privateers campaign that Mongoose has been publishing episode by episode for a couple of years. Just recently they published episode 9 of 10. If you haven't checked it out, I highly recommend you do because A) it is amazing and B) it is free. As in beer. Go get it here: http://www.mongoosepublishing.com/ebooks/traveller/adventures-and-campaigns/campaign-2-the-pirates-of-drinax.html
The summary I pitched to my players:
With the rumored destruction of the second death star, the Empire has weakened and many Outer Rim systems are now left to their own devices. You play a band of adventures who are entrusted by the King of Drinax with a letter of marque, permitting you to prey on 'illegal' trade within the borders of the vanished kingdom. The King hopes that this piracy will give him the leverage he needs to restore Drinax to its former glory so he doesn't want cutthroats and murders, he's wants thieves.
Once the characters have their letter and their ship, it's up to the players for what to do next. Will you stay loyal to the King and help restore Drinax? Will you ally with one of the Noble Houses? Will you turn rogue and create your own kingdom? Will you be heroes or monsters, pirates or privateers? Will you make your fortune amid the pitiless stars, or will the cold depths of the Outer Rim be your grave?
So what I need your help with is finding a Star Wars location that shares some of the following characteristics:
The homeworld is an independent world that was once rich and/or powerful and was reduced to an ashy waste (orbital bombardment by the Empire or Separatists) Two nearby powerful political entities that are unfriendly - part of the awesomeness of the campaign is that PCs playing off the two and deciding which side to ally with My initial thought is that the two powerful entities could be an Imperial Remnant and the fledgling New Republic, just after the Return of the Jedi. For one thing this fits what i need but it also leverages mine and my player's excitement about Episode VII. Also I could start to leverage some of the canon stuff coming out this fall like Star Wars Uprisings. If I go this route I'd prefer a more politically moderate Imperial Remnant so there's a possibility the PCs would want to interact with them rather than just see them as Space Orcs who are there for face blasting.
I'm not a slave to canon and could happily make it all up, however I'd love to leverage some existing content. Does anyone have any suggestions for some planets that might make a good home base for this campaign?
Thanks!
-Lauguz
