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azoic

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Everything posted by azoic

  1. I thought about a Talisman Card Game some years ago. In my opinion it is necessary to modify the original cards a little bit to get a playable and interesting game. But if anyone will post some ideas, I'm curious about it!
  2. [This topic is a question!] 'Teleporting to the Crown of Command is Against the Rules?' NO! Some further answers and explanations: Golden Rules (see Talisman core rule book) The following rules are Talisman’s “Golden Rules,” which supersede all others. Special Ability vs. Rules In any instance where a special ability or effect is at a vari- ance with the basic rules, the special ability or effect always overrides the rules. Arnkell (see FAQ 1.1) Q: Can a character in the Inner Region use the Arnkell to teleport to the Crown of Command space? A: Yes Emerge From the Treasure Chamber (see Dungeon rules) After a character kills the Lord of Darkness, has a stand-off, or is defeated, he must leave the Treasure Chamber and deter- mine where he emerges on the board. To determine where the character emerges, subtract the Lord of Darkness’s attack score from the character’s attack score and consult the chart on the Treasure Chamber space. The greater a character’s attack score, the closer he emerges to the Inner Region. If a character’s attack score beats the Lord of Darkness’s score by eight or more, he emerges directly on the Crown of Command! If the Lord of Darkness’s attack score is greater than the character’s attack score, the character must use the “0” result on the Treasure Chamber’s chart. Characters that emerge on the Crown of Command do not need to have a Talisman to enter the space. If a character kills the Lord of Darkness without resolving an attack (such as by casting the Finger of Death Spell), the char- acter must use the “0” result on the Treasure Chamber’s chart.
  3. ... the dice solution looks very ugly! I wouldn't be happy with the max 12 points, too. We don't like dice and coins, so we only use cones! All our additional cones are taken from old cosmic encounter and old talisman core boxes! The original green - life, red - strength, blue - craft ... and yellow - gold, orange - light fate, purple - dark fate ...
  4. This is not correct! Amazon says nothing! The information is coming from collecTOYbles, offering The Catalysm on amazon.com.
  5. Look at Talismanisland! I've already made an unofficial 4th Edition Timescape some years ago! (2nd Edition adapted)
  6. Talisman without HBV ... impossible!
  7. Here are two interesting links for you! http://www.talismanisland.com/2nd_dragons_robertc.zip http://www.talismanisland.com/rules_2dragons_en.zip
  8. I don't think that there is a conversion! But the main problem with 4th edition 'The Dragon' is that this expansion is completely different to the 2nd edition 'The Dragons'. Here are some infos: http://community.fantasyflightgames.com/index.php?/topic/80957-anyone-else-not-play-with-the-dragon-expansion/?hl=dragons#entry775179
  9. We want to use a Game Timer like CUBE to fix the maximum playing time. Has anyone any experience with a limited playing time per player? Normally we play with 5 players, and we have an average total playing time of approx. 7 hours. So we decided 1:15 hours playing time for every player. It is only an idea, we have not yet tested this. (... but maybe next weekend) Any other ideas or suggestions?
  10. Hi Liquidgeek, your card art is great. Do you already have any new ideas? New Weapons? New Purchase Items? Other stuff? Next time you should publish your stuff in the Home Brew Subforum. If you want to have perfect Talisman look like cards, change this: 1. You use the wrong "R" for "Sword" and "Armour" in the card name. 2. In some sentences the final "." is missing. 3. In card text is is necessary to write "Strength" in capital letters. 4. If you write down the name of spaces use the article e.g. "the Woods and the Forest". 5. And write the space names always in capital letters e.g. "the Woods and the Forest". Some smaller card backs you may find in the Strange Eon files or here www.talismanisland.com/tour_4re.htm. The best data you will get in this section www.talismanisland.com/downloads.htm. Download the additional assets. And please show us your new ideas!
  11. I'm actually thinking of an Expansion update and also a translation of the unofficial Expansions into german language. Here are some previews: http://boardgamegeek.com/images/boardgame/27627/talisman-revised-4th-edition or http://boardgamegeek.com/image/1581314/talisman-revised-4th-edition and http://boardgamegeek.com/image/1581643/talisman-revised-4th-edition
  12. The 'Fear The Strangers' is not the Mephistopheles Expansion! If a Player encounters a Stranger (from an Adventure Card) Mephistopheles forces him to bring some Black Cards in play! The Player must roll one die to see how many Black Cards are drawn: 1-2) 3 Black Cards are placed facedown on the Adventure Card pile 3-4) 6 Black Cards are placed facedown on the Adventure Card pile 5-6) 9 Black Cards are placed facedown on the Adventure Card pile The Black Cards placed on top of the Adventure Card pile work exactly like Adventure Cards in the base game. If all Black Cards are drawn, Mephistopheles returns to his own dark kingdom. Go on with the normal game play (no dice roll, if a Stranger occurs). See also the PDF Rules or feel free to make your own rules.
  13. 'Fear The Strangers' Mini Expansion download: http://www.talismanisland.com/expansions.htm It's a small and easy to create expansion, 42 cards, a rules p0df with the 'Fear The Strangers' sheet. Some information from the rules … Encountering Strangers You have been encountered by Mephistopheles on a mission to this land. Whenever a character encouters a Stranger from an Adventure Card, the horrible evil Mephistopheles forces him to bring some Black Cards in play. The Player must roll one die to see how many Black Cards are drawn facedown: 1-2) 3 Black Cards are placed facedown on the Adventure Card pile 3-4) 6 Black Cards are placed facedown on the Adventure Card pile 5-6) 9 Black Cards are placed facedown on the Adventure Card pile The Black Cards placed on top of the Adventure Card pile work exactly like Adventure Cards in the base game. If all Black Cards are drawn, Mephistopheles returns to his own dark kingdom. Go on with the normal game play. Auch mal etwas in Deutsch: Die Idee ist eine kleine, einfach herzustellende Erweiterung zu erstellen, die unabhängig vonanderen Erweiterungen einfach in das Spiel zu integrieren ist. Momentan gibt es nur eine englischsprachige Version, 42 Karten und Spielregel mit 'Fear The Strangers' Sheet. Immer wenn eine Stranger/Fremder Karte gezogen wird, wird gewürfelt und eine entsprechende Zahl von Karten, genannt Black Cards, verdeckt auf den Abenteuerkartenstapel gelegt. Das Spiel geht dann normal weiter … Downloaden, drucken, ausschneiden, loslegen … ein Bedrucken der Rückseite macht die Karten zwar schöner, ist aber nicht notwendig.
  14. azoic

    One Stables Deck?

    What do you think? One Stables Deck? On BGG Ell. suggested to use two different Stables decks. I think there is only one Stables deck! Cards with the same back are always combined. There is no reason to keep them separate. All other decks are also combined if they show the same back. E.g. there is no Dungeon Spell Cards deck, or no Frostmarch Warlock Quest Cards deck. The cards are called Stables Cards, they are not called City Stables Cards, they are not called new Stables Cards. The cards from the Sacred Pool are not called Livery Stables Card. At the Stables you may buy Stable Cards and at the Livery Stable you may buy Stable Cards. I can not find any rule not to combine the Stables Cards! … same back, same deck!
  15. talismanamsilat said: The Crystal Sceptre should have the keyword 'trinket', because the Ice Sceptre from the Highland Expansion is a trinket! Ell. The printing error may be on the Ice Sceptre Card from the Highland Expansion! I think nobody plays without any houserule, so where is the problem? E.g. in our game any Talisman card is a Trinket!
  16. The new Dragonland 2013 board is now uploaded on Talisman Island. The get the whole Dragonland stuff download also the 2011 version!
  17. azoic

    Merry Christmas

    I wish you a merry Christmas and a Happy New Year! Joyeux Noël et bonne année! Buon Natale e felice anno nuovo! Ich wünsche Euch frohe Weihnachten und ein glückliches Jahr 2013! Let's hope the City will arrive soon!
  18. No, you are wrong! Read the FAQ! Ell. is right! Again READ the FAQ: Encounter Sequence When characters choose to encounter a space, they must resolve the encounter in the order listed below. If a character is moved to a different space any time during the encounter, he continues with a new encounter in the new space. Exception: If a character is defeated during a battle or psychic combat and is forced to move to a new space, he cannot encounter the new space and his turn immediately ends. 1. If the space has instructions to draw cards (see “Encountering A Space – Draw Cards Spaces” on page 9 in the main game’s rulebook), the character must follow the instructions on the space first. Here is your error: If the space has instructions to draw cards the character must follow the instructions on the space first! The Desert space has the instruction to draw cards, so you MUST follow the instructions on this space. And there it is said LOSE 1 LIFE THEN DRAW 1 CARD. 10 is not true for the Desert, because it is has an instruction to draw cards! (10. If the space does not have instructions to draw cards, the character must follow the instructions for the space.) 2. Any cards in the space without an encounter number (such as the Hex Spell) must be encountered. 3. Any Events in the space must be encountered. Note that an Event that lasts more than one turn remains on the space as a reminder, and still counts as a card on that space. If a character encounters the Event again, the effect does not “reset” and last for additional turns. 4. Any Enemies in the space with an encounter number of 1 must be encountered. If all of the Enemies are killed or evaded the character continues to the next step, otherwise his turn ends. 5. Any Enemies in the space with an encounter number of 2 must be encountered. If all of the Enemies are killed or evaded the character continues to the next step, otherwise his turn ends. 6. Any Enemies in the space with an encounter number of 3 must be encountered. If all of the Enemies are killed or evaded the character continues to the next step, otherwise his turn ends. 7. Any Strangers must be visited. 8. Any gold, Followers, and Objects may be taken. 9. Any Places must be visited. 10. If the space does not have instructions to draw cards, the character must follow the instructions for the space.
  19. azoic

    Gameplay

    What kind of video? … where to upload? … what content?
  20. … yes, you are right: purple cones for dark fate, orange cones for light fate, and yellow for gold! Some of our players even thought that purple, orange, and yellow cones are official. We love to play with these cones!
  21. Please check your example picture URL! It is: http://1.1.1.3/bmi … Why is this better than my used URL? … and check my second post, I use the free shareimages.com cloud! … and I do not use any print resolution, print resolution is 300dpi! The picture I used is resized. … and I do not want to use an overview picture, because people should be able to READ the text! … and most viewers have no problems to see my pictures! Okay, next time I'll try it different! Thanks for your Information!
  22. Has anyone else problems to see the Dragonland II board? I have no problems to see the picture. The URL works with my Internet explorer, Firefox, with my android tablet, and also with my smartphone! The first link is taken from the BGG site http://boardgamegeek.com/image/1460585/talisman-fourth-edition Look at the URL for the BGG pictures they are http://1.1.1.2/ …
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