Jump to content

azoic

Members
  • Content Count

    83
  • Joined

  • Last visited

About azoic

  • Rank
    Member

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    -
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -

Profile Information

  • Location
    Heidelberg, BW, Germany

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I thought about a Talisman Card Game some years ago. In my opinion it is necessary to modify the original cards a little bit to get a playable and interesting game. But if anyone will post some ideas, I'm curious about it!
  2. [This topic is a question!] 'Teleporting to the Crown of Command is Against the Rules?' NO! Some further answers and explanations: Golden Rules (see Talisman core rule book) The following rules are Talisman’s “Golden Rules,” which supersede all others. Special Ability vs. Rules In any instance where a special ability or effect is at a vari- ance with the basic rules, the special ability or effect always overrides the rules. Arnkell (see FAQ 1.1) Q: Can a character in the Inner Region use the Arnkell to teleport to the Crown of Command space? A: Yes Emerge From the Treasure Chamber (see Dungeon rules) After a character kills the Lord of Darkness, has a stand-off, or is defeated, he must leave the Treasure Chamber and deter- mine where he emerges on the board. To determine where the character emerges, subtract the Lord of Darkness’s attack score from the character’s attack score and consult the chart on the Treasure Chamber space. The greater a character’s attack score, the closer he emerges to the Inner Region. If a character’s attack score beats the Lord of Darkness’s score by eight or more, he emerges directly on the Crown of Command! If the Lord of Darkness’s attack score is greater than the character’s attack score, the character must use the “0” result on the Treasure Chamber’s chart. Characters that emerge on the Crown of Command do not need to have a Talisman to enter the space. If a character kills the Lord of Darkness without resolving an attack (such as by casting the Finger of Death Spell), the char- acter must use the “0” result on the Treasure Chamber’s chart.
  3. ... the dice solution looks very ugly! I wouldn't be happy with the max 12 points, too. We don't like dice and coins, so we only use cones! All our additional cones are taken from old cosmic encounter and old talisman core boxes! The original green - life, red - strength, blue - craft ... and yellow - gold, orange - light fate, purple - dark fate ...
  4. This is not correct! Amazon says nothing! The information is coming from collecTOYbles, offering The Catalysm on amazon.com.
  5. Look at Talismanisland! I've already made an unofficial 4th Edition Timescape some years ago! (2nd Edition adapted)
  6. Talisman without HBV ... impossible!
  7. Here are two interesting links for you! http://www.talismanisland.com/2nd_dragons_robertc.zip http://www.talismanisland.com/rules_2dragons_en.zip
  8. I don't think that there is a conversion! But the main problem with 4th edition 'The Dragon' is that this expansion is completely different to the 2nd edition 'The Dragons'. Here are some infos: http://community.fantasyflightgames.com/index.php?/topic/80957-anyone-else-not-play-with-the-dragon-expansion/?hl=dragons#entry775179
  9. We want to use a Game Timer like CUBE to fix the maximum playing time. Has anyone any experience with a limited playing time per player? Normally we play with 5 players, and we have an average total playing time of approx. 7 hours. So we decided 1:15 hours playing time for every player. It is only an idea, we have not yet tested this. (... but maybe next weekend) Any other ideas or suggestions?
  10. Hi Liquidgeek, your card art is great. Do you already have any new ideas? New Weapons? New Purchase Items? Other stuff? Next time you should publish your stuff in the Home Brew Subforum. If you want to have perfect Talisman look like cards, change this: 1. You use the wrong "R" for "Sword" and "Armour" in the card name. 2. In some sentences the final "." is missing. 3. In card text is is necessary to write "Strength" in capital letters. 4. If you write down the name of spaces use the article e.g. "the Woods and the Forest". 5. And write the space names always in capital letters e.g. "the Woods and the Forest". Some smaller card backs you may find in the Strange Eon files or here www.talismanisland.com/tour_4re.htm. The best data you will get in this section www.talismanisland.com/downloads.htm. Download the additional assets. And please show us your new ideas!
  11. I'm actually thinking of an Expansion update and also a translation of the unofficial Expansions into german language. Here are some previews: http://boardgamegeek.com/images/boardgame/27627/talisman-revised-4th-edition or http://boardgamegeek.com/image/1581314/talisman-revised-4th-edition and http://boardgamegeek.com/image/1581643/talisman-revised-4th-edition
  12. The 'Fear The Strangers' is not the Mephistopheles Expansion! If a Player encounters a Stranger (from an Adventure Card) Mephistopheles forces him to bring some Black Cards in play! The Player must roll one die to see how many Black Cards are drawn: 1-2) 3 Black Cards are placed facedown on the Adventure Card pile 3-4) 6 Black Cards are placed facedown on the Adventure Card pile 5-6) 9 Black Cards are placed facedown on the Adventure Card pile The Black Cards placed on top of the Adventure Card pile work exactly like Adventure Cards in the base game. If all Black Cards are drawn, Mephistopheles returns to his own dark kingdom. Go on with the normal game play (no dice roll, if a Stranger occurs). See also the PDF Rules or feel free to make your own rules.
  13. 'Fear The Strangers' Mini Expansion download: http://www.talismanisland.com/expansions.htm It's a small and easy to create expansion, 42 cards, a rules p0df with the 'Fear The Strangers' sheet. Some information from the rules … Encountering Strangers You have been encountered by Mephistopheles on a mission to this land. Whenever a character encouters a Stranger from an Adventure Card, the horrible evil Mephistopheles forces him to bring some Black Cards in play. The Player must roll one die to see how many Black Cards are drawn facedown: 1-2) 3 Black Cards are placed facedown on the Adventure Card pile 3-4) 6 Black Cards are placed facedown on the Adventure Card pile 5-6) 9 Black Cards are placed facedown on the Adventure Card pile The Black Cards placed on top of the Adventure Card pile work exactly like Adventure Cards in the base game. If all Black Cards are drawn, Mephistopheles returns to his own dark kingdom. Go on with the normal game play. Auch mal etwas in Deutsch: Die Idee ist eine kleine, einfach herzustellende Erweiterung zu erstellen, die unabhängig vonanderen Erweiterungen einfach in das Spiel zu integrieren ist. Momentan gibt es nur eine englischsprachige Version, 42 Karten und Spielregel mit 'Fear The Strangers' Sheet. Immer wenn eine Stranger/Fremder Karte gezogen wird, wird gewürfelt und eine entsprechende Zahl von Karten, genannt Black Cards, verdeckt auf den Abenteuerkartenstapel gelegt. Das Spiel geht dann normal weiter … Downloaden, drucken, ausschneiden, loslegen … ein Bedrucken der Rückseite macht die Karten zwar schöner, ist aber nicht notwendig.
×
×
  • Create New...