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Gregorius21778 got a reaction from eltom13 in Gregorius´s Dump of Ideas
As a fellow forum user asked me about a re-post, I take the chance to add my old Alternate Psychic Phenomena Table as well.
Enjoy!
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With kind regards: Gregorius21778
My blog
P.S: Hey, Asmodee! We want our signatures back!
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Gregorius21778 reacted to eltom13 in [Provided] Additional scenes for "Desolation of the Dead"
Wow. This Thread is so cool. I cannot see how I could have missed it for so long. A pity, I didn't find it before GMing Desolation of the Dead ...
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Gregorius21778 reacted to MorbidDon in [Provided] Additional scenes for "Desolation of the Dead"
https://upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Eunice_aphroditois.jpg/1200px-Eunice_aphroditois.jpg
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Gregorius21778 got a reaction from Marcus102 in Gun bunny problems
Dalnor Surloc said:
For example a NPC comes on board the ship armed like the PC for a meeting.... THIS is a fresh and great idea. Thx!
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Gregorius21778 got a reaction from vichn in Dark Pact Issues and Questions....
Sister Cat said:
... (depending on his relative puritanism) ...
"Relative Puritanism"...
is this more similiar to
"gentle violation", "reasonably radical" or to "benevolent abuse"?
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Gregorius21778 got a reaction from vichn in Ways of Chaotic corruption
I guess you are talking about this article from TheWorldSmith (forget about the forum search engine, use an internet search engine instead).
I had started something much, much smaller a long time.
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With kind regards: Gregorius21778
My blog
P.S: Hey, Asmodee! We want our signatures back!
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Gregorius21778 got a reaction from Lynata in Ways of Chaotic corruption
I guess you are talking about this article from TheWorldSmith (forget about the forum search engine, use an internet search engine instead).
I had started something much, much smaller a long time.
=======================================================================
With kind regards: Gregorius21778
My blog
P.S: Hey, Asmodee! We want our signatures back!
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Gregorius21778 reacted to Gregor Eisenhorn in Rollforheresy.net
Hi all,
Thanks to those of you who have contacted me regarding the roll for heresy website being down. Apologies for not getting back to you sooner, I've been busy with some exams before I head home for Christmas and my attempts to contact the site owner haven't been successful.
Thankfully one of his group have mentioned what's going on over on reddit: https://www.reddit.com/r/40krpg/comments/5h36ji/what_happened_to_rollforheresynet/
The website isn't up at the moment so I'm presuming he hasn't had the time to get it up and running yet. Hopefully it will be resolved soon, this time of year is usually a busy one. If I hear anything soon I'll get back to you, unfortunately right now I'm in the dark as much as you are.
Until then, may you burn many heretics to keep warm this Christmas.
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Gregorius21778 got a reaction from Sarone in You know you're playing Dark Heresy when....
1) You play inhabitants of a civilized world, but none knows how to operate a computer
2) Said computer is called a Logic Engine or Data Crypt
3) Said Logic Engine is believed to be “alive” and inhabited by “spirits”
4) Said Logic Engine will be destroyed in terror if it will ever act like that
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Gregorius21778 got a reaction from Jeegen in SHORT episodes on Malfi
Hello Adeptubs-B,
how obvious is the characters connection to the Inquisition? If the link is obvious there could be a dinner with vipers: a noble line with some standing invites the characters to dinner for the next day. The dinner is a formal affair where the characters are introduced to a number of other noble families, the host invited the characters to show off and to be on the good sides of the =I= while having the additional benefit that no rival will try anything on THAT DAY, as the =I= is one of the most powerful Adepta and even the Houses of Malfi think twice before they trifle with such. If the invitation is declined, the characters slight the noble house. Again, this will not lead to outright assassination attempts but will make it harder to get good support (no penalties, but reduced DoS).
During the desert, those who are present will make remarks about those who are not… not to the PC but in earshot, effectively -begging- to be heard. Viper-talk over a glass of sherry.
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Gregorius21778 got a reaction from Jeegen in SHORT episodes on Malfi
Day of Mourning
While the characters are on Malfi they learn that the local bishop declared a Day of Mourning in memory of some saint or another. This is a one-time event (not a new annual “holiday”) and is in truth a move of the planetary governor: a local feud was heating up to the point that it threatened to turn into a civil war. He used his influence with the clergy for having a day of morning as the two lines involved respect the creed enough to avoid killing another of on such days. If the player group has characters with good social skills some representative of the Arbites might even ask them to act as additional mediators during a meeting. They are only meant to be present while scions of both lines meet in an unofficial meeting at the house of an Arbites Judge.Their presents would help to give both parties involved the feel that they are now closely watched by powers larger than themselves and that they better find a way to limit further escalations or to end all of this.
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Gregorius21778 got a reaction from Alekzanter in SHORT episodes on Malfi
Hello Adeptubs-B,
how obvious is the characters connection to the Inquisition? If the link is obvious there could be a dinner with vipers: a noble line with some standing invites the characters to dinner for the next day. The dinner is a formal affair where the characters are introduced to a number of other noble families, the host invited the characters to show off and to be on the good sides of the =I= while having the additional benefit that no rival will try anything on THAT DAY, as the =I= is one of the most powerful Adepta and even the Houses of Malfi think twice before they trifle with such. If the invitation is declined, the characters slight the noble house. Again, this will not lead to outright assassination attempts but will make it harder to get good support (no penalties, but reduced DoS).
During the desert, those who are present will make remarks about those who are not… not to the PC but in earshot, effectively -begging- to be heard. Viper-talk over a glass of sherry.
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Gregorius21778 got a reaction from Alekzanter in SHORT episodes on Malfi
Day of Mourning
While the characters are on Malfi they learn that the local bishop declared a Day of Mourning in memory of some saint or another. This is a one-time event (not a new annual “holiday”) and is in truth a move of the planetary governor: a local feud was heating up to the point that it threatened to turn into a civil war. He used his influence with the clergy for having a day of morning as the two lines involved respect the creed enough to avoid killing another of on such days. If the player group has characters with good social skills some representative of the Arbites might even ask them to act as additional mediators during a meeting. They are only meant to be present while scions of both lines meet in an unofficial meeting at the house of an Arbites Judge.Their presents would help to give both parties involved the feel that they are now closely watched by powers larger than themselves and that they better find a way to limit further escalations or to end all of this.
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Gregorius21778 got a reaction from alemander in What will you do after February 2017? (License end)
Hi WorldSmith,
I try to gauge how many people that use the forum will stick to the game and if they are going to gather in a different forum / community ( as I kinda guess that the GM-sections of the games will be gone together with the license).
Thereby I hope for answers along the lines "yes, I will stick to it and may be found internet-wise HERE or THERE" . I always liked to have an eye on the GM-forums to be able to join the creative process in one topic or the other. And I guess I will miss that. So, I clumsly and awkwardly, try to gauge where (if anywhere) fans of the 40k-RPG games might gather -after- "day X", so I can lurk in the corners of THOSE place anew to raise my head if somebody is asking for ideas again.
EDIT: I admit to show completely selfish and parasite-like behaviour here.
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Gregorius21778 got a reaction from Adeptus-B in SHORT episodes on Malfi
Day of Mourning
While the characters are on Malfi they learn that the local bishop declared a Day of Mourning in memory of some saint or another. This is a one-time event (not a new annual “holiday”) and is in truth a move of the planetary governor: a local feud was heating up to the point that it threatened to turn into a civil war. He used his influence with the clergy for having a day of morning as the two lines involved respect the creed enough to avoid killing another of on such days. If the player group has characters with good social skills some representative of the Arbites might even ask them to act as additional mediators during a meeting. They are only meant to be present while scions of both lines meet in an unofficial meeting at the house of an Arbites Judge.Their presents would help to give both parties involved the feel that they are now closely watched by powers larger than themselves and that they better find a way to limit further escalations or to end all of this.
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Gregorius21778 got a reaction from Adeptus-B in SHORT episodes on Malfi
Hello Adeptubs-B,
how obvious is the characters connection to the Inquisition? If the link is obvious there could be a dinner with vipers: a noble line with some standing invites the characters to dinner for the next day. The dinner is a formal affair where the characters are introduced to a number of other noble families, the host invited the characters to show off and to be on the good sides of the =I= while having the additional benefit that no rival will try anything on THAT DAY, as the =I= is one of the most powerful Adepta and even the Houses of Malfi think twice before they trifle with such. If the invitation is declined, the characters slight the noble house. Again, this will not lead to outright assassination attempts but will make it harder to get good support (no penalties, but reduced DoS).
During the desert, those who are present will make remarks about those who are not… not to the PC but in earshot, effectively -begging- to be heard. Viper-talk over a glass of sherry.
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Gregorius21778 got a reaction from AxeSpanna in SHORT episodes on Malfi
Day of Mourning
While the characters are on Malfi they learn that the local bishop declared a Day of Mourning in memory of some saint or another. This is a one-time event (not a new annual “holiday”) and is in truth a move of the planetary governor: a local feud was heating up to the point that it threatened to turn into a civil war. He used his influence with the clergy for having a day of morning as the two lines involved respect the creed enough to avoid killing another of on such days. If the player group has characters with good social skills some representative of the Arbites might even ask them to act as additional mediators during a meeting. They are only meant to be present while scions of both lines meet in an unofficial meeting at the house of an Arbites Judge.Their presents would help to give both parties involved the feel that they are now closely watched by powers larger than themselves and that they better find a way to limit further escalations or to end all of this.
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Gregorius21778 got a reaction from AxeSpanna in SHORT episodes on Malfi
Hello Adeptubs-B,
how obvious is the characters connection to the Inquisition? If the link is obvious there could be a dinner with vipers: a noble line with some standing invites the characters to dinner for the next day. The dinner is a formal affair where the characters are introduced to a number of other noble families, the host invited the characters to show off and to be on the good sides of the =I= while having the additional benefit that no rival will try anything on THAT DAY, as the =I= is one of the most powerful Adepta and even the Houses of Malfi think twice before they trifle with such. If the invitation is declined, the characters slight the noble house. Again, this will not lead to outright assassination attempts but will make it harder to get good support (no penalties, but reduced DoS).
During the desert, those who are present will make remarks about those who are not… not to the PC but in earshot, effectively -begging- to be heard. Viper-talk over a glass of sherry.
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Gregorius21778 got a reaction from Cogniczar in Dark Heresy fanmade bestiary
In 2011 the FFG-Forum user Brother-Captain Belfire had asked for input regarding a game centered on a zombie infestation on a graveyard world. My contribution to his request for input: a small number of “special zombies” to beset his players with.
And now, I have revised the material for DH2nd and turned it into a PDF.
I learned the hard way that it is unwise not to spread your content, so you can find it on the rollforheresy website and at my dropbox account,
But, if you INSIST on having a plain-text version...well... here we go...
All of these zombies are (stat-wised) based on the following warpzombie profile. These stats are meant to depict a corpse animated by a baleful warp entity, hungering for the living. These warp-zombies are capable of speech, but usually only make use of it to threaten a victim with its impending death in a short sentence. The GM is encouraged to give each of them a Fear 1 trait, but after the first or second encounter this should be ignored for all but “Special Zombies” and/or special circumstance. It would otherwise bog down the game, get boring and would make the players feel less heroic than acolytes of the inquisition should be.
Warpzombie:
[Wounds:20 Move: 2 / 4 / 16* / 12]
Normal: WS:30 BS:30 S:40(8) T:40(6) AG:20 INT:30 PER:20 FEL:15 WP:30
Frenzied WS:40 BS:20 S:50(10) T:40(6) AG:20 INT:20 PER:20 FEL:15 WP:40
Talents: Melee Weapon Training (Primitive); Crushing Blow; Fearless; Frenzy (triggered after an initiated grapple); Hungry Sprint*; Resistance (Psychic Powers); From Beyond;
Skills: Awareness; Silent Move; Concealment; Intimidation+10;
Traits: Dark Sight; Strange Physiology; Unnatural Toughness(x2); Unnatural Strength(x2); Unclean & Unhallowed; The Walking Dead, The Rending; Unnatural Senses (2 Meters; Warp); Infectious;
Weapons: Dead Hands (1d10+6/8; Primitive(6); I); Improvised Weapon (1w10+8/10; Primitive(7); will break on a damage role of 9 or 10).
*Hungry Sprint: as the Sprint talent, but only useable with the Charge action. The proximity of a tasty living target to devour makes a warp-zombie throwing itself forward with unexpected speed.
The Walking Dead: They have no need for breath, food or sleep. They cannot be stunned, are immune to fatigue, cold/heat and toxics/diseases and (in the case of a “special zombie”) cannot be destroyed with critical damage results other than those of “head” and “body”.
Unclean & Unhallowed: Damage from holy/blessed weapons is doubled. The same is true for fire & flames.
The Rending: In a grapple, the warp-zombies use their nails, teeth and strength to literally tear the victim apart. If taking the
Damage Action in a grapple a warp-zombies inflict 1d10+8 rending damage with the “Primitive(8)” & “Tearing” quality. Frenzy is already taken into account for this.
Infectious: After each combat where a PC suffered actual wounds from unarmed zombie attacks a Toughness(+0) needs to be passed. If failed, the wound will start to suffer from fever within (TB) minutes. This will cause a level of Fatigue which can only be countered with drugs or medical treatment (Medicine+20; a First-Aid-Kit or similar is needed). If the fever is not treated the PC will lose 1d5 wounds and Toughness during the next hours (1 point per hour). It is up to the GM if the Toughness loss is permanent or will be regenerated after the adventure. The effect does not “stack”.
[special Zombie: The Blasphemous]
The unclean spirit that inhabits this corpse shouts forth a stream of blasphemies with a daemonic voice that stains the soul while fighting. After (WPB) rounds of combat, each pc hearing the zombie must pass an ordinary(+10) Willpower test or gain a corruption point (Insanely Faithful Talent allows a re-role). This pc has to repeat this every (WPB) rounds until The Blasphemous is slain. Furthermore, the ongoing sermon of ungodliness will thin the warp after 1d5+5 turns. As a result all rolls for Psychic Phenomena are immediately treated as “Perils of the Warp”. Last but not least, all Zombies gain the Hatred(Clerics) talent as long as the Blasphemous is present.
[special Zombie: Host of Decay]
Changes: Willpower+10; Fear 2 (much more decayed)
A successful test for Psyniscience(+10) will tell that this zombie reeks even more of foul energies, while each level of success will reveal its true powers. Each time this zombie parries or his attacks are parried there is a 50% change that the weapon will break, not matter what it is. For ease of use the GM may rule that this will happen if the roll to parry (by either the Zombie or the PC) was uneven.
After each round of combat a character spends within 4m of a Host of Decay he or she temporarily loses a point of Toughness. PC that lose half of their Toughness will collapse for 1d5 minutes. The attribute damage returns with a rate of 1 point per hour. A melee weapon that was used to deal the final blow to this zombie drops one stead in quality as the unbound foul energies break free, and weapons of poor quality are destroy as they decay to uselessness instantly.
[special Zombie: Legion]
A group of zombies that are are all controlled by one and the same Warp-Spirit (Willpower: 50). The GM only rolls for initiative once and all Zombies gain the Double-Team Talent (leading to an effective +20 WS bonus if two or more zombies are able to gang up on one pc). The coordination and/or simultaneousness of their action is eerie enough to give them Fear 1, even if the pc already encountered a fair share of warp-zombies.
[special Zombie: Undead Noble]
A corpse of former nobleman. It was buried within ceremonial armor and weaponry (feudal plate without headgear and either a best quality great weapon or a common quality energy sword). The zombies gains +15 to WS and AG and the Blade Master, Combat Master; Counter-Attackand Wall of Steel Talents. Furthermore, the zombie does not have the “Strange Physiology” trait. Instead, it gains the True Grit Talent and the PC have to go all the way through the critical table with this one (which means: till a critical wound leads to “death”).
[special Zombie: Master of Flies]
A thick swarm of buzzing meat flies surrounds this zombie which itself is ridden with fat, squirming maggots (Fear 2). The fly swarm is “worth” a (-15) penalty on WS / BS tests made by a PC that are engaged by the flies. The Zombie can “send” part of this swarm (in “chunks” of -5 penalties) after any PC as half action. Once send after a target the swarm (-5; -10 or -15 “strong”) will move towards the it with a speed of 30m each round and it will stay with the target until the Master of Flies is destroyed.
The Master of Flies loses the “Strange Physiology” trait and instead gains the True Grit Talent so that the PC have to go all the way through the critical table with this one (which means: till a critical wound leads to “death”). In addition, the Zombie gains the Corrupted Flesh Mutation (DH p.335; each critical damage the Zombie receives calls for Fear(-10) tests due to ever-more horrid visuals.
[special Zombie: The Daemonic]
This zombie is inhabited by a particular powerful warp entity and sparks of baleful energy play around its hovering body.
Normal: WS:30 BS:30 S:40(8) T:40(8) AG:20 INT:30 PER:30 FEL:15 WP:40(8)
Talents: Melee Weapon Training (Primitive); Fearless; Resistance (Psychic Powers); Psy Rating (2);
Skills: Awareness+10; Intimidation+10; Invocation+10; Psyniscience+10;
Traits: Dark Sight; Strange Physiology; Unnatural Toughness(x2); Unnatural Strength(x2); Unclean & Unhallowed; The
Walking Dead, Unnatural Senses (8 Meters; Warp); Infectious; From Beyond; Fear 2; Hoverer (5);
Psychic Powers: up to the GM (!)
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Gregorius21778 reacted to eltom13 in [Provided] Names for servitors and servo skulls
Nice one!
I love Bob Our Hierophant has a laud-hailer called 'Robertus' . It is talking much more then a servo-skull should be able to. There was something in Enemies Within about some cursed servo-skull. Maybe I will combine this.
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Gregorius21778 reacted to MijRai in [Provided] Names for servitors and servo skulls
"The Sinner Formerly Known as Hob Claymet," perhaps?
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Gregorius21778 reacted to Gregor Eisenhorn in [Provided] Names for servitors and servo skulls
This is excellent Gregorious. Thanks by the way for all the stuff you contribute to the forums- your encounters for the Sump River in Desolation of the Dead are particularly great and I'm looking forward to running them in my current campaign!
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Gregorius21778 got a reaction from Amroth in The Devouring Tome; revised
In the year 2010 I wrote about the Devouring Tome in the forum for DH1st.
Six years later, I want to provide you with a PDF of the revised version for DH2nd.
You can find it here, at the rollforheresy.net website. If you don´t want to have it as a PDF, here is the content as a forum post.
Nobody shall claim that I would not serve my duties...
# # # # #
Some people devour books. Some books devour people.
A Devouring Tome is a hand written folio or manuscript whose topic centers on the occult and arcane and often is a witch´s grimoire. For a Devouring Tome is a book that has become possessed by an evil entity that spreads forbidden knowledge but claims the minds that seek it. Reading in it can reveal practices of the forbidden arts, the names of demons and their ilk, formula for elixirs and potions, powerful spells or wisdom regarding creatures, lands and artifacts of myth. But to study such a treatise is to invite doom.
Whenever a character studies a Devouring Tome for a longer period of time (half an hour or more) the malign presence that inhabits its pages and fills it with content begins to influence the character. The reader must now pass a difficult (-10) Perception or Awareness test. If the test is successful the character notes what is happening and stops reading at once. In case of a failure the character reads unless forced to stop by somebody or something. Most mundane events will be completely ignored, so, and anybody who attacks the character in this state of mind automatically gains surprise. If the character is not interrupted by outside forces she needs to pass an extended difficult(-10) Willpower test. Each roll is equal to 15 minutes of “reading” and Resistance (Psychic Powers) does apply. If the reader scores 5 success within 2 hours or is interrupted by outside forces he stops reading (as above) but will suffer 1d5 IP plus another one per 30 minutes of reading and 1d5 CP. If the reader does not score the needed success in time, she is turned into an Empty Scribe.
[The Empty Scribe:]
An Empty Scribe will become unresponsive to what goes on in her surrounding as her mind has been emptied by the Tome. The character will act like a sleepwalker and start to search for something to write with. As soon as something is found the character will start to put down obscure knowledge in an incoherent way. None of this knowledge is her own, all of it comes from the entity possessing her now. The speed at which the character is writing is supernatural, her hand blurring as it moves faster than the human eyes is able to comprehend. If a folio or manuscript is available, the Empty Scribe will begin to create another Devouring Tome and the evil thereby multiplies. One way or the other, the character will simply write and write and write and write till she eventually dies from dehydration after about three days. Eerily, this is always the moment the new Tome is finished. If anybody tries to stop it from doing it work, an Empty Scribe will emit a Psychic Shriek (see DH2nd cr; p. 213) with PR:1.
The spell of the Devouring Tome can be broken by destroying it, but all of it needs to be destroyed. The easiest way is to do this is to throw it into a fire or set it aflame with promethium so that is burns to ashes. At this point the Empty Scribe will regain her self and turn back into who she were before, but suffers 1d5+5 IP and 1d10+4 CP. The character has memories about the time under the control of the Tome, but remembers it like a bad dream and has no detailed access to the knowledge she had put down while her self was subdued.
A Devouring Tome can be identified for what it is with a hard(-20) Psyniscience test.
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Gregorius21778 got a reaction from Cogniczar in The Devouring Tome; revised
In the year 2010 I wrote about the Devouring Tome in the forum for DH1st.
Six years later, I want to provide you with a PDF of the revised version for DH2nd.
You can find it here, at the rollforheresy.net website. If you don´t want to have it as a PDF, here is the content as a forum post.
Nobody shall claim that I would not serve my duties...
# # # # #
Some people devour books. Some books devour people.
A Devouring Tome is a hand written folio or manuscript whose topic centers on the occult and arcane and often is a witch´s grimoire. For a Devouring Tome is a book that has become possessed by an evil entity that spreads forbidden knowledge but claims the minds that seek it. Reading in it can reveal practices of the forbidden arts, the names of demons and their ilk, formula for elixirs and potions, powerful spells or wisdom regarding creatures, lands and artifacts of myth. But to study such a treatise is to invite doom.
Whenever a character studies a Devouring Tome for a longer period of time (half an hour or more) the malign presence that inhabits its pages and fills it with content begins to influence the character. The reader must now pass a difficult (-10) Perception or Awareness test. If the test is successful the character notes what is happening and stops reading at once. In case of a failure the character reads unless forced to stop by somebody or something. Most mundane events will be completely ignored, so, and anybody who attacks the character in this state of mind automatically gains surprise. If the character is not interrupted by outside forces she needs to pass an extended difficult(-10) Willpower test. Each roll is equal to 15 minutes of “reading” and Resistance (Psychic Powers) does apply. If the reader scores 5 success within 2 hours or is interrupted by outside forces he stops reading (as above) but will suffer 1d5 IP plus another one per 30 minutes of reading and 1d5 CP. If the reader does not score the needed success in time, she is turned into an Empty Scribe.
[The Empty Scribe:]
An Empty Scribe will become unresponsive to what goes on in her surrounding as her mind has been emptied by the Tome. The character will act like a sleepwalker and start to search for something to write with. As soon as something is found the character will start to put down obscure knowledge in an incoherent way. None of this knowledge is her own, all of it comes from the entity possessing her now. The speed at which the character is writing is supernatural, her hand blurring as it moves faster than the human eyes is able to comprehend. If a folio or manuscript is available, the Empty Scribe will begin to create another Devouring Tome and the evil thereby multiplies. One way or the other, the character will simply write and write and write and write till she eventually dies from dehydration after about three days. Eerily, this is always the moment the new Tome is finished. If anybody tries to stop it from doing it work, an Empty Scribe will emit a Psychic Shriek (see DH2nd cr; p. 213) with PR:1.
The spell of the Devouring Tome can be broken by destroying it, but all of it needs to be destroyed. The easiest way is to do this is to throw it into a fire or set it aflame with promethium so that is burns to ashes. At this point the Empty Scribe will regain her self and turn back into who she were before, but suffers 1d5+5 IP and 1d10+4 CP. The character has memories about the time under the control of the Tome, but remembers it like a bad dream and has no detailed access to the knowledge she had put down while her self was subdued.
A Devouring Tome can be identified for what it is with a hard(-20) Psyniscience test.
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Gregorius21778 got a reaction from Covered in Weasels in The Devouring Tome; revised
In the year 2010 I wrote about the Devouring Tome in the forum for DH1st.
Six years later, I want to provide you with a PDF of the revised version for DH2nd.
You can find it here, at the rollforheresy.net website. If you don´t want to have it as a PDF, here is the content as a forum post.
Nobody shall claim that I would not serve my duties...
# # # # #
Some people devour books. Some books devour people.
A Devouring Tome is a hand written folio or manuscript whose topic centers on the occult and arcane and often is a witch´s grimoire. For a Devouring Tome is a book that has become possessed by an evil entity that spreads forbidden knowledge but claims the minds that seek it. Reading in it can reveal practices of the forbidden arts, the names of demons and their ilk, formula for elixirs and potions, powerful spells or wisdom regarding creatures, lands and artifacts of myth. But to study such a treatise is to invite doom.
Whenever a character studies a Devouring Tome for a longer period of time (half an hour or more) the malign presence that inhabits its pages and fills it with content begins to influence the character. The reader must now pass a difficult (-10) Perception or Awareness test. If the test is successful the character notes what is happening and stops reading at once. In case of a failure the character reads unless forced to stop by somebody or something. Most mundane events will be completely ignored, so, and anybody who attacks the character in this state of mind automatically gains surprise. If the character is not interrupted by outside forces she needs to pass an extended difficult(-10) Willpower test. Each roll is equal to 15 minutes of “reading” and Resistance (Psychic Powers) does apply. If the reader scores 5 success within 2 hours or is interrupted by outside forces he stops reading (as above) but will suffer 1d5 IP plus another one per 30 minutes of reading and 1d5 CP. If the reader does not score the needed success in time, she is turned into an Empty Scribe.
[The Empty Scribe:]
An Empty Scribe will become unresponsive to what goes on in her surrounding as her mind has been emptied by the Tome. The character will act like a sleepwalker and start to search for something to write with. As soon as something is found the character will start to put down obscure knowledge in an incoherent way. None of this knowledge is her own, all of it comes from the entity possessing her now. The speed at which the character is writing is supernatural, her hand blurring as it moves faster than the human eyes is able to comprehend. If a folio or manuscript is available, the Empty Scribe will begin to create another Devouring Tome and the evil thereby multiplies. One way or the other, the character will simply write and write and write and write till she eventually dies from dehydration after about three days. Eerily, this is always the moment the new Tome is finished. If anybody tries to stop it from doing it work, an Empty Scribe will emit a Psychic Shriek (see DH2nd cr; p. 213) with PR:1.
The spell of the Devouring Tome can be broken by destroying it, but all of it needs to be destroyed. The easiest way is to do this is to throw it into a fire or set it aflame with promethium so that is burns to ashes. At this point the Empty Scribe will regain her self and turn back into who she were before, but suffers 1d5+5 IP and 1d10+4 CP. The character has memories about the time under the control of the Tome, but remembers it like a bad dream and has no detailed access to the knowledge she had put down while her self was subdued.
A Devouring Tome can be identified for what it is with a hard(-20) Psyniscience test.
