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About Gunny_J

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    Chula Vista, California, United States
  1. @SlaveOne: Do you live in Southern Cal? If so, you're more than welcome to join me for a game.
  2. I can tell you that it looks like they have taken some of the mechanics from some older Rackham games (AT-43 and Confrontation: Age of the Rhagnarok). The cover rules are exactly the same as both games. The way that units activate is similar to both games. The leader to leader for shooting and range distance is the same as both games. The command distance radius mechanic is the same as both games. The way that you buy special abilities for unit leaders and units was used in Confrontation. These are all good things, though, as those games were a lot of fun, and I still play them even though they are OOP. Also, both of those games rules were not translated very well from French design team and wasn't fully fleshed out before the company went OOB. I believe that with FFG resources and design performance, Star Wars Legion will be one of the best miniatures games that ever existed, assuming they don't screw it up with too many special rules for units that destroy balance.
  3. The only thing I can even think about complaining about with this game is the freakin small box. Why they went with this style box, when all the others are perfect for card storage, is beyond me. Other than that, this game has met or exceeded all expectations for me.
  4. Anyone know if they will be adding this quest to the quest tracker soon?
  5. Actually, when I initially read this thread, I had a thought totally outside of the box. What if they went in a completely different direction? What if they created four new spheres where you play as the enemy? How cool would that be? As far as a new sphere as we know it, I don't really think I could get too excited about it. Like some have said, there are other decks to support like Secrecy first.
  6. Sauron, without a doubt, was the mightiest spirit to dwell in Middle-earth. It is written in the Silmarillian he is the greatest of all the Maiar. So much so, the Vala sent five other Maiar (the Istari) to keep the Great Darkness at bay in Middle-earth. In addition, second to him in power, were the Balrogs - also Maiar, but corrupted by Morgoth. Obviously, Gandalf defeated a Balrog, which automatically illustrates he is equal in power. Saruman would have similar power, if not greater, so I would group him in there somewhere at the top. To say Sauron had no real power is far-fetched. It took an army led by Celeborn, Galadriel, and Saruman to make Sauron consider fleeing Dol Guldur back to Barad-dur and that was when he was in his weaker, necromancer form. By the time of the War of the Ring took place, he was easily more powerful than any living being in Middle-earth, with the exception of Tom Bombadil. However, the only real chance they had in defeating Sauron himself was destroying the ring of power. The only reason I bring Tom Bombadil into this is because his origin is unclear as he could have been an AWOL Vala for all we know. IMO, Bombadil's power was greater than any other good living being, but maybe not greater than Sauron. With much of Sauron's power, the Witch-king was very strong, but I would not be willing to bet he could defeat Gandalf. If you think about it, if he was, he would have tried at the gates to Minas Tirith. Gandalf was his single greatest threat and obstacle to winning that battle. Had he smitten Gandalf right there and then, the battle would have been over. WIthout the White Wizard, they would have lost all will and hope to win the fight. I think that Peter Jackson's movies give a warped sense of the hiearchy of the characters, especially with The Hobbit movies. I do love the movies, though. I think people bring up an interest point about Shelob. Ungoliant dwelled with Morgoth, a Vala, and become so powerful that even he feared her. Her offspring could certainly be more powerful than a Maiar, but with her defeat to one Samwise Gamgee it is hard to say. I just don't see Samwise defeating any other person of power that would make my list, so I just can't include Shelob. Not to mention, Samwise used powers provided by Galadriel to defeat Shelob...probably couldn't have done it without. With that said, I would go in this order as top ten: Sauron (greatest of all the Maiar) Tom Bombadil (possibly a greater Maiar or Vala but uncertain) The 5 Istari (Maiar wizards sent by the Vala) Balrog (great Maiar) Galadriel (immortal Elf) Celeborn (immortal Elf)
  7. I agree. Immediately fell for this game out of the box. We played it all day on Christmas after opening. Usually, we play a game twice and move on. Not this time. Went through all five legends but couldn't get past legend five after two attempts. We were toast after that. Love the fact that we can make our own legend with the provided blank legend cards. Brilliant concept.
  8. We opened this game up Christmas day yesterday. I knew my 13 y/o would like it, but we couldn't stop playing it until we got through the first 4 legends and attempted the 5th one twice and were just burnt out at about 10pm. This game was absolutely great. I couldn't believe they supplied us with blank legend cards to make our own adventure as well. I wish I would have known about this game sooner and my son was sad he didn't get the game as a Christmas present. (I usually don't buy games for Christmas presents, just because I like it and want to play it.)
  9. Hey all, The purpose of this topic is start a thread that we can share our interests in LoTR and potentially meet over an internet medium to play LoTR LCG and/or other games. If something like this already exists, point me to it, because I am not aware of anything. Are there any current groups for this game? There are a few outlets that I am aware that perhaps those interested could meet up to enjoy our similar interest. For example, we could be meeting up on OCTGN to play with one another. Skype and OCTGN make a great combination. Vassal could be used for the board games. I play LoTR LCG a lot with my 13 y/o son, but I would like to play with some of you all as well. Anyway, let me start by listing all my personal LoTR game interests. Please PM to join up for any of these games in person or online. I live in San Diego, but I am optimistic about allowing technology overcome distances. - The One Ring RPG: I just got into this and looking to play it via Skype, because it's definitely doable. There are no miniatures required to move around, nor huge table full of mats or terrain required. So far, I am really into reading the Adventurer's Guide and looking forward to GM'ing this one. I think this one could be Skyped quite easily (with video). - War of the Ring board game: Awesome game. My favorite boardgame to date. - Middle-earth: Quest board game: I just ordered this. I haven't played it yet, but I did a heck of a lot of research on it. It looks to have tremendous upside and fills in the gap quite nicely between The Hobbit and Lord of the Rings. - Lord of the Rings Strategy Battle Game (miniatures game, newly coined The Hobbit): I am a decently skilled miniature painter and player, so this was a must have for me. - Lord of the Rings Online: I am on the Gladden server. If you have not played this yet, GET IT! It is a F2P game!! You will never find another game so visually immersed in Middle-earth. I play some other video games set in Middle-earth too, but none come nearly as close to this one in its vastness, enriching quality. and replay value. - Lord of the Rings LCG (obviously): My first and favorite card game. Actually, my favorite game to date. Period! Regards, Brian
  10. Nerdmeister said: I don´t think FFG will be able to get enough people to pay +200$ (guessing) in order to release easy mode decks for all quests. Easy mode is more for casual players and nightmare is for hardcore players. Of those 2 groups which do you think will most readily part with their money? At first read, I totally agreed with your statement and feel that the strategy is perfect from a business standpoint. Then, I took a second and thought about it from my own personal experience trying "easy mode" Into Ithilien. I removed almost half the deck after applying the "easy mode" guidance. That is way too much. I don't believe the difficulty to be the cards. I think it is the frequency of revealing those cards. Into Ithilien is ruthless. I find myself begging the deck for an archer enemy card that does automatic damage to me…before I even engage it?? Therefore, I don't think that removing cards is the real solution. The cards are great and make the theme of the quest special. I think the addition of easier cards is the best solution. I believe a single pack of general "easy mode" cards to add to decks would be better. That way, the theme is untouched and the probability of drawing certain cards is lessened, which lessens the difficulty of the quest based on probability of card draw. If FFG made a single generically "easy mode" card pack, you would only need about 5-10 of them per encounter deck. The could be generally themed, so you knew you were getting the "easy mode" break. That is just my opinion. What do you all think?
  11. I enjoyed battling the Watcher in the Water.
  12. Just wanted to update this post and say that I finally soloed Siege of Cair Andros last night. Again, it took me about 20 attempts to do it. I finally settled on a mono-tactics sphere with my heroes of Thalin, Legolas, and Beregond. I chose Thalin at the very end, because there are just so many enemies, anything that can soften them up with immediate damage was most welcome. Legolas was used to boost quest progress and to slay enemies in the staging area with Hands Upon The Bow. Beregond was used primarily as a quester…questing for 6 with the Gondorian Shield was a beautiful thing. I went with monosphere for two reasons. One, I wanted to have no barriers in getting allies out of my hand. Two, there is a nasty treachery that does nothing to a monosphere deck and there are archers that do damage to each different sphere you have in play (so, could be up to three damage every combat phase). My strategy was to travel to The Banks first, The Citadel second, and The Approach last; because The Approach was the least burdensome (stage 3) to my deck out of the three. I ended up successfully travelling to all three, however. I also did not even plan to actually clear stage 1, becuase once all three locations are out of play, you automatically go to the next stage available anyway. This happened to be stage 5, because I travelled to all three locations already. Cards that certainly helped me were drawing Horn of Gondor right away, drawing three Defenders of Rammas for potential 12 siege questing, Hands Upon The Bow, and Hail of Stones. Eagle allies also came in handy as did Born Aloft to bring back allies.
  13. Congrats! I was also pretty happy when I beat this quest. I posted my success as well. I don't use Dwarves, so that was even better. I have been working on Siege of Cair Andros, and it is proving to be just as challenging. These Heirs of Numenor quests have been great in their design, but brutal in their encounter cards. It's almost not fun, tbh. I tried doing easy mode Into Ithilien, but it removed half the deck. I haven't tried Outlands yet, so I'll have to see how they do.
  14. richsabre said: sam showed initiative and courage when alone after the encounter with shelob so i do not think he should have a frodo only use (though an ability that targets frodo would be great) he was also a ringbearer remember - so that puts him in a rather exclusive position for some decent stats….certainly willpower rich Great points. Equally as impressive, was his one-man assualt on the Cirith Ungol fortress to reclaim Frodo. Can you imagine navigating your way through Minus Morgal and then Cirith Ungol on the footstep of Mordor? Unbelievable act of courage.
  15. The_Big_Show said: Rather than come up with an easy mode, though a good idea, would be for FFG to sort out a solo player mode that doesn't involve removing cards. We want a reasonable challenge not a walk over I'm sure. What's funny about this statement is that I tried the "easy" mode for Into Ithilien a couple times after not being to complete it after about 12 attempts. So, I remove the cards and it almost removed half the deck - literally. My thinking was that we shouldn't be eliminating cards, we should be "adding" some softer cards to give casual players a breather and reduce the probability of drawing f-you cards constantly. Anyway, I still did not defeat Into Ithilien on easy, so I just reconstructed my deck, put all the cards back in the deck, and then beat it on my sixth attempt with the new deck. Regardless, I think adding easy mode cards would be better than eliminating anything. Probably too late now, but its too bad they could release an easy card pack and we can just include those into decks.
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