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KAGE13

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Everything posted by KAGE13

  1. I am using Belathur and the sabatour deck right now. And you have to use the Basic I deck. You can make Belathurs cards very very cheap. Even paying 0 for some and denying heroes the use of threat tokens.
  2. lol cheater! I've never done that....
  3. I don't think you should allow jumping over pits. The maps in D1E were a lot bigger. Allowing heroes to jump over pits by using an ability test is a huge advantage to the heroes since monsters can't test abilities. The maps were probably designed with the idea that heroes cannot jump over pits. And they just recently changed how pits worked in the FAQ. Again probably with the idea that heroes cannot jump over pits. I personally hate house rules.
  4. I actually seem to remember D1E had a jump over pits options. I might have to look it up. and to the OP monsters are unaffected by pits unless their entire base is in the pit.
  5. According to the website Waive 1 is abailable. I guess they aren't talking to us lowly Canadians. We should settle this with a hockey game. We won 9-0 today about you guys?
  6. North. He said his invoice says release date May 15th. He can't release them to me today.
  7. So my FLGS has told me that waive 1 is in the city. But I can't buy them until tomorrow because of the release date. Why on earth would Canada and the USA have different release dates? my FLGS even said he has never seen that before. I WANT MY SHIPS...
  8. When the squadron's slider (the one wedge is attacking) is the opposite colour of the initiative token.
  9. I always end up with the zombies bunched up and they get +3 armour. I might need some pierce before I get in there. Ya tough to do that one without advancing the doom. If targets are equal distance you get to choose.
  10. I'm doing the same. I'm not playing the others until I beat the first one. Its pretty hard. The fog filled room hurts me every time.
  11. They've changed it on the upcoming page but not on the actual armada page yet.
  12. Tablet But it is super fun. especially to play by yourself. Its great for testing out characters and classes without playing entire campaigns. You will enjoy it.
  13. I of course have to have everything much to my wife's shagrine. But if I had to choose I would have went with Serena for sure, just for my games completeness. Which 2 did you get?
  14. i'm keeping my 1e stuff. I have every thing and you never know when I might want to go back and play that version. The conversion kit wasn't that expensive. maybe I should sell my entire 1e set? I wonder how much it goes for?
  15. If they are only doing D1E they won't be able to continue with their current 3 monsters per set. I figure the last 2 will have to only have 2 monsters in them. But they should also be bigger monsters like the Demon.
  16. I was just thinking about this. This is what I want to see 1 more mage and healer class so each has 6. Another expansion with the city event deck. Maybe a big box expansion that combines the use of the regular event deck and the city Event deck Finish off the 1st Ed upgrades monster and heroes. (who does not want a new Demon ) After that I'd be ok with nothing but Book (campaign) releases. But I want ones that include more then just the base game. And ya we all want more Coop stuff, but I can't help but feel FFG may have missed the boat here. We are getting our 3rd coop and there is no way to combine the decks. Especially the monster activation decks. For the most part the monster activation seem to be pretty generic based on each individual monster. We are getting a duplicate monster in the 3rd coop how different is that activation deck (the merriod part) going to be? probably not much. If they found a way to combine and reuse these monster activations it would have been a start towards a big box coop where we could do coop campaigns. I don't know.
  17. I actually just used him the other day. I think he was awesome. as long as you keep him beside another hero. I used him with Thief so he could pick up search tokens 3 spaces away. I had a warrior I kept him beside. Although after rereading the card I think I played him wrong. I was only adding one dice. The warrior was rolling a silver and a brown. So Tomble would roll 2 silvers and a brown when standing beside him.
  18. lol i'm with you. I'm having a heck of a time. I'm sitting here bored at work wishing I could play. I don't think I've even made it to act II yet. Lengthy sewers is tough but I get hammered on the Fog filled passage. Especially if it shows up early.
  19. Go with how many are on one cardboard punch out thingy...what ever they are called. Shouldn't be able to go over that.
  20. ya Characters and classes are different. Any Scout Character (green) can choose any scout class (the green decks) If you have everything there are 6 scout classes. So there would be 6 different ways to play any scout character.
  21. Something that I also thought and was going to point out, but was less confident of. I don't remember ever finding a rule on this the last time I played, you got a cite for us? Ships must be placed within their player’s deployment zones. When a player places a ship, he must set its speed dial to a speed available on its speed chart. 0 isn't on any ships speed chart.
  22. In the tournament rules it says both players use the 2nd players obstacles. so only 1 set.
  23. lol thats why I don't let my players pick anymore. They each get a random 3.
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