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About Eryx_UK

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  • Birthday 10/23/1973

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    St. Neots, Cambridgeshire, United Kingdom
  1. Unless you are asking about rules this forum has always been quiet.
  2. As I only play solo, these days I play in a completely different fashion to how it was intended. But I'm more interested in the story element rather than mechanical.
  3. Eryx_UK

    Lotr LCG Book ?

    I'd be more inclined to have a new rulebook that has the FAQ and errata added, as well as a including all the new adventure specific rules.
  4. Eryx_UK

    Understanding Playstyle

    An interesting read. I prefer to build decks (and this goes for other games like M:tG as well) around a specific theme. In LotR it would be elves, or rangers, or dwarves...etc but I find the game doesn't lend itself to that very well. To make a good deck you need different abilities and even keywords that quite often don't always fit together thematically. But as I play for the love of the story and not for the challenge of a game I try to make a deck with heroes and allies that makes thematic sense to me.
  5. For solo play I run four heroes, but I don't count the threat for the lowest hero, and each hero starts with 2 resources. I also don't bother with shadow effects when playing solo because they are too strong for solo in my opinion. It seems to be nicely balance out the solo play.
  6. Eryx_UK

    Card Creator?

    Arkham Horror and Lord of the Rings LCG have card creator software out there (Strange Eons). Has there been anything for Conquest?
  7. Eryx_UK

    Did anyone ever solve the rulebook code?

    Now I'm confused. I've just gone to the Relic rule book to get the page and it's not there. There was a right hand page where the bottom corner had some sort of (IIRC) inquisitorial note but it was encoded as a series of shapes and glyphs. It was definitely from an FFG 40K product...
  8. Haven't played Relic since the Nemesis expansion but adding the new one to the game I remembered the pictagram code in the rulebook. Did anyone work it out was it just some strangeness put there by FFG to confound us all?
  9. Eryx_UK

    Core Gandalf - Essential or Not?

    I use him just as much as I did in the beginning and always include three in a deck (I play 99% solo so...).
  10. Eryx_UK

    Is this commonly the case? (Initiative)

    In my experience going first can help but it is skill as a player and skill at deck building that wins games not going first.
  11. I doubt we will see the Primarchs but Abaddon is a must surely?
  12. Eryx_UK

    Logging Your Games

    Never bothered to do anything like that. Closest we come is an ongoing fluff campaign website that gets modified by any club played games of Warhammer 40K, Conquest, Battlefleet Gothic, Epic or Space Hulk. Been running two years now
  13. Eryx_UK

    Do you sleeve your cards?

    All mine are sleeved and you can fit three sleeved cards into the pockets of A4 deck sleeves.
  14. Eryx_UK


    The difference is that in this case FFG are licensing the universe so I can't see that GW will have an issue. Also, GW lost the attempt to copyright "space marines".
  15. Eryx_UK


    I was thinking more of a story theme to a block of expansions rather than introducing new mechanics, much like Magic does. For example, just off the top of my head, you could have a story about Zarathur (or whichever new Warlord really) seeking a relic hidden somewhere in the sector and how certain factions must ally to stop him. Maybe I would just be told in the flavour text but it could also be part of the set design especially if the relic becomes a card in the final pack or we get cards that allow for more ease of allying. The 40K universe is full of lore and tales of heroism and villainy. Making the Traxis sector come alive through the game would be a nice game addition in my mind.