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grahamgilchrist

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Everything posted by grahamgilchrist

  1. Hah. I never noticed the rebel HWK has the illicit slot. I'll add this to the issue tracker [edit] Oops sorry for the doublepost
  2. Hah. I never noticed the rebel HWK has the illicit slot. I'll add this to the issue tracker
  3. Hi All. I'm Graham - the developer of this site/tool. Despite being a semi-regular visitor to these forums, I've only just discovered this post! I'm amazed anyone is actually using it since I hadn't given the URL out or made any efforts to publicise @AwesomeJedi May I ask out of interest how you found out about it? 3 months ago it was very much an alpha version - very buggy and subject to continual change. Beta testing by myself and my group has been going on the last few months to the point it is mostly stable and has a fixed set of functionality. A lot of the issues mentioned above have been fixed now. It was originally conceived for my local play group to help them see all the possible upgrade options, but has since evolved into a play tool and ship tracker as well. Everything is handled via the URL. The players in our group share URLs around between games on our chat/whatsapp group to keep track of our pilots. During games we either use the tool on our phones/ipads as a game reference instead of needing all the paper sheets/cards, or printout the summary and use that. If you are interested in progress, you can follow things in the public Github issues queue or project tracker. Next steps are working on fixing the printouts for all browsers. One issue I've been thinking which is alluded to in several comments above is the variation in house rules that different players use. I've stuck here to the basic hotac ships, but allowed any upgrades that are available (mostly because it's easy to pull in the data from the excellent xwing-data project). I'm aware other groups don't do this, or allow extra ships or different custom rules. I'm thinking about possible ways I could incorporate these, but it's a tricky problem and not one that I may end up solving. At the moment it's pretty much going to be following the basic hotac that my play group uses. I'd be very interested to know feedback etc and hear of people using it, but bear in mind this is a side project I do in my spare time
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