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9thimmortal

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Posts posted by 9thimmortal


  1. We have this converstation every so often.  I would rather see an organized play restriction that only allows X number of blocks in a tourney deck...SOMEDAY.  Right now it is pretty good with the # of cards in the environment, the fact that FFG is doing a pretty good job of bringing out new sub-factions/themes (although inside houses would be nice, rather than nuetral), and using the restricted list as Stag said. 


  2. Stag Lord said:

    One can only hope First Snow gets reprinted. I'm not going to beleive it until I see it given Threat is in the envrionment adn VB has not been banned yet. With all three around =- 2 STR characters are going to be looked at much more carefully in th deck building process. Its one of my favorite Plots ever - but I'll beleive it when I see it.

    Can't agree more.  It was good weenie control that you couldn't abuse out of one house like Threat, and gave a real way for developers to develop 3 cost, 2 strength characters with better abilities.  Probably one of my favorite plots ever, and I lost in the Top 4 one year to this card alone (after my deck was built to get around it, and it was played on me by its creator!). 


  3. Ruvion said:

     It looks like Ring's champion card was de-tuned a bit, no?

    Yep, she is not 50% as good anymore IMHO.  I was told the playtesters got ahold of her pretty bad.  Maybe after the LTS debacle they decided to tone down Champ cards?  Gaining the ally trait, losing the CBD trait (which really hurts), not immune to Bruno (Mathlete's) plot?  Bleh.  Oh, well - still hast he crest and the ability, so better than nothing.  *shrug*

    Can't wait to have First Snow back, although I assume they will tweak that as well (has any WC been reprinted as is?  I guess we have only seen two). 


  4. Just to clarify, I actually do like neutral sub-themes.  However, you can't have a whole cycle devoted to it otherwise IT takes over the house/deck rather than the other way around.  Again, it can be done right - Brotherhood is a cool example of doing it right and have almost having another house.  But usually that takes an agenda...and that is tough to balance. 

    This cycle seemed to have WAY more cards dedicated to it (an unbalanced agenda, a crazy plot + a good one, decent personalities, multiple events, locations, and attachments).  Compared to the Brotherhood (a good agenda that only works if you dedicate your deck to it, no plot really, better personalities, maybe one attachment and location for Beric) it shows the right balance of putting cards in for a sub-theme. 


  5. Twoface said:

    Hello guys,

    I recently just started playing AGoT LCG and I am loving it so far. I've been playing with a group of four and all we have so far is the core pack and the greyjoy expansion. The few games I've played so far have been Lannister (me), Greyjoy, Stark, and Targaryan. I'm having a really hard time keeping up with all these hard military-hitting houses. Because I usually have the weaker military type characters (if any at all), they end up attacking me and winning undefended challenges and decimating all my characters. What's the best strategy for playing Lannister in a four person game?

    2face:  Lanni core isn't easy to win in multiplayer (melee).  They are more built for 1v1 (joust).  The best I can say is concentrate on drawing cards and creating income.  That combo should give you a strong board position.  The 'plus' is that you don't have a ton of renown, so usually your opponents should be concentrating on the guy with the most power so maybe you can sneak in.  However, with only one core set and one GJ one (I am assuming) you are behind the 8-ball since you can't use nuetrals to shore up your weaknesses.  

    ~get more cards, or play Joust (on these boards, the ~ is sarcasm BTW).  lengua.gif 


  6. Stag Lord said:

    I thought this set was a fail. Like the Wildlings, an ill considered, overpowered neutral theme tcame to dominate the environemtn, at least in face time, if not in result. I like variety in this game, variety among the Houses, wiht different builds and different uniques shining at different points. When one htem is everywhere, it irritates me. (I like how Brotherhood was strong, but there were still other options in the environment last fall and winter).

    With that in mind, and the new FAQ, I am eager to put the Maesters behind us and I am very much looking forward ot the enxt set. the focus on uniques ialready looks great and the new cards to spice up melee play should be awesome and memorable.

    What he said.  Probably my least favorite cycle.  I am very tired of really powerful neutral effects, and unbalanced agendas (don't worry, I won't go off on the agenda tangent again!).  lengua.gif  At least the Wildlings and Brotherhood are popular parts of the books, with a great backstory.  I couldn't have picked any of the Maesters out of a line-up (other than Lewin). 

    I LOVE the focus on in-house uniques coming up, and of course the Lanni box.  Very excited to move forward (like Stag), and forget this cycle ever happened gui%C3%B1o.gif


  7. Stasis said:

     

    I think Val and TLS could both come off the restricted list provided a very simple errata that stops you from abusing them together. The most simple thing would be making Val's ability unaffected by anything that prevents discard. 

    Val really isn't overpowered. One strength characters are very easily burned by Threat from the North, Targ, or any kill under 2 STR effect. I was shocked when I started playing and realized she didn't have the "Ally" trait. I think she should've maybe been printed with it since all the bomb utility characters seem to have it. Maybe Ally could be added to her if people think it's that much of an issue. 

    I don't think cards come out fast enough in this game to warrant rotation personally. You have 6 factions that mostly receive 2 cards per chapter pack each month. When you start listing out the "playable" cards for each house you don't have that big of a list. That's why many/most of the non-unique characters of most houses are the same in every deck. There are exceptions but look at Lannister / Martell as extreme examples of it.

     

     

    Erratta is better than restriction?  Huh, I guess I just disagree there.  Changing two cards is as bad or worse than having to choose between them (and other powerful cards) as is.

    Val is easy to deal with, especially for Targ and Martell/VB (and to a lesser extent Stark using Grey Wolf) if a certain build - but too bad if you are not playing them.  I have won and lost GenCon 'sweet 16' games with her alone (ask Dobbler).  She is that strong.  Either you deal with her, or effectively they are drawing 3X a turn off her AND doing challenges. 

    Furies are tough.  I really don't think they are that overpowered.  Yet, if they were put back, you would see 75%+ of decks running them, and auto-includes are just not fun (espeically for plots).  Throw in the fairly unbalanced effects of them, and they are just not a good idea either.  At least other fairly auto-includes (Gates, Retailiation) don't give a 'whomever wins the initative toss on turn one has a high chance of winning the game' feel to them.

    Lastly, I agree that 6 factions only getting 2-3 cards/month isn't worrisome.  I think any person looking at rotation is more worried about neutrals.  The last three really powerful themes were Wildlings (and NW when you could combine them), Maesters, and Brotherhood.  Not Clansmen, Sand Snakes, and Boltons.  Assuming twice the number of cards people might think differently.  Three times?  Four times?  But, I have to admit,  the restriction list coupled with pretty decent faction design (with some notable exceptions) might just put it off for quite some time. 

    P.S. Stag no one is playing Brotherhood until (if?) something is done with Ghaston Grey.

     


  8. I love the list, and expect it to grow in a responsible manner.  Anything that adds variety, while stopping (or at least putting off) any type of rotation is great by me. 

    As long as their are people saying to unrestrict TLS I will have to counter not to.  Especially with the Lanni box coming out, where he just gets more powerful.  He gives repeatable crazy-easy draw with a two-card combo to the one house that isn't supposed to get it.  He is just a poorly designed card (not by Alec but by FFG to not make it more nuanced and still very powerful).  Anything that repeatedly stops one of the basic tenants of the game isn't healthy - I hope to never see a character that says 'none of your characters can be killed while standing' or 'your power cannot be moved while standing'...so it isn't just intriuge or Lanni I am worried about.  He is still very strong and combo's well with quite a few cards, including a plot. 


  9. Fieras said:

    I don't see why people say you "need to draw robert". summoning season gets around that if needed.

    Just adds another layer, and a two-sided search plot to try and find something that stops Robert/Joff.

    It is 50%+ harder to get the combo to go off, and there is SO much more control for weenies that this line of logic isn't that great. 


  10. I think Bannermen was a preemptive strike vs. all the additional income/options that starts coming with any game.  They are super-efficient, and crazy-efficient if combo'd with return to play effects. 

    Sigh...do we have to go with the 'it shoudl have bee caught in playtesting' angle again?  Every game misses cards.  FFG playtesters are NOT professional nor paid.  Magic has all the $$ in the world, and professional PT's, and still misses a lot.  FFG doesn't have to listen to playtesters regardless.  

    Anyone who didn't break Prince's Plans wasn't really trying.  It was almost too easy to stop every opponent's challenge from going off, every turn.   


  11. I love the theme, love the mechanics - and this is from one of the biggest BH fans around (hell, Ghost of HH is about as random a character in the game, but IS Brotherhood!). 

    However, Skowza hit it all right on the nail.  They just are not competative in the current environment.  Highly played cards like Ghaston Grey (among MANY others) just own them.  The risk doesn't equal the reward at this point.  I did like Skowza's tweak, although I know it won't be done. 

    Multiplayer I have seen some better builds, and I think the Infamy stuff can certainly happen.  In 1v1 right now, I just don't see it - too much easy attachment removal/blanking/etc. 


  12. Twn2dn said:

    rings said:

     

    I don't mind combo at all, I just hate it when games become more of a 'paper/scissors/rock' type atmosphere, which TOO much reliance on meta-guessing turns things into, IMHO.

     

    Just curious, if you don't like rock/paper/scissors environments, what do you see as the alternative? Would you prefer an environment where a good player can bring a good deck to a tournament and beat pretty much any other deck? That's what we had for the first 3 years in the LCG with Lanni, then Wildlings, and later Martell. In theory I love the idea of a deck/player combination that can beat any other deck; in practice, I think what happens is that a good deckbuilder creates a fantastic deck archetype, which is then copied (net-decked).

     

    I guess I disagree with this statement.  Lanni was certainly very powerful early, but with any game in its early stages, that is going to be true (limited card-pool).  Wildlings/Martell were a product of both overplaying by the players, but remember neither won a GenCon either (ironically, 'over-the-hill' Lanni beat the 'unbeatable' Wildings, GJ beat Lanni one year, and now Bara kicking Martell's butt).  And the onus here is playtesting/restricting.  Martell wouldn't be as good with ONE less card at their disposal.  Wildlings the cost reduction cards should have never seen day as printed.  etc.  

    All I am looking for (yes, in a perfect world) is an environment where I can make a solid deck, that has at least a 25% chance of winning if played well vs. all comers.  I know I couldn't do that playing Lanni vs. an anti-Lanni traitor deck (they have, what, 9 traitors against them including a 1 cost one that hits anything in the game basically).    Unless I specifically draw silver bullets vs. Bob or Joff Maester (and they don't draw the counter-measures that will most likely come into play) I lose 95% of the time.  So I meta hard against it, and lose to someone who didn't meta, who most likely will then lose to that deck.

    Historically, aGoT CCG has had a good balance at the top.  Rarely has the favorite deck won the big tourneys.  I do like that - and to be honest I was very happy to see Bob Maester win because at that time I thought it FAIRLY balanced and draw dependant.  Adding in more chains with more options makes it less so (again, IMHO).  *shrug*


  13. Mathias Fricot said:

    That combo deck that is a signal fire for overpowered maesters still lost two games in the swiss. The combo went off, and it worked. The combo didn't go off, and it didn't. Seems to me like its working properly.

    Mathias Fricot said:

    That combo deck that is a signal fire for overpowered maesters still lost two games in the swiss. The combo went off, and it worked. The combo didn't go off, and it didn't. Seems to me like its working properly.

    ~If a card said 'one per deck, you win the game' and I didn't draw it in two games so lost...would that card be okay? lengua.gif
     

    Both games were easily winnable, and when there was far fewer chains.  ~Thanks goodness, now they will have access to more income and draw and deck-thinning!  Yes, there are ways to combat it people are not playing, and Bastard will be a semi-help at some point...I just don't want to see too many needs for silver bullets.  If there were cards that were consistently usable vs. Maesters AND other decks, I would be happier (Frozen Moat is a good example). 

    I don't mind combo at all, I just hate it when games become more of a 'paper/scissors/rock' type atmosphere, which TOO much reliance on meta-guessing turns things into, IMHO.  The same reason I don't like traitors.  Packing a bunch of traitors = beating those decks, but thinning your usable deck so you lose to the other decks, etc.  Packing a bunch of anti-super-Maester stuff and then going 0-2 against non-Maester stuff when I would have been 2-0 against Maesters based only on the luck of the swiss draw just isn't fun. 


  14. JerusalemJones said:

     I agree with Stags on TLS. Un-restrict it and see how it fares in tournament play. We had the promo Queen of Thorns in ccg days and she was neutral. Sure, this takes it to the next level, but I think we really should have seen how it affected the tourney scene before it got the Restrict hammer. 

    ~Yeah, let's do this right before the Lanni box.  That sounds awesome.  Then he can have the added text of 'you also HAVE to play lots of kneeling cards, or your new shiny agenda is useless'. 

    The reason Val wasn't played (much) is that they brought back Cache.  I still think it would be a mistake to have TLS (as printed) in the environment.  ~Oh, but I forgot, Bara sucks.  gui%C3%B1o.gif  I think she will be played more since there are so many Maester decks running aroudn right now discarding attachments (although they can get them back as well - GREAT design there, at least if you play the silly Agenda you can counteract the silly agenda somewhat!). 

    As long as TLS had some sort of erratta (like 'opponent's abilities' - screws Lanni's new box yes, but at least doesn't combo with 1/5th of your decks as well...or he cancels the first discard effect from your hand, or SOMETHING), I would love to play with him.  Heck, my current Bara build plays with him now! 

    Comparing him to QoT is rather silly, since there are approximately 10% of the quality character control cards that there was (a time with PTTS, Tears, Contested Claim, Fire from the Skies, crazy burn, to name a few), and she didn't work on your own effects if I remember right (I don't remember EVER comboing her with my own effects). 


  15. Oh, I think it is an auto-include X3.  Just so good.  You get a few going together with repeatable control (or obviously Threat like someone mentioned).  Just the threat of it keeps weenies at bay, helps control the board, and usually just wins challenges.  Just like Game of Cyvasse the timing (in the middle of challenges) makes it golden as a deterrent. 


  16. Ratatoskr said:

    - Dragonstone Watchtower: The effect is not that bad. I mean, giving your opponent an incentive not to play these nasty events on you? And if they do anyway you'll get some small compensation? Yeah, I might take that. But hell, it's just *so lame*. Name one to three cards each and every **** *phase*!? Anything that makes my matches long and boring is a minus in my book.

    I totally agree, and probably am undervaluing the card for this reason.  The text should read 'add 10 minutes to any given game'.  lengua.gif  Sort of like old Sam Tarly ('any phase, look at the top 5 of your deck, replace one in hand, and then put them back in any order').  Gosh he made games long...

    Kennon - totally right, the 10/10 FAQ did put in the draw cap (mainly due to the very silly King's Landing - play a location, draw a card).  The Rings FAQ was plots and deck-size.  This was in the very olden days when we got one FAQ every year... happy.gif


  17. Kennon said:

    Any thoughts from everyone else on what your bottom 5 would have been?

    Here would be mine (no particular order, and I haven't listened yet - tomorrow I swear!):

    - House Payne Enforcer - a 2 cost, 2 icon deadly guy, with the Ally trait.  I.e. he isn't going to replace anyone.

    - Restrict and Restrain - so many good events!  I am going to burn a card so that we both have a negative!

    - House of Shadow - not a bad ability, but two cost and a kneeling L character to use?  Bleh.

    - Iron Link - like them, I don't like icon giving abilities.  This one give Military which has its uses (claim raising Arienne comes to mind), but usually those charcters have icons already, so they get to be in one challenge instead of another.  Not horrible, but not good.

    - Dragonstone Watchtower - Great, you get to restrict your opponent's hand somewhat.  Could be good in combo with Altar of Fire or the such...but too many moving parts. 

    TOP:

    Rickon - duh.

    Archmaester - for reasons above, mainly him/Valar.

    Archmaester's Wrath - pretty amazing control card, espeically out of Martell with their Refugees.

    Bloodrider - I don't love, but a decent ability.

    Ob's Guile - I usually don't go for 2-cost attachments, but this thing if not dealt with can just mess people up.  I remember the days of Drawstar. 

    SIDENOTE - yes, 2 plots sucked.  I railed against that, and 40 card decks for quite some time.  The old-timers might remember it called the 'rings FAQ' for awhile since I was so adamant about it.  lengua.gif  I get it and the 10/10 FAQ (?is that what it was called, I am old?) mixed up, but both were pretty huge. 


  18. Dobbler said:

     What the heck guys!  You really need me there to provide some sensibility!  

    You put Archmaester Marwyn in the bottom 5????  Are you guys nuts?

    What?!?  They guy who can copy Valar (from EITHER plot pile) or whatever?  I thought he was EASILY in the top 5, and was complaining at GenCon that he can hit either players plots (there is a reason that Valar was 1 per plot deck even when everyone could have 2 of each plot). 

    Sigh...now I am goign to have to listen.

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