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dulcaoin

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  1. > The problem is that you need a source to count range, You have one (your investigator) >and in all other cases you count range starting from the space the investigator occupies and ending with a destination target. Here, the destination target you are looking for is "spaces within range" (a space being a sectioned-off part of a room). ________ I'm not sure what you're thinking my point was, since I wasn't advocating any source other than the investigator. It's like any other "things within range" concept in the game. Mostly, I'm replying with a couple more in-app examples of similar verbiage. In the Claustrophobia* mythos event (this time I'm talking MAD2, not MAD1) the text is "The walls of the room seem to close in. This mythos event affects the investigator within range of the fewest spaces." In the Ia! Ia! Tentacles Phtagn!* mythos event, the text is "The roar of the surf fills your ears. This mythos event affects each investigator within range of a beach or a dock." _____ ​* mythos event names are not displayed to the user in the app, they are so far only used internally.
  2. First, let me state up front on this reply that I held back replying to this thread because my interpretation seemed quite at odds with yours, Julia, and since you were a play tester, I figured you may have a better insight into this. But, the wording on the card as written seems clear to me, clearer than it seems to to a lot of people. I could easily be wrong... This is the same disagreement that was had over on BGG. I read the card as "Whenever you end your turn, [if your investigator is] within range of 2 or fewer spaces, suffer 1 facedown Horror." In other words, once your turn is over, you count how many spaces you (your investigator) is in range of. That means each space that is within range of the investigator (0 to 3 spaces distant, not counting through walls or doors). ​If you are (if your investigator is) within range of 2 spaces, or 1 space, you suffer the Horror. If you're in range of 3 spaces, or more spaces, then you don't. A couple of supporting reasons I believe this is the meaning: - The original (MAD01) text on this card was: "Each time you end your turn in a room that contains only 1 space, take 1 horror." This is very similar, they just made it a little less claustrophobic this time around (no pun intended) -- here rooms of 1 space or 2 space cause horror. - I think the term "space" is causing ambiguity for folks here. If the card said "Whenever you end your turn within range of 2 or fewer monsters, suffer 1 facedown Horror," I doubt it would have this disagreement about its meaning. Having reviewed most of the text in the app (yeah, don't ask :-P), I know that this is a really common word form used to express effects. So I don't think it inappropriate or a stretch to compare this conceptual use with the actual Claustrophobia card text.
  3. With Claustrophobia, you need to end your turn able to count three (or more) spaces within range (including the space you are in). In all your examples, you should be fine (presuming that your grid lines indicate borders of spaces, and your black lines indicate walls or doors). So if you're in the bathroom, bad (only one space in range). Library? Bad (two spaces in range). Most rectangular rooms have only 2 spaces in them and a door in nearly every wall, so you'd want to avoid them. Stick to hallways (multiple spaces not broken up by doors) or large indoor or outdoor rooms.
  4. The other problem is that a new mold was made for the bases after 1st edition. For the most part*, the 1st edition bases and premium figure bases all accept a monster token properly: Some minor friction so the token won't fall out, but a simple and easy insert/removal process as you'd expect. Plus, the hook on 1st edition and premium bases will properly hold an ID token. With 2nd edition (mostly the small bases), the slot is far too small, and will damage tokens as you WORK to slide them in (and if you're perhaps a bit foolish, take them out again), while the hooks are far too loose, and they won't hold onto an ID token. ___ * I've run into SOME flash issues with 1st edition bases, though far fewer than with 2nd edition. Hmm yes my cards seemed to all go in ok but I have the same issue with the tokens being really loose in the hooks. How easy are they to remove again? Can you imagine replacing them with Arkham or MAD1 tokens on a regular basis, and not having it really tear up the cardboard? :-/
  5. The other problem is that a new mold was made for the bases after 1st edition. For the most part*, the 1st edition bases and premium figure bases all accept a monster token properly: Some minor friction so the token won't fall out, but a simple and easy insert/removal process as you'd expect. Plus, the hook on 1st edition and premium bases will properly hold an ID token. With 2nd edition (mostly the small bases), the slot is far too small, and will damage tokens as you WORK to slide them in (and if you're perhaps a bit foolish, take them out again), while the hooks are far too loose, and they won't hold onto an ID token. ___ * I've run into SOME flash issues with 1st edition bases, though far fewer than with 2nd edition.
  6. I wondered if the platform being used would be key EDIT: That said, I gave it an install, and got the same results on my Samsung Galaxy S7 Edge.
  7. I wondered if the platform being used would be key
  8. No, this is the first version in Spanish, which is bugged. Oh, well, oops. It works for me (1.2.1 on MacOS version from Steam). Huida de Innsmouth, yes? I choose that, then investigators and starting items. Right after Comenzar escenario, it starts in, text and voice, with "Sentis un extrano hormigueo en la pile al ajar del autobus..." (sorry about the lack of diacriticals) EDIT: I get the same results with a Windows Steam build of 1.2.1, too.
  9. So, a bizarre sort of Spanglish? A cthulhian language Sorry, is this a joke or that I wrote the bug incorrectly? Did you understand it? Indeed, Edge has asked us to tell them the bugs, and they would report to FFG. No worries, I got perfectly what you were saying. I'm not so sure of whether this is the proper place to report it tho (it seems to me more of a mess Edge did than something FFG has directly control on), but no harm in posting and then let the people monitoring this thread decide 1.2.1 fixed this, yes?
  10. The bases have a storied history and purpose (not the LONGEST story, but you get the picture) https://www.fantasyflightgames.com/en/news/2012/1/18/harbingers-of-doom/
  11. 1.2.0 - Released OCTOBER 10 - FANTASY FLIGHT GAMES • Added support for localization asset bundles • Added German language content for base game scenarios • Access German content via Options menu (internet connection required) • Minor optimizations and bug fixes
  12. Here's one they missed. :-) _______ PUNCHBOARD > Chthonian monster token: Chthonian was misspelled 'Cthonian' on its token. _______
  13. Yeah, I was trying to be facetious, my tone probably didn't come across properly. :-)
  14. What's that I spy on the last page of the just-released FAQ document!? :-) Hopefully, the resolution will be good enough for your mat?
  15. As KBlumhardt says, yes, you functionally get access to one of the new scenarios with 1st edition core figures and map tiles, and to the other new scenario with Call of the Wild figures and map tiles (in either case through use of the 1st edition conversion kit monster tokens). For full disclosure, I'd also mention that the new expansion map tiles HAVE changed slightly. They dropped the line-of-sight dot markers (since LOS is no longer a feature of gameplay in 2nd edition) and gained the indoor/outdoor treatment on the map name plaques, so you can know at a glance whether a space counts as indoor or outdoor for gameplay reasons. Neither of these is necessary, they just make things more convenient. SO: 1st edition and 1st edition expansions: allow you to play the 1st edition game (duh) in addition to acting as 2nd edition expansions, and have more functional small monster bases. 2nd edition expansions: have some usability improvements to the map tiles, and are available on market for reasonable prices. Probably have LESS functional small monster bases. EDIT: changed 'lost' to 'dropped' to be less colloquial in my usage
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