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Gutter_Slugg

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Posts posted by Gutter_Slugg


  1.  

    I hate to be a detractor but the lights, other than the engines, are far too bright.  It looks like it is decked out for a Chrismas parade.

    If I can add to the constructive criticism of this piece, it also gets me a little bit that all the lights are blue, as are the engines.

    I'm not sure where the blue engines started (You see it in artwork, too), but in the movies I remember them all being yellow, along with pretty much all the bridge lights etc.

    That very small critique aside, the technical work on this is excellent, and I look forward to the completion of the build pics. 

    I've pondered doing this to my VSDs but finding enough LEDs small enough to pull it off along with a power source that will fit has been problematic.

     

     

    I suppose I could change the colors, But I like the blue contrast... I'll have to think about the color, as of right now I use 7 LEDs to power the engines and 2 to power the other lighting. So changing the colors will not be a problem on the new VSD.  I cant wait to mod the ISD, all of that room in side....


  2. Excellent, looks great.

     

     

    I hate to be a detractor but the lights, other than the engines, are far too bright.  It looks like it is decked out for a Chrismas parade.

     

    You'd probably find it looks quite different under normal lighting conditions. Small LED lighting needs to be pretty bright just to be visible in daylight.

     

     

    This is true, I took the shots in low light.  I'll post some pictures from a game I will play tomorrow at the store.

     

    @jasonkc25 - the link under the first two pics will lead you to a WIP I am working on.

     

    I'll post all the items needed there.  but in a nutshell...

     

    9 LEDs with wire

    Aluminum tubing

    fiber optic

    Power switch

    battery with housing​

     

     


  3. "By the current wording: If an opponent in a tournament would insist on correct Rebel Saboteurs and you don't have spare Rebel Saboteurs with you that have the correct heads,  the TO/judge would have to disqualify you from the tournament. If the TO/judge would allow the figures despite your opponent's protest, and your opponent complains at FFG, the TO/judge could get some trouble.​"

     

    These are Luke and Han proxies.

     

    I ran a Luke, Han, Jyn, Diala, Mak and Gid list.  I enjoyed the game so much I wanted to paint the team...

     

    But using them as saboteurs is an awesome idea!

     

    Thanks!


  4. FunkyBunch said:


    As per the rules,
    You don't immediately announce which action card you're going to play when you want to play an action card.

     

    When you want to play an action card, you announce something to the effect of "I want to play an action card!"
    Then everyone else has a chance to say the same thing.

    Then in Initiative Order, the action cards are resolved.

    So whomever has the lowest initiative value from their Strategy Card gets to play their card first. (Except the Naalu, they always get to play their card first because they always have an initiative of zero)

    As per the rules on page 23 of TI3:
    "If a player wishes to play an Action Card, he must publicly announce that he wishes to play an Action Card. Then other players, at this time, may announce that they also wish to play an Action Card...
    ...all the Action cards are revealed and resolved in order of play."

    Why not just change the last part to "In the order played".

    sigmazero13 said:

     

    The thing I don't like about the Stack system in general is you get more advantage for being the second person to play a card in many cases. IE, reaction trumps action. Sometimes that can be good, but not always.

    That should allow the person who acts first to seize the initiative. And there will not be a need to implement an outside game system and it’s corresponding FAQ.

    If two players are decisive enough to initiate an action at the very same time; you could resolve it either by a decision from the Speaker or via a “For or Against” vote going clockwise starting with the player to the speakers left.
     

     

    Just a few thoughts.
     

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