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About UberMunchkin

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  • Birthday 03/21/1976

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    Reading, Berkshire, United Kingdom

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  1. Yeah, I have no plans to buy the SSD expansion, it's too expensive and only usable in certain very specific game types. It may as well not exist as far as the game is concerned. Which means it will be over two years since we had any kind of new release for this game. It's a total fail by FFG. At least I can keep playing with my one friend who does play the game as we've got a complete set of waves so far.
  2. The other weekend I got to get some games in with a friend of mine and I decided to try out the new stuff. So I went with a separatist list, however I don't have many of the ships at the moment so I did something that I don't do very often and that was run a list where I spend heavily on one ship. In this case I went Darth Maul in the Sith Infiltrator, with lots of toys and 3x Precise Hunters with Energy Shells. Darth Maul (65) Hate (3) Adv. Proton Torpedoes (6) General Grievous (3) Chancellor Palpatine (14) DRK-1 Probe Droids (6) Kraken (10) Precise Hunter (26) Energy-Shell Charges (4) Precise Hunter (26) Energy-Shell Charges (4) Precise Hunter (26) Energy-Shell Charges (4) Total: 197 View in Yet Another Squad Builder 2.0 This list was surprisingly lots of fun to fly, the droids are pretty expendable but also enough of a threat that they can't be ignored and the Sith Infiltrator has amazingly maneuverability, the probe droid are really good fun as you can drop them out the back of your ship before you disengage or K-Turn (or S-loop) and then you can pick up a target lock and you come back around. 4 Force is a massive amount of dice mod, stack that with Mauls ability for lots of aggressive moves but surprisingly high survivability due to Grievous and Palpatine. Yeah, not sure it's especially 'strong' and is almost certainly not meta in any way. But it was Fun. I flew it against a rebel list with 2x E-Wing and an Arc. Close game that came down to the Infiltrator and one E-Wing both having one hull, but Maul shooting first and just taking the win.
  3. It was, by all accounts an incredibly boring game. I didn't watch past the first 15-20 minutes after it became apparent that neither player was actually going to play any X-Wing. That however is entirely down to my playstyle being more about attempting to engage my opponent. If both the players brought into this playstyle and no actual rules were contravened then there is nothing anyone can do. But as a final match it was a huge, tedious, disappointment. I do agree with the other comments here that X-Wing isn't played for the benefit of spectators. However I would add that as streaming becomes more and more popular and gains a bigger reach to audiences both new and old FFG will probably start to take things like audience figures into consideration, after all if championship games become dull enough that no one wants to watch them then that will affect the reach of the game to potential new customers. If the game gains a reputation of being boring then people will start to think twice about getting involved. Now I'm not saying that the game is boring and I'm not saying that this one example means the game is in immediate danger of collapsing, but it is worth remembering that this is the match that will be talked about, not all the other ones that were fun, but the one championship game where neither of the players seemed to want to play and just spent their time trying to avoid engaging.
  4. If they actually try and force this through and kill all the good 3rd party squad builders for X-Wing that's going to be a blow to the community. I have not seen a single person at my FLGS or any other player that I have spoken to who uses the official X-Wing app, it's a dumpster fire of poor functionality and constant crashes.
  5. I seriously considered it for X-Wing 2.0, but the Hyperspace rules completely killed my interest.
  6. Yes indeed. I have had this exact experience in the one and only competitive X-Wing event I ever attended. It was so bad that it completely put me off playing competitive X-Wing. Now I just play on my kitchen table with my friends.
  7. The double mod slot is a taunt basically. It's saying "Oh look, this would be awesome if only there was anything worth the points to put in these slots".
  8. So here's the thing. The vast, overwhelming, majority of players don't feel that there needs to be a specific rule around the re-rolling of cocked dice. We all know how this is handled, you re-roll the dice, it is the most obvious and fairest way to handle that. There is at least one player who doesn't agree and believes that because there is no explicit rule that allows it then you can't re-roll any dice that do not land flat (although no alternative to re-rolling has been suggested so it seems like the expectation is that you lose those dice completely). If I was playing someone who believed that cocked dice are not permitted to be re-rolled the course of action seems simple, you call a Judge or TO, they will almost certainly permit the re-roll. Then you remember that player and simply don't play against them again if you can possibly avoid it. 99.9% of the player base will have no problems here, for the 0.1% you can call a Judge/TO and they can make a call, which will stand for that tournament. If the player insists on calling a Judge or TO every time any dice land cocked then I would strongly consider objecting to the same Judge/TO about that player causing deliberate slow play by unneeded rules queries. FFG don't need to rule on this because almost all players already know how to handle this situation, it's a not new to the board/minis gaming community.
  9. AFII; it just doesn't cut it against ISDs. The ship is too slow, has crappy defenses and just gets torn apart every time it is fielded.
  10. Yeah, I would just refuse to play this guy. He's obviously not playing for the enjoyment of playing he is doing so for the enjoyment of stomping his opponent, people like that are what permanently put me off Competitive X-Wing. You've already gone above and beyond OP so I would say try to organise play that doesn't involve him. He'll either figure his own BS out or move on to something else, you are not required to play the game with anyone, especially if that person has an awful attitude.
  11. I think this is true. I have no plans to buy the SSD for exactly this reason, it's been over a year since any content at all has been released for Armada and unless we get some serious commitment from FFG to release more stuff for Armada this year then I don't see any reason to change my mind. The SSD is a hugely expensive model for a game that I get to play maybe 6 times a year and without a promise of further development in the line it's just not justifiable to me.
  12. In my experience cheating is pretty non-existent, I've had a couple of people throw their toys out of the pram when I've refused to switch to manual mode so they could correct a mistake (like when they have played cards in the wrong order and it's screwed them over) and I've had a few people quit out as soon as it became apparent that they were not going to win. I've even had one guy call me a cheater because I was lucky on the card draw. But I've never experienced anything I could call out and out cheating. It's a fun, casual, place to chill out and try out some deck strategies. I'm usually there over my lunch hour.
  13. UberMunchkin


    Go here: https://www.fantasyflightgames.com/en/products/keyforge/ Look at the bottom of the page under 'rules' and you will find a copy of the core rules that was updated Jan 2019, this contains the most recent rules updates, clarifications and errata.
  14. Yeah, I had a really bad experience at the two events I went to under v1.0 and that basically put me off playing any competitive X-Wing. I was considering revisiting it under v2.0 as, in general, I have really liked a lot of the changes. But the Hyperspace thing was an immediate negative for me and looking at the schedules for events coming up and how many of the official events are going to be restricted to Hyperspace only basically killed my enthusiasm for getting involved in the competitive scene. My FLGS does have a great X-Wing club, however they meet on nights that I am not available and the regular store championships always happen on weekends that I'm busy (which I appreciate is my problem, not theirs). So basically I'm going to skip competitive play in its entirety for the foreseeable future and stick to playing with my friends (I have a couple of good friends who play X-Wing) on my kitchen table. Doesn't mean I don't hope the v2.0 competitive scene is a success, in fact I hope all the people who are into it have a really good experience.
  15. The thing that puts me completely off Hyperspace is that the ships I want to fly are not legal for that format. So I'm just going to skip Hyperspace completely. I didn't play competitive X-Wing under 1.0 and I was considering it under 2.0 but Hyperspace format completely killed my interest in it. So for 2.0 I'm sticking to playing with my friends in my Kitchen, with the ships I want to use.
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