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Fnoffen got a reaction from StriderZessei in Ti4 - necro virus questions
I for one would say three tech since the ability does say " Once per combat" and not "Once per activation" or "Once per type of combat".
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Fnoffen got a reaction from Absol197 in Ti4 - necro virus questions
I for one would say three tech since the ability does say " Once per combat" and not "Once per activation" or "Once per type of combat".
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Fnoffen got a reaction from ZealuxMyr in ZealuxMyr's Workshop
Fantastic idea with the flame and peg.
I'm kinda reminded about my wifes genious idea of how to make a Frodo model wearing The One Ring. She simply made a base and created two glue (the kind that turns transparent when it dries) footprints on it. Simple when you think of it.
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Fnoffen got a reaction from Husker949 in What happens if no one votes for anything? (is this even possible...)
In the unlikely event that noone casts any votes at all the vote would technically be a tie and as such the Speaker would break said tie by simply choosing an outcome (=result).
Since the Riders are dependant on an outcome and not a vote, the Speaker would be in a position to take bribes to choose in favor of a specific outcome and any attached Riders.
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Fnoffen got a reaction from labrys in action points, house rule(?)
Shouldn't that be fixable by sleeving the cards and then paint over the results (on the sleeves!) with a permanent marker? That way you can't see the results but you can easily find out by shifting the card halfway out of the sleeve.
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Fnoffen got a reaction from Astech in action points, house rule(?)
Shouldn't that be fixable by sleeving the cards and then paint over the results (on the sleeves!) with a permanent marker? That way you can't see the results but you can easily find out by shifting the card halfway out of the sleeve.
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Fnoffen reacted to cond1024 in Best Group Ever
There must be something with turning 40 and getting TI 4. My wife got me TI for my 40th last October, but I now think she is regretting it given how much time I have dedicated to it lately😁.
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Fnoffen got a reaction from Robofish in Newbie questions
To expand on #3:
The key is, as always when it comes to TI, in the wording. When you Produce a unit you need to spend the necessary resources by exhausting planets or relinquishing trade goods. When you Place a unit there is no additional payment necessary.
In this case the Muaat pay a Command Counter to gain the ability to Place said unit(s).
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Fnoffen got a reaction from Husker949 in Newbie questions
To expand on #3:
The key is, as always when it comes to TI, in the wording. When you Produce a unit you need to spend the necessary resources by exhausting planets or relinquishing trade goods. When you Place a unit there is no additional payment necessary.
In this case the Muaat pay a Command Counter to gain the ability to Place said unit(s).
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Fnoffen got a reaction from GromSky in Newbie questions
To expand on #3:
The key is, as always when it comes to TI, in the wording. When you Produce a unit you need to spend the necessary resources by exhausting planets or relinquishing trade goods. When you Place a unit there is no additional payment necessary.
In this case the Muaat pay a Command Counter to gain the ability to Place said unit(s).
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Fnoffen got a reaction from aiken04 in Best Group Ever
And last weekend I actually got it. They made a whole event around it, too. Even paid my train tickets. Two hour train ride from where I live to Stockholm on friday with unboxing/sleeving/bagging on friday evening, a full 6 player game on saturday (took 12 hours including setup, teardown and meal breaks), and another two hour train ride home on sunday.
I may have not won but it was fun anyway. The most intelligent mathmatician of the group played Jol-Nar and whacked out 4 VP to go from 6 to win in round 5. 1VP with Imperial and 3 (2public + 1secret) in the Status phase.
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Fnoffen reacted to GaGrin in who is winner?
The clear answer is to not make this trade in the first place since it cannot result in a shared victory.
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Fnoffen got a reaction from flightmaster101 in who is winner?
Whomever is first in initiative order.
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Fnoffen got a reaction from mattprowse in Best Group Ever
I think my gaming group might be the best one ever. I'm turning a whopping 40 next week and what do they do? They pool together and spring for a copy of TI 4th ed. And the playmat. GOD I platonically love those guys!
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Fnoffen got a reaction from Ravener2 in Expansion ideas?
I could also imagine it being handled like Arkham Horrors Other World Encounters where there's only two colours and you keep drawing until you find one that matches.
My reasoning for not having one deck for each planet type is diversity.
With one deck/planet type you'll eventually start learning what nice goodies are in those decks and you might start racing for a certain planet type in a wild hunt for that one specific awsome card (say "Hidden Shipyards: Place one free Dreadnought or two free Destroyers in this system") that you know is in there somewhere and that eventually WILL come up.
With mixed cards (wether it be 2 or 3 planet types/card), that specific card/event you're hoping to get might as well get junked when someone encounters the "Toxic Atmosphere: Roll one die for each landing Infantry, the unit is destroyed if the die result is uneven." effect that just happened to be on the same card.
[Disclaimer: the example effects above were spawned from my mind and any similarities with potential future expansion content is purely coincidental.]
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Fnoffen reacted to Murdochi in Public Knowledge question
Completely agree. You can say what you like about stuff that's not public knowledge, but lying about what's in front of you face up is just a complete lack of integrity and poor sportsmanship (gamesmanship?) If someone pulled this **** in a game with me they would not get invited to the next game, end of.
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Fnoffen got a reaction from Robofish in Best Group Ever
I think my gaming group might be the best one ever. I'm turning a whopping 40 next week and what do they do? They pool together and spring for a copy of TI 4th ed. And the playmat. GOD I platonically love those guys!
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Fnoffen got a reaction from Husker949 in Best Group Ever
I think my gaming group might be the best one ever. I'm turning a whopping 40 next week and what do they do? They pool together and spring for a copy of TI 4th ed. And the playmat. GOD I platonically love those guys!
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Fnoffen reacted to BenBlacklock in Fallout the Board Game App
Hey everyone, first time poster here
My wife and I bought the board game a few weeks ago. We looked for a mobile app to simulate the player board like there is for Betrayal. Since there was none, I decided to code one which can be found for free on the Google Play store here:
Google Play Link
It's not pretty (yet) but it will manage your SPECIAL, XP, Alignment, Status, Race, HP, RADS and CAPS as well as keep track of your level. I hope you all will enjoy it, screenshots are below:
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Fnoffen reacted to Forgottenlore in Clan of Saar construct space dock in Astroid field
Yeah, I’m not sure I see any reason not to allow it. I would say that you need a ship in the system, unless the definitions of “control” have changed. You can control a planet without having any units on it, but to control an empty system you need a ship there. But other than that, seems fine.
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Fnoffen got a reaction from Robofish in New player - weird question
No, the extra resource is lost to the red tape-dimension.
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Fnoffen reacted to Magnus Grendel in Missing oportunity?
I'd actually have loved to see it done for Twilight Imperium. It'd just take a bit of 'tweaking' but the core mechanics could work very well.
To me, it's a chance to see a third part of the Twilight Imperium's history.
Twilight Imperium is the founding of a new Imperium on the ashes of the old one. Rex is the fall of the old imperium (the assault on Mecatol Rex at the height of the collapse) We know this is the end of a series of wars and crises which went on for decades, and the Lazax themselves may have ruled the Imperium for a lot longer than that. Essentially, I see a game with these core mechanics:
Being set during the period of continuous crises before this point. The players are 'Imperial Delegates' or some similar phrase - basically a group of senior nobles, commanders and administrators sent out by the Lazax with a bag of money and a battlefleet and the instruction 'deal with this civil war/crisis'. The players' characters are therefore from any of the respective TI races. Between them they have an Imperial Warrant/Symbol of Authority/Whatever you want to call it. This is the 'The Lazax Say We're In Charge' badge, and the representative token replaces the 'torch' for the current party leader/initiative tracker for who gets doubled actions if there are three players. Each 'location' card becomes a minor crisis to be dealt with, and an overarching mission with rules and nemesis on the 'quest' card driven by the scale of the crisis ('peril' track). For example - Pirate Invasion as a quest, with a 'peril'-triggered nemesis of the Pirate flagship. 'Location' cards are therefore things like 'riots', 'famine', 'pirate attacks', 'rebel blockade', 'hidden naval base', and so on - with the former spawning minor enemies (criminals, rioters) and the latter spawning major enemies (rebel cruiser). More militaristic crises will spawn major enemies and not let you complete them (or even place progress at all) until you've destroyed all spawned enemies. More diplomatic crisis will only spawn minor enemies or even none at all to start with and will instead 'eat' progress tokens, start spawning enemies, or cause 'damage' if you take too long to solve them. Most will be somewhere between the three; a battle might spawn a few enemy ships, but even once/whilst beating them off you still need the political progress tokens to solve the problem which caused them (by stopping a famine, eliminating a weakness in planetary defences, or addressing a grievance causing rebellion) and stop them coming back. 'Health' becomes Resources - anyone depleting their resources is eliminated. Ranged combat becomes stand-off engagements with torpedoes and fighter wings whilst normal combat is 'broadside-to-broadside' fights. 'The Shadows' is long sensor range (which is why you might be unable to identify an enemy initially) 'Action' types are mechanically broadly the same rules effects. 'Attack' - Military (destroy enemies) 'Explore' - Political (places 'progress' tokens to solve the current minor crisis and call in other assets via political support) 'Aid' - Espionage (provides 'support' tokens - some espionage-centric crises or nemesis may specifically require you to have/spend these tokens to place any progress or to damage opponents) 'Rest' - Logistics (recovers resources - 'health' - and lets you enhance the assets you have access to) 'Action' cards are now assets of the respective type Military Asset - Cruiser, Troops Political - Diplomats, Leverage Espionage - Spies, Encryption, Saboteurs Logistics - Supply Fleets, Bases, Personal Fortunes As ever, everyone gets a 'basic' and 'advanced' version of each asset class, with each player having a weak/refresh 'action' and a strong 'action', plus some signature assets (the equivalent of 'signature gear'), which would be equivalents of the racial flagships and technologies from TI. So, for example: Hacan Character Military - Guild Cruiser (2 die)/Guild Carrier (3 dice) Political - Economic Pressure (1 dice, refresh)/Economic Warfare (2 dice, refresh) Espionage - Paid Informants (2 dice)/Paid Agents (3 dice) Logistics - Trading Convoy (3 dice)/Trade Fleet (4 dice) Letnev Character Military - Baronial Cruiser (3 die)/Baronial Dreadnought (4 dice) Political - Military Enforcement (2 dice)/Martial Law (3 dice) Espionage - Commando Team (2 dice)/Elite Special Forces (3 dice) Logistics - Munitions Reserves (1 die, refresh)/Fleet Arsenal (2 dice, refresh) And so on.
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Fnoffen reacted to mfrost_blz in I made a Thing!
I really like the Fallout board game, and I really don't like it when we flip tiles and jostle the whole board out of whack. Blergh. So, I got creative and made some 3d printable, stackable hex holders that use magnets to keep the board in place; you can see the project here: https://www.thingiverse.com/thing:2977202
One unintended side benefit that was a bit of a surprise when we tried it out was that you can now rotate the board to face whoever's turn it is. Really, really nice. Anyway, if you have a 3d printer, some 1/4 x 1/8 x 1/8 in magnets, and a bit of glue, I recommend you try these out.
Have fun!
