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biomage

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  1. biomage

    Old Star Wars Card Game

    I hate to continue the praise for Deciphers Star Wars CCG here on FFG's Star Wars LCG forum. However, I have to agree with the consensus. Star Wars CCG was the best CCG I have ever played. It wasn't perfect. Toward the end, it started to creep a little toward overly complex side. Up through Death Star II, they were pretty solid. After Hoth, it started to get a little overwhelming for new players. Still, nothing beats deploying DLOS Vader (and some Storm Trooper fodder) to a (//) battlefield where your opponent doesn't have any presence and force draining the heck out of them while they struggle to build up a enough troops to take you out. What a great game. While I don't think we can compare it to SW:LCG, Decipher set the bar pretty high for a Star Wars card game.
  2. biomage

    When are they going to put out a FFG edition of BL?

    Taeblewalker said: Ocassionally, one does in fact get a bad hand of cards (all pertaining to one mostly empty section, for example). Usually the game is a matter of management. This is part of the strategy behind the C&C system. It prevents an army from massing all of their forces in one area and ensures that some units stay in reserve. I really like that aspect of the game. It is a completely different set of strategies than any other game.
  3. biomage

    When are they going to put out a FFG edition of BL?

    I completely understand and agree with FFG's decision to repurpose the French edition. Why would they want to put the money into designing and manufacturing something that essentially already exists? I am sure there are plenty of people happy to see these editions, especially some of the more rare expansions.
  4. biomage

    Feeling a little down about Battlelore

    While I would welcome it, I would be shocked to see another expansion for Battlelore. However, I am not going to let that dissuade me from continuing the game. They are expansions and are not required to enjoy the game. A lot of people seem to think if the expansions stop, the game will be dead. I have rarely seen that to be the case for any other game. Robo Rally and Space Hulk spent several years out of production. Both games had expansion and those games never "died". They became more and more popular. If anyone is losing interest in Battlelore because they feel that FFG isn't going to continue supporting it, you don't feel you are getting your moneys worth, or you don't like the direction the game is going, sell your games and expansions. I'll buy them. Just don't expect me to pay too much. After all, Battlelore is a dead game.
  5. biomage

    Future of BL, who's to blame?

    Old Dwarf said: Interceptor said: Why does BattleLore have over 500 topics and 3500+posts, and BoW only has 77 topics and 377 posts? Well for 1 reason it's all the creative bitching we do about how BL has been mishandled. OD Exactly! There isn't enough happening with BL to discuss anything else. Just kidding. Actually, I think FFG has done a pretty good job picking up were DoW left off. However, I think FFG got off on the wrong foot with BL. While I was excited to get the much anticipated Heroes expansion, it should not have been their first priority. Getting the base game reprinted should have been #1. By not immediately reprinting the base game in some form, only the dedicated fans were interested in subsequent expansion. Unfortunately, many of the dedicated fans had certain expectations, expectations to which FFG hasn't met. Reprinting the game immediately, in one form or another, would have bolster sales of future expansion by bringing in new fans. In addition, if FFG had reprinted the base game, it would have given long time fans an indication that FFG was committed to BL. With the new printing, a revised rulebook and scenario manual should have been developed, incorporating fixes and FAQ. This should have been done before FFG started with the expansions. While developing new expansions, the old expansion could have been reprinted. Had FFG taken these steps, I think BL would be in a much better place today. Having said all of that, I will reiterate that FFG really had no idea what they wanted to do with the game from the beginning. Maybe they got a good deal from DoW. If they were expecting a cash cow from BL, they handled it completely wrong. Surely they didn't think that just slapping the Battlelore logo on a game that was similar to the command & colors systems would increase sales. It did the opposite for me. I was expecting BoW to be more like BL. However, it is less like BL than C&C Ancients. In my opinion, to justify the labeling, BoW should have been more like BL, OR BL should have been done in a 2nd edition more similar to BoW. But I am a scientist, not a businessman or a marketer, so I could be wrong.
  6. biomage

    Future of BL, who's to blame?

    Maybe I shouldn't have said blame. Mr. Kouba simply attributes much of the reason for the slow development as having to run everything by Mr. Borg. I just think FFG has no idea what they want to do with this game. They don't have a long history of taking over games that have such a developed following.
  7. biomage

    Future of BL, who's to blame?

    Reprinted from the Hopeless Gamers interview with Rob Kouba. The Hopeless Gamer: Cool, cool. So you guys are kind of expanding on what was done before. Any hints at what might be coming for classic Battlelore? Post-goblins? Rob Kouba: Ehhh… not really. Another watch-the-website type thing. The Hopeless Gamer: Is there intent for more? Rob Kouba: Oh yeah, we’re definitely supporting that. It has to do with, like – those come out a little bit slower, just because it’s not all in-house stuff, because [Richard] Borg still designs those, so we always run stuff past him and everything as far as approvals and that. So that’s the reason why the releases for that are a little slower than, say, Westeros or something. This, however, doesn’t seem to fit well with what Christian T. Petersen said earlier this year, Christian T. Petersen: Last year, Richard posted some ideas for “future releases” for BattleLore. Unfortunately, some fans took this post as canon, and are now expecting these specific releases. I think it important to note that while they were well-intended ideas of Richard’s, they did not fall in line with FFG’s vision. What we’re working on with Richard currently has no relation to anything in that old post, but something entirely new and different. So, to me, it seems to me that blaming Mr. Borg for the lack of support doesn’t hold much water, considering what Mr. Petersen said, i.e. we don’t give a fig what Richard thinks if it doesn’t fall in line with FFG’s vision. But, I could be wrong.
  8. Yes, if anyone has any extras they are willing to sell or trade, please let me know. I have Nara the Fang, but still need Tobin Farslayer, Jonas the Kind and Truthseer Kel. While I would prefer the English versions, any language would be acceptable as translations are easily available. Let me know, BxIOxMAxGEx1@GMxAIxL.COxM. (x added to email to prevent spam, remove them to email me). Thanks.
  9. Actually, I found a few people willing to sell them. However, I won't pay more than $10-$15 each for them. If I can't get them for that, I just wait for FFG to rerelease them, which I am pretty sure they will do, especially since compatible DungeonQuest figures are being released.
  10. SoylentGreen said: I would rather have monster packs. Or event packs with new traps - or tile packs. PLENTY of heroes already!! Overlord needs more fun stuff! But then, you already have the promo heroes. I can see why you wouldn't want them.
  11. I know that these were in the Realms of Terrinoth gift bags. However, they were sold out before I ever bought Descent. Now,after having played Descent, I am trying to find the figures. I have looked on BGG and, while many people list them for trade or sell, I can't find them in English. Are these figures expected to be reprinted? Are they still available anywhere? What about the Realms of Terrinoth Scenario book? Any information would be appreciated.
  12. Does anyone know if there are any scenarios that require two copies of the expansions? Thanks.
  13. biomage

    Horrific Hordes was great, but...

    FragMaster said: biomage said: I agree that BL isn't and shouldn't be a collectible game. However, the game itself doesn't have inherent balance. It is the scenarios that make it balanced. Since you don't know what units your opponent will field, Call to Arms deployment and specialist recruitment isn't balanced. That's okay with me. If I want balance, I'll choose one of the scenarios. A lot of thought goes into making the scenarios balanced. With Call to Arms and specialists, I like the ability to customize the armies and the challenge of knowing what I will be facing. I like that Call to Arms is only allows customization without being a point buy system. In this case, customizable doesn't equal collectible. Again, I disagree, sorry. If a player chooses better Specialist cards than his opponent then he TILTED the balance in his favor. The GAME balance comes from allowing only two Specialist cards to be chosen maximum. It's a whole different thing. Don't confuse game balance with a player's choice that give him the upper hand. After all that is what it is all about anyway, isn't it? Making better choices than your opponent? Another factor that I REALLY like in BL is the balance of the Specialist cards. Some add units, some others replace units. Some add 1 unit, some add 2 units. This all has to do with game balance firstly and it is apparent that the designer tried to make all cards equally attractive for players to choose and bothered with customisation 2nd, or created balanced customisation options if you will. If there were cards that added elite Goblins for example then I could accept it but elite Goblins are not a common unit for Goblins to have and they are not Specialists. So no reason to have them. Customization as free as you describe it will surely mean an unbalanced game and mirror armies. For me anything that differentiates the armies more is a good thing. One of these things is unit availability for each of the armies. Goblins are NOT a well-trained army in the game's universe so elite Goblins should be rare or almost non-existant. Moreover, adding customisation options to players without first checking the balance will push players into buying the elite units for every army that they can get their hands on. This is not collectible game but it sure looks like it. Bottomline, giving plentiful numbers of every unit type to each army is BAD, really bad for the game IMHO. I'd stay far away from it if that was the case. If you don't like the phrase BL is not a collectible game let me say it differently: BattleLore is not Heroscape. You have obviously put more thought in this than I have and you make a convincing argument.
  14. biomage

    Horrific Hordes was great, but...

    FragMaster said:BattleLore is a boardgame and has inherent balance. Balance that maybe will be disrupted by releasing without any thought lots of units. Maybe Goblins are not supposed to have that many good {red} units. It's what they do. If BattleLore was a collectable game or like that then maybe it would have that marketing format that you mentioned above. {and probably I wouldn't buy it if that was the case}. I really like the differences between the armies and the fact that they are balanced. If BattleLore was released in a collectible format with army "booster" packs and uncontrolled army expansions, I wouldn't bother at all with it. I already am dissapointed with Days of Wonder expansion policies. I hope that FFG will stop making small box expansions and start producing big box expansions with lots of content. I want to see even more differences between armies mechanics-wise and some units that don't fit in an army {in our case, elite Goblins} should be kept at a minimum. This is not a collectible game. I agree that BL isn't and shouldn't be a collectible game. However, the game itself doesn't have inherent balance. It is the scenarios that make it balanced. Since you don't know what units your opponent will field, Call to Arms deployment and specialist recruitment isn't balanced. That's okay with me. If I want balance, I'll choose one of the scenarios. A lot of thought goes into making the scenarios balanced. With Call to Arms and specialists, I like the ability to customize the armies and the challenge of knowing what I will be facing. I like that Call to Arms is only allows customization without being a point buy system. In this case, customizable doesn't equal collectible.
  15. biomage

    Horrific Hordes was great, but...

    FragMaster said: biomage said: Why didn't it include Hobgoblin Archers and Swordsman? There are the rarer units. Did we really need all of the Goblin Swordsman? Likewise, when (if?) the Dwarven set is released, I would like to more Heavy Swordsman and Crossbowman. Maybe the Goblin army doesn't have so many archers and red swordsmen. If every army got the same amount of unit type then they wouldn't be so different. I like that armies are asymmetrical. I wouldn't like it if buying the HH expansion meant that the Goblins got a ton of Red elite units. I imagine them as a ragtag army that relies on numbers and not quality. The same goes for the Dwarves. If the Dwarves are not meant to have lots of Crossbows then so be it. This may be so. However, if more of these units were provided, I would think it would be easier to field and entire army of goblins using existing deployment cards. Also, I don't want to have to buy another base game for these 16 pieces.
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