Jump to content


  • Content Count

  • Joined

  • Last visited

About strayknife

  • Rank

Contact Methods

  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    Noblesville, IN
  1. You got it right, but check out the victory section on the quest sheet (you win if you fully explore the final location). The idea isn't to defeat Grump, but to scout his hideout. He'll keep coming back regardless. Hope this helps! -Brady
  2. Is anyone interested in possibly trading me another game for my copy of Tide of Iron? I'm willing to trade for games of lesser value, as long as they are in good condition. My copy of Tide of Iron has only been played a few times, and while it is an awesome game, I don't get much use out of it these days. I can provide pictures of the contents if necessary, but everything is there. The only real wear and tear is a couple of the American troops had pegs that popped off, but there are so many extra troops I never used those two. Even so, Fantasy Flight is good at replacing components if you need them. Like I said, I'd be interested in almost any FFG title (that I don't already own), so just let me know if you want to swap for this game. Get in touch with me if you're interested by sending a message or simply posting a reply.
  3. strayknife

    Review anyone?

    I found the book for 10 bucks from an online bookstore on Amazon. I have not finished reading it, but I'm about 1/3 of the way through. My initial thoughts: Jesper Ejsing is good at keeping the story moving. It starts off quick with Jarvis getting accepted as an apprentice. However, I've found that the themes start off rather juvenile. Half of the characters that are introduced are bullies, and the other half are the sympathetic friends. It's very cut and dry. Then again, I have a good chunk of the book to go, so I'm hoping he reveals this world of Ledu a little more. I like the sprinkles of lore he drops, but I just want to see it dropped in heavier doses. I think this book is a lot better than I expected it to be so far. It's engaging enough to keep me turning the pages. And I actually set down my Steven Erikson series to give this one a go, and I haven't really regretted it yet. So, I'll try to post my final thoughts when I finish the book.
  4. Necrozius said: Nice pictures (er, and review too)! Also: I didn't know that the cards were textured in that way. Cool! Yeah, I thought the cards were extremely well done. I'm a huge fan of them.
  5. DeathFromAbove said: I've pre-ordered. I've cancelled. After the latest spoilers I've decided to wait some full review of this product. I feel v3 an half-backed RPG aimed to lure players in a "buy frenzy" state to get the last action card. I think you should read the Emperor's Decree sub-forum. Player reviews gallore.
  6. dvang said: Question for the OP. Not to sound sexist ... but what did you girlfriend think? Is she a WFRP fan? Is she a regular RPGer, and has she played WFRP before? My wife is somewhat of a WFRP fan, has played WFRP before (both v1 and v2), and she's going to play whenever I start a campaign, but she hasn't tried 3e yet. I'm curious if there is any difference in Likes and Dislikes between genders. I know my wife and I tend to find different things easier to understand, and like different aspects of games. Can you get your girlfriend to relate some comments on her experience with the game mechanics? She is quite the gamer. We have been together over a year and she plays about every game my group plays, and we also have a few 2-player games for fillers. She is a D&D player, so she has a bit of experience with RPGs. However, she is not too familiar with the Warhammer setting. She has seen my wood elf army a few times ("Awww! They're pretty!"), and since I'm a freelance writer for FFG (I've worked on a few assignments for WHRP future expansions) she hears me talk about the Old World quite frequently. Given her inexperience with Warhammer, she took to the game quite well. She was driving most of the social interactions and she really loves the dice and the action cards. Her comments: - It is quicker and easier to play than D&D. -The dice are a lot of fun. She actually finds it rather humorous that the dice system has been getting so much heat on the boards. She did not have any trouble picking up the mechanic. - She thought GMing looked a WHOLE lot easier. Probably because I didn't have my nose shoved into a book the whole time we were playing. I improved a lot, which is not how I usually do things. But it flowed so naturally and the bits did all the book-keeping for me. Her only gripe...she wants miniatures and scenery. Which I told her I would remedy when I start our campaign (GW makes plenty of badass minis). But she totally prefers the relative distance system over battle grids. Which I love her for. In summary: "It's awesome...but I still like Middle-Earth Quest more." (but I had to give her a break...she got MEQ for me for our anniversary).
  7. Here are some pics of the event. My brother and I co-GMing (yes, we're twins). My girlfriend was kind enough to stop by and run one of the heroes. Trying to figure out the best way to take down a wargor! Action card question. And here are some component shots. As usual for FFG, great quality components. The game was a total blast.
  8. I'll start off by saying that this event was a bit of a dud at my FLGS (due to lack of promotion), however, the game is absolute dynamite. The people who did stop by to play had a lot of fun and also had lot of good things to say about it, and a few concerns. The main comments: PROS - The new dice mechanic. Very involved, very intuitive, and extremely easy to grasp after your first couple rolls. Gathering the dice pool reall helps paint a picture of what you're doing. Each dice you add to the pool represents something thematically that adds to the atmosphere of the game. They are very much a story-telling aid, even more so than FFG has led me to believe from the designer diaries. The stance system. This is an interesting mechanic that gives players more tactical options for both combat and social encounters. Again, it's a good way to weave story into the actual rules of the game. Is your dwarf troll slayer making the most of his cards by going reckless? Or is his party trying to cool him off to take a more conservative approach? Which leads into... The party sheet. While this wasn't used too much at the game store demo, I used it a lot in the session I ran at home beforehand. It's a good component that I used to remind my players that they are in fact charcters in a story and they must work together or suffer visible, negative penalties. I cranked up the party tension when Laurekell the wood elf waywatcher wanted to shoot a shady priest but Steiner the human zealot had to stay her bow. I think this little mechanic helps the players develop the relationships between their characters. The action cards. This is not a TCG. This is not D&D 4ED. The action cards in this game drive the action and keeps players focused on the encounter unfolding before them. They don't have to reference pages in rulebooks to figure out how one of their abilities work. It's all written on the card, which changes depending on your stance. Finding the right card for the right situation is a challenging and fun approach to task resolution. Everyone I played with enjoyed this aspect of the game and I heard zero complaints. The GM. I've GMed a lot of D&D, and I usually have to spend quite a lot of time in advance to prepare interesting scenarios and make sure I have weeded out all the rules I need from the rule books. For this game, I literally sat down the night before with only knowledge of the basic functions of the game and ran/improvised three 3 Act Encounters. They all ran like clockwork. The GM has so many different ways to use the components in the game to shorten preparation and book-keeping time. While I was the only one that GMed, I was commended by the players for preparing a fun session. I didn't tell them about the lack of preparation though. Shh. CONS - The rulebooks. There were a few instances where the rules weren't stated as clearly as they could have been. Personally, I didn't have much issue with this, but my brother is a rules fiend, and he needs to be told what he can and can't do when making characters and advancing careers. But this did not hinder gameplay at all. The bits. I had one player (a 2nd Ed. player) say that he wasn't a huge fan of the little tokens, saying they would get lost easy. Being a huge fan of components, I didn't have a problem with this. And neither did he, as he said he could easily use hashmarks on his character sheet and just keep the tokens in the box unless his own players wanted to use them. I also have to say, for a FFG game, the bits in this game are kept to a minimum. The only have stance/progress tracker tokens, fatigue/stress, and the generic fortune tokens. Not much really, considering the big box games they produce. Other than those complaints, I think the game was a huge hit. I cannot wait until the game is released, as my roommates and I are all anxious to continue our adventure with the looney priest and his pet ghouls...
  9. strayknife

    Model size

    magicrealm said: are the model of the size of descent or smaller ? is runewars a copy of warhammer or battle lore ? I'd very much assume these models will be smaller. If they were Descent-sized, then it would be hard to fit entire armies onto one hex. And I'm not sure how you would think Runewars is a copy of Warhammer. Warhammer does not use hexes, does not revolve around empire building or resource management. It is mainly just a war game. Similarly to Battlelore. Runewars looks like it encapusles much more than just battle. It's about questing, building, managing, and warfare.
  10. gdherdter said: Is it just me or does a 40 page instruction guide seem a bit much. I'd have to say it's just you. I could read rulebooks all day.
  11. I really doubt the game would be taking this long if they were going to just put the Gears of War skin over an older game system. FFG has made quite an effort to incorporate new and fresh mechanics to their games. I'm sure they won't skimp for this game, ecspecially considering how long it has been in the making.
  12. flervk said: I guess one of them could be Gears Of War, it's about time to give some details; as for other two - I don't know, but it would be very cool if they were some fresh, previously unannounced games, developed in absolute secrecy I highly doubt one of them is Gears of War. These are 3 ALL NEW games that have yet to be announced. Gears of War has been on the upcoming page for like 3 years. I don't think they would keep it a mystery if everyone can already see that it has been announced. I also predict that one of them is Reins of Power (big box) and another (or at least I hope) is the A Song of Ice and Fire Adventure Game that they were playtesting last year at GenCon. The other big box, I haven't the slightest at this point. But again, I'm pretty sure it's something that IS NOT on the upcoming page.
  13. That would be the victims choice. I'm almost 90% sure on this. That is how I've always interpreted the cards when we play. Both outcomes usually suck, so it doesn't matter too much how you play it
  14. For anyone who is interested, I just posted my Wolf expansion on eBay. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=260470475798 It's not up to $80 bucks yet
  15. Ok, DeathFromAbove, you are entitled do your own opinion. But to state my own opinion, I'd like to address some of the issues you raised... 1) Less careers to accomodate the difficulty of creating hundreds of different cards, but enough to create illusion of careers. I can understand that, but personally I don't mind buying expansions (as they have already spoke of them) to bulk up the available careers. 2) Peculiar dice (that will never give possible results like a d100 used creatively) but can accomodate modifiers from cards. The new dice system seems to be throwing off a lot of people, but I am very excited about it. I think having dice pools makes the players turn more "active". They get to physically do things in the real world to interpret what their character is doing (i.e. gather whatever dice are necessary for the check, and instead of just getting a number to tell him "Yes, you succeeded" or "No, you failed" they get to see HOW they passed/failed, because the symbols have so many different outcomes) 3) 4 books that will give us nothing more that we already have (roleplayingly speaking), only more shallow. There seems to be a lot of people claiming to have read the books already. Please, share the info that you have read from the books, as I know a lot of us are aching to read them as well. But seriously, this claim is totally unfounded. None of us know what these books contain, so calling the content shallow is just unjustified. 4) A time period very marginally different, and perfectly playable with what we already have (with tiny ajustments) Then you are set. No need to purchase this new game. 5) More gamist rules, focused on "how you do what" and not "what you do". I think the "what you do" is still the focus, they just add the "how you do it" mechanic. Which I think facilitates more roleplaying. I know I have some gaming companions that cannot roleplay to save their life, and it kills the game for me sometimes. But with these rules, you pretty much have to roleplay in a mechanical sense. 6) Player limits... gone are the day of a pencil, some papers and your imagination? Why is that? Did you throw away your 2nd edition books? I for one do not enjoy writing everything down (the one drawback I have with RPGs in general), and I very much enjoy having more tokens and beautiful cards to track gameplay. But we all have different tastes. 7) Flashy, videogame style graphic, to appeal baby would-be heroes. Don't worry, pay daddy. This is a fairly narrow-minded statement, as it assumes that gamers who enjoy elaborate fantasy art are childish gamers. But whatever. Again, everyone has their own tastes. I love the artwork, and I know there are plenty of people out there that hate it. FFG can't please everyone, but they do an amazing job pleasing me. 8) Mechanics to regulate social interactions, another aspect that could be improved with an ad-hoc expansion. This was covered earlier, but its another aspect that I'm very excited about. I'm new to WHFRP, although I've been familiar with the old system. I think this box set is the prefect product for me to get into the game, and I look forward to unleashing it on my game group when it comes out. A roleplaying game doesn't need 100$ worth material to be innovative. That is absolutely true. But, then again, it sure doesn't hurt. They have my money on this one.
  • Create New...