Varient Game Idea in Sid Meier's Civilization: The Board Game Posted November 29, 2010 In the computer game, delaying for a turn (or even a dozen, at lower difficulty settings and slower game speeds) isn't crippling. A game usually last for several hundred turns, if not a thousand. In this game, which lasts about fifteen turns (I guess), it would probably always be a bad move to delay even one turn. I guess you try out playing with random start tiles (instead of the tile geared towards your civ) instead. Though you'll probably realize why the "safe" tiles were added to the game - much like the computer game, a bad start can hose your entire game!