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Syd

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About Syd

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    Concord, California, United States
  1. Announcing league starting up this coming Wednesday, Dec. 3 and running subsequent Wednesdays from 6-9 at Hypno Comics and Games in Ventura CA. Come on by any Wednesday to sign up and play. We are running the league through February, followed by a league knockout tournament. Come by for some fun and practice for upcoming store championships in the new year.
  2. Hey possible Gold Coast A Game of Thrones players. I am a long time players of this fine game and have recently moved to Ventura County. I would love to get a play group up and running. Anyone play in the immediate area? Even just casually?
  3. Hey possible Gold Coast A Game of Thrones players. I am a long time players of this fine game and have recently moved to Ventura County. I would love to get a play group up and running. Anyone play in the immediate area? Even just casually?
  4. I think it's an important point when factoring in Andromeda's value to consider the second runner turn. Andromeda allows you to spend all your clicks for two turns for proactive effects and runs rather than drawing cards. I cant speak for every player, but generally a click or two is spent in the first couple turns to draw cards. With some draw built in to extend Andromeda's card advantage, I have played games where I never used the standard Click to Draw action once, which amounted to a lot more effective click use throughout the course of the game.
  5. Bronson, I can't wait either! Hard to believe it is coming up so soon. Very little time to build something Kubla-worthy! Here are some more details on the tournament for those keeping score at home. The Top 8 after 5 rounds of Swiss were: 1. John Bruno 2. John Kraus 3. David Strong 4. Brandon Griffin 5. Michael Hackman 6. David Hopper 7. Brooks Mitchell 8. Angela Steele Top 4 2. John Kraus 5. Michael Hackman 6. David Hopper 8. Angela Steele Finals 5. Michael Hackman 6. David Hopper Champion 6. David Hopper As you can see the finals was an all-Targ slugfest, Maesters Vs. Dragons. Four out of top 8 were Targaryen and three out of top four were Targaryen. Blood and Fire.
  6. We had a very successful tournament yesterday, attended by Regional Winners past and present and the current World Champion. Here is the breakdown of House/Agenda/Rest. Cards and placement. May 11 regional stats 27 Total Players House/Agenda Breakdown Stark - 6 Siege of Winterfell x2 ; Fury of the Wolf/Fear of Winter House of Dreams; Meera Reed Brotherhood without Banners; No Quarter The Long Voyage; Search and Detain Knights of the Hollow Hill; Meera Reed Lannister - 6 Power Behind the Throne x2; Pyromancer's Cache/Castellan The Long Voyage; Mountain Refugee City of Shadows; Pyromancer's Cache House of Dreams; Pentoshi Manor No Agenda; Castellan Baratheon - 1 The Long Voyage; Search and Detain Targaryen - 7 Long Voyage x3; Long Lances x3 Maester's Path x3 Knights of the Hollow Hill; Hatchlings Feast Greyjoy - 3 Long Voyage x2; Search and Detain/Fear of Winter Black Sails; Fury of the Kraken Martell - 4 Knights of the Hollow Hill x3; Burning/Burning/None Alliance; Burning Top 8 after 5 rounds of Swiss 1. Lannister; PBtT; Pyromancers 2. Stark; Long Voyage; S&D 3. Targaryen; Long Voyage; Long Lances 4. Lannister; City of Shadows; Pyromancers 5. Targaryen; Maesters Path 6. Targaryen; Long Voyage; Long Lances 7. Martell; KotHH; Burning 8. Targaryen; Maesters Path #8 def. #1 #2 def. #7 #6 def. #3 #5 def. #4 Round of 4 #6 def. #2 #5 def. #8 Finals #6 def. #5 Targaryen; Long Voyage; Long Lances As you can see Targ is still a force to be reckoned with, comprising 50% of the top 8 finishers. I will post the decklist for the winning deck after the tournament winner has the chance to post their own tournament report.
  7. This Saturday at Black Diamond Games in Concord there will be an Official Regional A Game of Thrones Tournament. First round begins at 11am, so plan to show a few minutes early to register and fill out a decklist if you don't already have one printed. Cost is $10, which gets you guaranteed prizes and 4-5 rounds of swiss pairing. We will cut to the top 8 and award additional prizes before three more rounds of single-elimination play. Things should wrap up between 7-8pm. Compete with some of the best players from all over California. Winner gets a Trophy from FFG, Free Pass to the FFG World Championship Weekend and a First Round Bye at the World Championships and a Stone House Card (plus the prizes for making top 8). Current FAQ and Tournament Rules are in effect. Here is the venue info: Black Diamond Games 1950 Market Street, Suite E Concord, CA 94520 925-681-0600 Hope to see you there.
  8. Hey Bay Area Star Wars players, I just wanted to take a moment to invite everyone to come play in the Star Wars Regional Tournament next month. It will be at the KublaCon gaming convention in Burlingame on May 24th. I will be running the Regional, which is free if you have a Kublacon badge. The badge actually gives you free-to-play admission to all the Tournaments at Kublacon, so if you play A Game of Thrones or Netrunner (both of which also have Regionals scheduled for Kubla) its a great deal. May 24th, 4pm. We will likely have 4-6 rounds of swiss followed by a cut to the top 8 for single elimination. We have game night kits and the regional kit as prize support, so everyone leaves with something. You can contact me if you have any questions, but if not, hopefully we'll see some of you there. Syd
  9. Anyone find some ingenious way to score Star Wars using Tourney Magistrate or some other software I'm unaware of? http://new.fantasyflightgames.com/ffg_content/UFS/Support/tm.jar
  10. This will be a brief report of my experience winning the San Francisco A Game of Thrones Regional that took place yesterday. I will be writing a more detailed discussion of the deck and its performance, including a complete deck list for an article to be tentatively published on cardgamedb. The deck: Stark House of Dreams, and every game I used The Dreadfort as my HoD pull. You read that right, I played a dedicated House Bolton deck. I also played with 5 City plots in my plot deck, and Meera Reed as my restricted card. The decks basic approach was get out cheap Boltons with a couple Stark traditional characters as support. I know that playing Boltons can be scary, but they also represent Stark's best chance at controlling intrigue challenges. Dreadfort gave me reliable, consistent draw, and the low cost of Bolton characters allowed me to run City plots with their relatively low gold yield, giving me solid, powerful character/location control. The Rounds: round 1 - Mike B, running Targ Maesters Path with 7-8 chains attached. Mike got off to a great start. He had two beefy Maesters with a lot of chains on them, and was able to win dominance every round until I valared. After the second round I began saving cards in hand for the Valar. I was worried about him playing Outwit, but when I valared he flipped something else. With his two big Maesters gone I was able to spill out quite a few Boltons and slowly but surely crept back. We went right up to time, but I pulled out the win in the final round. 1-0 Round 2 - I received a Bye. This was strange, and I questioned the TO since it is not typical to give a winning player the Bye after the first round. The TO for this regional was a staff member of the store, and despite players informing him on a few points from the Tourney Rules, he ran it his way no questions. Later he admitted that he didn't really know the game or the rules…so there you go. In the end it worked out (obviously, but there was a bit of low grumbling throughout the tournament). 2-0 Round 3 - Garrett, running Lannister Knights of the Realm Garrett ran a very strong deck and his top four finish is a testament to that. He was running Beric in triplicate, flaming sword in triplicate, other strong Brotherhood characters, kneel; basically a lot of good stuff. Unfortunately he had to Summoning Season first plot to get Beric, so naturally I grab Meera Reed to counter it. Knowing I have Meera, he holds off and marshals other, non-Beric stuff. Knowing I might have a chance to get Garrett to Valar early for fear of Meera's blanking, I play Meera and leave her out there going into plot two. Sure enough he Valars, but I was holding back quite a bit and I flood the board with Boltons, control most of his characters with key events. We went all the way to six plots, but with no reset left for Garrett the flood of Boltons was just too much to overcome. 3-0 Round 4 - Michael, running Lannister HoD Tunnels. I got out to a huge jump in this one and Michael had a fairly poor setup. He had a lot of cards in shadows but was unable to get more than a character or two on his side at a time. My Boltons came out swarming, and after the reset they swarmed again. It went quickly, in just a few plots. CUT TO TOP FOUR Me vs. Jeff L. running Targ Maesters Garrett vs. Michael Semis Jeff's deck had a lot of similar pieces that Mike Bs deck had, so I felt good about what I had to do to beat it. This game really went my way. I was able to get The Bastard's Boys out early and really destroy his board position and his hand. Jeff was running Wildfire as his reset so I was able to maintain the pressure with the Bastards boys a gain a fairly quick victory. Michael def. Garrett in the other semi match. Finals, Me vs. Michael in a round four rematch. Michael got off to a much better start and I got off to a very weak start (1 card flop) he claimed 3-4 power very early and grabbed some brutal cards from intrigue challenges. He was even able to steal a few Boltons and his board was looking huge. I spent two turns gathering resources and cards in hand (I had the luxury of him running a slow deck) and then timed the Valar just right. I was able to drop 3 characters and by the next turn I had Meera out and was able to lean on him, slowly reducing his options and countering his kneel. It went to the 7th plot, and I was able to kill his non-kneeling Littlefinger in the plot phase. After that it was inevitable. A great match and a great opponent. Well done Michael on your second place finish. Well that's it for now. I feel blessed to have won the SF Regional two years in a row. I look forward to seeing folks at our metas Regional in Concord on May 11th, and again at Kublacon over Memorial Day weekend.
  11. Thanks--been playing it wrong and WAY overpowered as well.
  12. When you use Test Run to install femme fatal, and subsequently choose a piece of ice to be bypassed through her ability, does that condition on the chosen piece of ice remain constant, even when Femme Fatale leaves play at the end of the turn? Im not sure, because the ability does not have standard paid ability formatting. Practically speaking, can I bypass the ice after Femme Fatale goes away? Or how about this: I install a Femme Fatale, choose the ice to bypass per her ability as normal. A few turns later I install another Femme Fatale but have to trash the original to make MU space. I choose another piece of ice per her ability, but does the previous piece of ice "lose" its memory of being chosen earlier? It seems like it can get complicated with multiple Test Runs, Personal Workshops, with multiple Femme Fatales… Not sure how it works…
  13. There will certainly be a new FAQ for all the LCGs before the Regional season begins. Somewhere in there it should specify what packs are legal for the season. This is sometimes updated during the season as well, so some packs may become legal at the tail end of the season. Also, when I have run regionals and/or attended regionals, $10 is fairly standard if the organizers are expecting enough participants to cover the cost of the kit. That can rise as high as $20 if attendence is expected to be low, but rarely have I seen $20 entry fees.
  14. I agree with some posters that the huge amount of Regionals (especially the concentrated pockets in certain areas) does give the impression of a diluted/false sense of "Regionalism." I think the real problem is that Regionals are the only widespread form of organized competetive play in the LCG format. Sure you can hold local tournies and pass out Kit prizes, but winning them has no impact on your standing within the perception of the larger national scene. If people want clearly demarked lines for Regions, a single Regional per Region then we first need a tier of organized tournaments below. And "do-it-yourself" kits won't work, because that just creates inconsistency within the OP program. The kits themselves are great, but a more standardized tournament system would be better to pair with them (with a way to report results to FFG towards building a player ranking system with its own unique rewards). Then that lower tier could do the job the Regionals are currently doing, and the Regionals can become more in line with what some seem to expect they should be - Regional in nature.
  15. In Kindomcon related new: I'm in. I think this should be a top destination for people that travel for LCGs. Three regionals in one weekend is a helluva deal.
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