Veldrin

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About Veldrin

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    , Skåne, Sweden
  1. War of the Ring! Have a look here: www.warofthering.eu
  2. Easy fix: Have them roll as many dice as the printed agility number on the pilot card of their target (to a minimum of 1). Still good vs. 3 agility aces but not as good vs. lesser agility ships.
  3. Top 4 right now and soon in the final.
  4. Tripple Defenders
  5. What's the ruling on an x7 Defender moving though an obstacle but not landing on it, will it still get it's free evade action as free actions aren't prevented by the maneuver templates going through obstacles?
  6. Yeah, that PS 9 guy in the TIE Advanced sure is disposable...
  7. OK. I read it as you had to have an effect that required you to spend the lock. Thank you!
  8. Would you care to elaborate? The Homing Missile card doesn't instruct you to spend a target lock, so why can I use it?
  9. Can a ship use a friend's Targeting Synchronizer Target Lock to fire Homing Missiles (Homing Missile doesn't say "Spend Target Lock")?
  10. While his ability is avtive, will Pure Sabacc roll three dice with Snap Shot? Adding dice before the roll isn't modifying is it?
  11. They are having som trouble but they will upload every game upon completion to their channel here: https://www.youtube.com/channel/UCwHGlX2O1g7Pi2DEmxwB_5g/videos
  12. Nice FFG! Now all Regionals winners (current season) and not just the US ones get a reserved seat at Worlds. Let's check the calender... https://www.fantasyflightgames.com/en/news/2017/2/16/2017-may-world-championships-early-registration/
  13. Confirmed Ace trader with successful trades both to Europe, the US, and Canada. Want: FFG loot from the System Open Series 2017 FFG acrylic No Fire Tokens (Worlds 2016) Have for trade: FFG's Orange Maneuver Templates (Regionals 2017) FFG's Acryllic Thermal Detonators (Regionals 2017) FFG's Acryllic Cluster Mines (Regionals 2016) FFG's Maneuver Templates from System Open Series 2016 (Black and Purple) FFG's Acryllic Shield tokens from System Open 2016 Series (10 pieces) FFG's White Transluscent Dice - 2 sets of six dice (Regionals 2016) FFG's Marbled Dice - Three green and tihree red dice (Regionals 2015) 4x FFG's Acryllic Crit tokens (Nationals 2015) FFG's Acryllic Evades (Light Green - Summer Kit 2015) FFG's Acryllic Focus (Light Green - Store Championship 2015) FFG's Acryllic Extra Munitions Token (Winter Kit - 2015) FFG's Challenge Coin (Store Championship 2016) Alternate Art BB-8 from System Open Alternate Art Epsilon Squadron Pilot/Blue Squadron Novice (double sided) from System Open Series Plastic Alternate Art Epsilon Squadron Pilot/Blue Squadron Novice (double sided) from System Open Series Alternate Hera Syndulla Pilot Card (Regionls 2016) Alternate Chewbacca Pilot Card (Nationals 2104) Alternate Luke Skywalker Pilot Card (Nationals 2015) Alternate Han Solo Pilot Card (Move still - Winter Kit 2014) Alternate Darth Vader Pilot Card (Winter Kit 2015) Alternate Art Boba Fett - Scum (Regionals 2015) Alternate Dagger Squadron Pilot card Alternate Black Squadron Pilot card Alternate Gold Squadron Pilot card Alternate Bandit Squadron Pilot Card Alternate Ten Nunb Pilot Card Alternate Scimitar Squadron Pilot Card Location: Sweden (but the postal service works world-wide and I have already traded successfully with Europe, UK, the US, and Canada) PM any offers.
  14. Any streams from this weekend's Regionals?
  15. As primarily an Imperial player I think x7 is needed to have any Imperial success. I used to be able to fly tripple aces, even versus the dreaded tripple Jumpmasters, but with so much anti green die tech (Zuckuss, 4-Lom etc.), super red die tech (Rey, Han or Ghost with Finn, Bossk or Miranda with Homing etc.) and Dengaroo there isn't much option if you want a coinsistent Imperial list. If anything needs a nerf (and I'm not sure it does) it is the following (in order): 1. Zuckuss needs a stress cap. He shouldn't work when you have accumulated X amount of stress (like Cpt. Yorr). 2. Emperor Palpatine needs to work at range 1-3. This makes skill at flying required to use him. 3. Manaroo needs to work at range 1-3. This makes skill at flying required to use her, especially together with Lone Wolf Dengar.