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Everything posted by RobertIain

  1. I'm sure they will get the FFG one working again quickly, but you can try the Nexus one, there's a link to the .pdf at - http://www.nexusgames.com/read.asp?id=3714
  2. Sorry to hear you have so many problems with your copy... if by 'outside the US' you mean in Europe, try http://www.nexusgames.com/nexus.asp?op=contact
  3. and of course while I was picking up on that and writing about it ... FFG have got something on their own site about it already too... http://www.fantasyflightgames.com/edge_news.asp?eidn=1494 Really can't get used to these efficient companies, it's not what I've come to expect at all...
  4. Just spotted this over on BoardGameGeek - www.boardgamegeek.com/thread/546004/bon-card-errata-now-available-on-nexus-website "From Nexus Website A number of small errors appear in some unit cards of the first print run of Battles of Napoleon - The Eagle and the Lion, which become relevant when certain optional rules are used. An Event/Reaction card (#53) also included an error in the "reaction" part of its game text" The link on the Nexus games site, which also has a link to the .pdf for the revised cards, is http://www.nexusgames.com/read.asp?id=3714 (for some reason trying to paste that in to this message as a url loses the ?id=3714, which makes it pretty useless!), and FFG have already posted over in the BoardgameGeek thread how to get the replacement cards in the US.
  5. Ran across this at Boardgamegeek as well ; www.boardgamegeek.com/boardgameexpansion/74169/grand-melee "Grand Melée, the first expansion for Battles of Napoleon, contains additional game boards, in addition to more than 200 French and British figures that will allow players to reproduce and fight new and especially larger battles, as the boards are modular. Also Grand Melée will include an alternative set of bases with different colors to create a greater number of unit groups. The scenarios included are from the Peninsular campaign, the Waterloo campaign, and one from Egypt, with some interesting variations created by "zooming" in and out from the level used in the core set, and a Peninsular War scenario (Vimeiro/Ventosa) which can be played as two separate battles or one larger battle (even if historically the two battles were spaced a few hours apart, it's a reasonable "what-if" that they could influence each other more). Source: Nexus spring 2010 catalog, and thread/539499/arrived-at-last"
  6. Stalin said: Thanks to everyone who has had suggestions. While I appreciate them all, I am most eager to find solutions that don't require a high level of skill to use (i.e., glue is simple - drilling pins is way beyond my skill level). It's not as scary as you may think, honest. If you can't pin from the underside of the horse (I don't have a copy of the game yet, so didn't know the base of the figure was an issue), you just need a fairly steady hand, some cheap pins, and a pair of wire clippers. Push the pin into the saddle of the horse, until it's in deep enough that you think it feels solid, and then clip off the bit that sticks out above the saddle,and push the rider down hard onto that - must clippers leave a sharp enough 'point' on the piece you have cut that it goes into plastic soldier modely pretty easily, the only 'skill' is in estimating how long you need to leave the pin projecting above the saddle, and if in doubt it's worth picking up any of the 1/72d scale plastic cavalry sets around cheap and experiment for a few minutes until you have the hang of it.
  7. One suggestion (from a lot of time spent tabletop wargaming using 1/72nd scale plastics!) use a pin driven through the underside of the horse and up into the rider.
  8. Edit - Silly mistake by me, easier to get the rules for this one ( http://www.fantasyflightgames.com/ffg_content/battles-of-napoleon/minisite/battles-of-napoleon-rules.pdf ) than use the link I was going to mention, since it only gives them in a Flash 'readable on-screen only' version! Whilst both look more 'stylised' rather than 'tactical simulation', the GMT one looks to be muchmore abstracted, as with most of the C&C games, whereas this looks to add more touches to get a more distinctly Napoleonic feel for the battle. Sadly for my bank balance, I'll almost certainly end up getting both at some point when I can raise enough cash!
  9. I suspect The Professor's right, although I seem to recall it's more a 'mention' of the Tcho-Tcho than them 'starring'to any large extent. A few short story collections would fit your description - any clues about the setting, time period, or anything else you can remember about the story would be appreciated!
  10. Dark Young said: That's close but not quiet right. Even if the attacking player has no characters commited currently, lets say they (the attacker) commited one and then it was removed for some reason, the defending player can still move the military bike'd character there. Thanks for that - I had a feeling I hadn't quite got it right, but wasn't sure what I was missing!
  11. Nice work, needs a printable version and another edit purely for legibility, as well of course as some more clarifications - for example,the 'Military Bike' clarification is a bit murky, can someone please turn the following into English... "No, the defending player may not commit characters to stories where the attacking player has not committed characters to." I think it means to say "The defending player may not commit characters to stories where the attacking player has no commited characters", but I'm not quite certain!
  12. Dark Young said: I think it's actually only available with the "King of the Sea" expansion for the AGoT LCG. www.fantasyflightgames.com/edge_news.asp I think what Robertlain is referring to was the old Stone Domains that were once made by FFG and purchasable with "Sanity" points torn from the CCG packages and won at tournaments. Yep, that's what was in the back of my mind - and now I've seen the link you have for the AGoT card, I'm hassling my local game store to make sure they get me one, it's superb - and if FFG make a similar set for Cthulhu, I'd buy them in a second!
  13. chicklewis said: Where can one purchase the house Kraken resin thang ? I believe they were only available from FFG by using points obtained from purchases or won in official tournaments, although it's not impossible one or two might make their way to EBay.
  14. Very nice quality videos (although I'm not too sure about the 'Choo Choo', that's most certainly not how I'd have pronounced Tcho Tcho! Or is the implication that train spotters are actually cultists...). I'm not sure if the slowness of the video is a bandwidth issue at FFG, but it's due on YouTube soon so you may find it's a quicker download from there. I used Real Player to copy the various sections onto my laptop, I can't get the neat front page/presentation screen but at least I can the videos to show to folks when I'm running a 'learn how to play' session
  15. Not yet, but as mentioned in this thread http://new.fantasyflightgames.com/edge_foros_discusion.asp?efid=35&efcid=4&efidt=105724&efpag=1 something is coming for Call of Cthulhu LCG, "Hey everyone, Keith here from the FFG media department. We are in fact working on a real CoC LCG demo video at this very moment. (In the same style as the AGoT video we created back in Feb.) Unfortunately we don't have the budget for actors in black cowls and poorly lit studios like in the old video, so we'll have to rely on good ol' fashioned motion graphics for this new one. Still working on the script this week, so we'll likely start production 1st thing next Monday. Stay tuned! -K" But there's always the original video for the earlier CCG, as posted by a 'countmarius75', who I suspect of being around here somewhere with a cunningly disguised username...
  16. johnny shoes said: I agree that an adventure card for this game could prove tacked on and inorganic to game design. My example of silver keys, libraries, and gugs is exactly that. But there could be room for some type of structural homage to the mythos adventure card. Wielding multiple cards together in play is hard and should be rewarded. Also to be less tacked on, satisfying a gereral requirement is always better than needing a specific card. No reason why not a card where conditions must be met to play a character for example, or a diving suit to go underwater, space mead to play a space location, the white ship or black gallion to play a cheap powerful dreamlands event. And there are plenty of examples where success tokens come splashing down in arbitrary extra to structural ways - Dabbler, Worlds Torn Asunder, Historic Discovery, The Bloody Tongue. So maybe redo some of the 'conspiracy' cards, so that a set of requirements for materials in play was part of their victory conditions? Or even produce an alternative set of story cards to the core sets, with victory conditions driven by cards in play or characters present, that would replace the standard story cards in a "RPG Variant" of the core game?
  17. Gah... just too late to edit it, realised I'd kept calling it 'Horror From The Deep' when the pack is 'The Horror Beneath The Surface'..... the series of Asylum Packs is 'Summons Of The Deep', but my brain stopped working and created a weird hybrid
  18. Marius said: The best way to address the situation is take up contact with FFG via mail, and give them the info you have, so they can try and sort it for you. I didn't want to make the reply I gave too public, since it named shops and distributors and it could just be there's a glitch in communications, rather than anything more fundamental going wrong, but I'd suggest the form on this page if you can't track down an email contact - http://new.fantasyflightgames.com/edge_atencion.asp Or the slightly cheekier method of sending a 'Friends' request to one of the FFG folks, since when you ask to be a 'Friend' you get a text box to fill in explaining why you are asking, and I used that to explain the problems I'd seen in the UK. I'm not knocking Esdevium (the UK distributor) at all, they manage to get pretty much everything else from FFG out to all my local stores pretty smoothly, but from my experience Asylum Pack distribution has some sort of problem. Since I have time on my hands I spent a while checking on UK EBay stores - NOT games stores, only those that are primarily 'discount books' - and found quite a few selling multiple copies of the 'Spawn Of The Sleeper' and 'Horror From The Deep' asylum packs(although confusingly, many of those were listed as being 'Horror From The Deep' in the titles, but had the 'Spawn' pack as the illustration!). Intriguingly, a lot of the UK based games shops on EBay also report low or no stock of Asylum Packs - I find it odd that local and internet-based games stores tell me they can't get hold of the packs, but other internet based but not primarily 'games' stores, seem able to. Whether it's the local shops missing the product in the 'now shipping' list and not ordering (seems unlikely since my local game shop owners are all Call of Cthulhu fans!) leaving the 'unsold' stock to go elsewhere, or how the distribution priorities are set, or just simply the distributors not getting enough copies, I really don't know. Ideally though, I want to see them in game shops, physical and online, first and in enough quantity I can be sure of getting them, and be able to send other players and potential players in the fairly safe knowledge they too can find copies!
  19. PearlJamaholic said: anyone else getting logged out all the time? seems there are a few people that posted on the ffg support forum about it. was wondering if anyone here also had the problem. I have not been logged out of the site once I'm in, but I am finding that my shortcut to these forums (Using Firefox, not tried with IE) often takes me to the FFG main page instead. Does not happen consistently, but been seeing it pretty frequently in the last couple of days.
  20. johnny shoes said: I'd like to see something like an adventure card. eg. Have silver key and carters clock in play for one round , play any go to dreamlands library event, win one success token with a gug and win the game. I loved that game mechanism in Mythos, fitted perfectly with the setting, but I'm not sure it links in too well with the current game. Very nice idea but it feels to me like a 'tacked on' mechanic rather than a organic part of the game design.
  21. Never quite sure what counts as 'horror' rather than SF, fantasy, drama... but I'd put forward 'Threshold', excellent idea that deserved to be continued rather than killed off after the first series.
  22. One thing I really hope they address is distribution of the packs in the UK - it's hopelessly random at times. Near me, there are three good games shops, one of which is part of a bigger chain of four, they have no problem getting almost anything FFG produce - except Asylum Packs. Talking to the owner of the chain again yesterday, he's having constant issues getting information about them, as well as actually getting stock. He's been able to get the core set without too much grief, but not expansions. Interestingly, most of the UK websites for games list the Asylum Packs as out of stock. If some places can get stock and not others, then a distribution company needs a severe talking to - and if there just are not enough copies shipped in to the UK, then FFG need to look harder at their distribution models! I know there's always 'ordering over the internet', I often do just that, and for Asylum Packs have ended up more than once using EBay to get them from the US - but it's always good to be able to see the product on a shelf, or be able to tell players you meet at clubs or shows they can get hold of a copy somewhere, rather then a pretty vague 'you might find it on the internet'.
  23. johnny shoes said: And maybe that's a mi-go brain case under Julia's magnifying glass. We're due for a mi-go. And a playable yithian. Sorry, but having zoomed right in on the image, I'm pretty sure that's not a braincase. Exactly what it is remains a bit doubtful, but I'm sure this isn't a mi-go canister.
  24. Well, one thought since you're on a forum full of CoC LCG players - tell us where you are! Stick something in your sig file, you never know if you'll be spotted by someone else who visits here....
  25. TheProfessor said: Well, the boosters aren't really necessary, you want the Asylum packs of fixed cards. Organized Play is going to limit the build to Asylum packs to keep the ground level. Quite right if you are starting now, especially if you are interested in tournament play under the current rules, the new box set and the Asylum packs are the way to begin - but I'd assumed (maybe wrongly!), since the OP was asking about the FFG 'sale', they were looking at the older starter sets rather than the Asylum packs.
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