SJE said:
The narco gangers run interference for the Chirugeon- they deter newcomers, keep their ears open for suspicious strangers and learn to stay indoors during the night cycle, so no one interferes with or reports on the collectors.
SJE
That's the the way I played them, but when the Acolytes started taking out the Logician Agents, they came out of their building and offered to help 'retake' the district. Basically they assualted Moran and the remaining Agents held up at the Magistrate station while the acolytes took care of the Churgeon.
Of course, when the Arbitrators came down to clean things up, Moran and Luntz had fled.