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Schmiegel

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  1. Like
    Schmiegel reacted to DerDelphi in Red Scorpion   
    To be honest, I think the "no fan interaction" policy of FFG has started their downfall long ago. And the Asmodee thing just made things worse. In retrospect a lot of this was only a question of time. Once they were out of touch with their enthusiast community, the quality of the products fell, demand was misjudged, most bets were placed on third party licenses and the prices rose. You don't have to be a genius to figure out what will happen in the future, when they lose the Star Wars license.
  2. Like
    Schmiegel reacted to 1mikethebuilder1 in Eldritch vs Arkham 3rd Ed   
    Many thanks. I'm also inclined to agree that one can become more immersed in the story if played solo as you don't have all the distractions with a group. As far as winning goes, I like a game to be difficult but not frustratingly impossible. I figure if I can get one win out of four games, that's a pretty good difficulty level that keeps you coming back for more. I don't mind getting my butt kicked if it makes for a good story and adventure against the Ancient Ones. I'll be giving this game a serious look as well as the new expansion coming out soon. 
    Many thanks to all for the responses. 
  3. Like
    Schmiegel got a reaction from 1mikethebuilder1 in Eldritch vs Arkham 3rd Ed   
    I agree with all points that have been made, and would add that I've also been slaughtered by the Azathoth scenario playing with four investigators each time (about four times now). I've defeated the Feast for Umordhoth scenario twice, after last night's somewhat (relatively) easy victory, but never once have defeated any of the other scenarios. I've played around 12 games total now. It's most certain that the Will stat has been relatively marginalized, in stark contrast to Arkham Horror Second edition, Arkham Horror the Card Game, Eldtritch Horror and even Mansions of Madness, and this does seem very odd. Occasionally I've wished for higher Will on an investigator after getting slammed hard by a Headline, but that's  really about all. So you can get burned by neglecting it at the wrong time, but it's so random and you have so many other higher priorities.  Influence feels almost completely unnecessary, and I never focus that stat. 
    What I think AH 3rd edition most excels at is the compelling narrative aspect it creates. I always wished for more of that in AH 2nd edition and you could manipulate the encounter and mythos decks to sort of trend the game in that direction. (Don't get me wrong, I still was hopelessly in love with that game.) But AH 3rd edition totally succeeds at creating a cohesive narrative with the brilliant use of the codex and monsters that are specific to the scenario, while also maintaining replayability, at least for me. And while I do agree with each criticism that has been made of AH3 above, I still love it and happily play it nonetheless... It has shoved Eldritch Horror to the side for now. I do fully expect it to get even better with the addition of more encounter cards and, well, just more of everything, as additional expansions are added to the mix, as Soakman alluded to. 
    So Mikethebuilder, I think you would certainly like AH3 if you like Eldritch and also I find it to be an outstanding solo game!  It can be easier to just let your imagination run free and get immersed in the story when you're not squabbling with another human being over what is the best strategy to employ or whatnot. 
    Lastly, I think there is definitely something to be said for a game where winning doesn't come easily and you feel like it's a notable accomplishment when you do actually manage to win, and for me, this is certainly (obviously) such a game. 
  4. Like
    Schmiegel reacted to DerDelphi in Red Scorpion   
    If only FFG would value the insights gathered by the rules experts of the community, and offer them to proof-read their releases. It would greatly improve the quality of their releases.
  5. Like
    Schmiegel reacted to Sadgit in Red Scorpion   
    To my knowledge there is no single instance of a player being allowed to roll dice for another player. Unholy Bond is the only example. Unfortunately, some of the cards of Lost Legends do have typos and inconsistencies when it comes to wording especially compared to other official products. This indicates that Lost Legends might not have enjoyed as rigorous proof-reading as other expansions.

    Here are some examples:
    Lorekeeper - All-Knowing - "Apply +1 [Knowledge]" should be "Apply +1 to your [Knowledge]"
    Lorekeeper - All-Knowing - "If you pass, unexhaust each of those cards" should be "If you pass, refresh each of those cards"
    Lorekeeper - Ancient Remedy - "You gain + X health" should be "You gain +1 Health"
    Ravager - Momentum - "Melee" should be in italics
    Ravager - Charging Assault - "before the dice are rolled" should be "before dice are rolled"
    Elementalist - Sun and Sea - "exhuast" should be "exhaust"
    Elementalist - Nature's Embrace - comma missing after "When you use Tide"
    On many cards "one" should be replaced by "1" when it comes to quantifying various tokens.
    On many cards "discard a Condition" should be replaced with "discard a Condition card".
    More importantly, the wording of Unholy Bond enables combos with all abilities that allow you to reroll dice essentially allowing the Soul Reaver to reroll the monster's attack dice twice or even more (the Soul Reaver's Galvanize "reroll any one die", Window Tarha's Hero ability, the bard's Rehearsal, etc.). Reynhart the Avenger-Soul Reaper could even use his Heroic Feat (if he rolls an X) to recover his fatigue. Also on previous components a simple "reroll a die" never allows players to reroll dice of other players. That would essentially put all reroll abilities in Staff of Shadows territory. I assume that this is not intended. Staff of Shadows is the only card that forces other players to reroll dice and it specifically states "or force a reroll of any 1 die". 
    Therefore I suggest to use "Use when a monster performs an attack that targets you. Choose any or all attack or power die and force the monster to reroll those dice.
  6. Like
    Schmiegel got a reaction from Soakman in Eldritch vs Arkham 3rd Ed   
    I agree with all points that have been made, and would add that I've also been slaughtered by the Azathoth scenario playing with four investigators each time (about four times now). I've defeated the Feast for Umordhoth scenario twice, after last night's somewhat (relatively) easy victory, but never once have defeated any of the other scenarios. I've played around 12 games total now. It's most certain that the Will stat has been relatively marginalized, in stark contrast to Arkham Horror Second edition, Arkham Horror the Card Game, Eldtritch Horror and even Mansions of Madness, and this does seem very odd. Occasionally I've wished for higher Will on an investigator after getting slammed hard by a Headline, but that's  really about all. So you can get burned by neglecting it at the wrong time, but it's so random and you have so many other higher priorities.  Influence feels almost completely unnecessary, and I never focus that stat. 
    What I think AH 3rd edition most excels at is the compelling narrative aspect it creates. I always wished for more of that in AH 2nd edition and you could manipulate the encounter and mythos decks to sort of trend the game in that direction. (Don't get me wrong, I still was hopelessly in love with that game.) But AH 3rd edition totally succeeds at creating a cohesive narrative with the brilliant use of the codex and monsters that are specific to the scenario, while also maintaining replayability, at least for me. And while I do agree with each criticism that has been made of AH3 above, I still love it and happily play it nonetheless... It has shoved Eldritch Horror to the side for now. I do fully expect it to get even better with the addition of more encounter cards and, well, just more of everything, as additional expansions are added to the mix, as Soakman alluded to. 
    So Mikethebuilder, I think you would certainly like AH3 if you like Eldritch and also I find it to be an outstanding solo game!  It can be easier to just let your imagination run free and get immersed in the story when you're not squabbling with another human being over what is the best strategy to employ or whatnot. 
    Lastly, I think there is definitely something to be said for a game where winning doesn't come easily and you feel like it's a notable accomplishment when you do actually manage to win, and for me, this is certainly (obviously) such a game. 
  7. Like
    Schmiegel reacted to Julia in Eldritch vs Arkham 3rd Ed   
    Exactly. At the moment the only way to gain items in Arkham is by means of encounters, which means that you need to build proper encounter decks to allow players to rely on this as a resource. This was done to avoid the issue 2nd edition had, where players simply used the special ability of locations in lieu of having an encounter there, which alas lead to a much more pressing problem, i.e. that those decks of cards, when expanded, must either guarantee the same statistical distribution of cards (thus, not only the average, but also the other descriptors) or result in the possibility of clusters of cards not giving any item. This could have been solved in many ways; possibly having the acquire assets action from Eldritch and something special coming from the shops (for example, encounters allowing you to gain items during the encounter phase), or just going with "after resolving an encounter in a shop space, if still in that space, you may buy an item from the display" could have been better.
    As for the Will stat, it'd have been enough leaving a Horror check when the monster engages you (or you engage it). The design instead followed the lead of the LCG; too bad that in that game Will is actually used a lot by the Mystic class (the LCG makes a very great use of all stats)
  8. Like
    Schmiegel reacted to Julia in Eldritch vs Arkham 3rd Ed   
    It doesn't "feel": it is so. Influence and Will are somehow used in encounters, but truth is that you can fail encounters and still win the game whereas if you start losing research actions and combats you're soon overwhelmed / you cannot progress the story. I understand that the idea is to have asymmetry in the game by having a differential use of stats, but it's not actually a fully successfull attempt.
    A friend of mine (Bleached Lizard) had a few ideas on how to fix this; possibly you can reach out to him on BGG and exchange opinions on the matter
  9. Like
    Schmiegel reacted to Soakman in Eldritch vs Arkham 3rd Ed   
    I feel like I will enjoy 3rd edition much more when there are more scenarios and investigators to choose from. Right now, with the core scenarios and limited pools of encounter cards, I really do not feel like replaying most of them. It's strange really because I replay Arkham the Card Game regardless of the fact that there is a bit of a linear story.
    I think the real problem for me are some of the stats. It feels as if you only need Observation, Lore, and Combat. The other two do very little and so investigators who have high will or influence simply feel worse than other investigators. They are not better at different things... they are just worse at the things that matter.
    I want to see unique ways to use influence and willpower to some effect that is useful whether that is picking up clues, researching them, or removing monsters or doom.  Maybe there could be some kind of action that disrupts the power of a gate burst by playing with the mythos discard or something. I dunno. 
    I love the smaller microcosm present in AH over eldritch, but something just feels a bit bland to me in 3rd ed. Like I noted, it's probably just the variety of encounters or the fact that each investigator starts out with very viable options to finish the scenario. There's very little need to explore and look for new items etc so there is very little feeling of increasing your character's ability to deal with things. They're just kind of flat and your success mostly relies on token pull luck (and tracking what has been pulled already etc).
  10. Like
    Schmiegel reacted to Soakman in Dead of Night To expensive!!!   
    There would be no hobby games or any luxury items if this weren't the case. There would be no industry at all. The company has to make money or there is no possibility to be a company any longer or create new material.
    Of course they're making money. That's the point of a business. And if they squeeze too hard, it'll backfire. I don't think this is that though.
  11. Like
    Schmiegel reacted to Soakman in Dead of Night To expensive!!!   
    And putting value into perspective, doubling the deck sizes alone is going to give the game a lot more life for me, so I'm fine with it and will also likely buy it even though 3rd edition doesn't hit my table as often as the LCG. And, it's got 2 of my partner's favorite investigators (Diana AND Kate!). 
  12. Like
    Schmiegel reacted to Julia in Dead of Night To expensive!!!   
    Yeah, there's been a lot of talking about this mostly everywhere in the last few years. At some point, when MoM 2nd was released, a guy on BGG posted that 100 bucks for 4 evenings of fun were too much, and another one answered "when I go to the movies with the wife, we grab a bite to eat, two tickets for the show, and we pay a babysitter to stay home with the two kids, and we blow 120 in a single evening..."
    So, it's a question of perspective, and also as Soakman said, value and cost are a different thing. Starve three days and see a burger for sale at 40 dollars. You're gonna get it.
    Comparing LotR / SW and Mythos isn't fair. We need to compare the number of copies these game sell. Because if SW sells 10 times Arkham, then it means that the fixed costs (tied to development of the game and production of the physical copy) are divided over 10 times more copies in the SW case, and thus the cost of the license is absorbed to the point that the profit margin for the lines could be comparable. Do we have these data? No.
    Then, the only question we need to ask yourself is whether we're ok or not to pay 30 to cash 2 scenarios and double the cards in the game. The answer is entirely up to you / to your wallet / to your interest in the line (and there's no right or wrong answer).
    Is FFG playing cheap? Yes, they are dropping the number of cards / components in their games, they are dropping quality on the boxes, and they are slightly dropping quality on components (my 3rd edition copy already has some wear and tear whereas my 2nd edition copy survived a lot more), BUT they are mantaining the prices constant over time. Looks like a marketing choice they did. You can respect that or not (again, entirely your decision).
    I know I'm gonna get this one because for me it's a worthy investment, and I'm confident the two new scenarios will be a blast to play, but that's just me.
  13. Like
    Schmiegel reacted to Alicitorte in I designed the Elementalist and the Soul Reaper classes for Lost Legends AMA!   
    Hello everyone!
    A bit of background: I'm Nick, I'm 19 years old and a first year student at UC Santa Cruz. During the summer of 2018, I had the tremendous opportunity to intern at FFG, which had been a dream of mine for many years. In many ways, I grew up on FFG games, and I owe my passion for tabletop gaming to them. First with Rune Age, then with Descent 2nd Edition. I can say with confidence I have played that board game more than any other over the course of my life, and so after about 2 weeks at the internship I was entrusted with working on the Lost Legends expansion. It was and still is to this day the coolest thing I've done. My main coworker on this project was Jim, whom you can see in the live playthrough that was released on youtube. Working together, I couldn't have asked for a better colleague, he was the most understanding, supportive, and genuinely good person I've met. But being given that much trust also came with responsibilities. I was so scared, I wanted to make the best thing I could for the community, and for a game I deeply loved. It seemed monumental, even though as you all know, this expansion is "only" a set of classes.
    I worked the hardest I had ever worked on this project, and I can say I gave it my all, first with the Soul Reaper, who came together rather quickly, and then second with the Elementalist, which took us much longer to figure out. Now, to be clear, I did the initial design for those classes, and then worked on revisions, up to a point. After I left (about 2 months in), Jim kept working on the project and with the aid of playtesters, incorporated their feedback into the final versions. I also did initial designs for I believe 5 of the hybrid classes (which I'm not sure have all been revealed yet). It's been so exciting to see this project come to life, and now that it's close to release, I figured it was a good time to post about it. If you have any questions about anything, feel free to comment and I'll do my best to answer everything. Obviously there is a lot of information I cannot disclose, but I'll try to answer in the measure that I can.
    I can't wait for everyone to get their hands on this expansion, and see what the community thinks of our hard work!
    Edit: Spelling
  14. Like
    Schmiegel reacted to Majushi in Interview with Grace and Nathan - plans going forward   
    possible new heroes; Sooo many. Look at other threads discussing this...
    possible new classes; Cook, Scout, Wizard, Quartermaster, Scholar, Herbalist, Rider
    possible new starting weapons/items; Spear, Mace, Book, Hatchet, Scythe, Hand Axe, Shortsword, Bast ard Sword
    There are plenty of opportunities to add things to this game. It just has to sell well enough for them to see a market is there to develop into.
  15. Like
    Schmiegel reacted to Alonewolf87 in River-calling harp   
    If an attack applies Stun even elite enemies cannot counterattack against that specific attack (even though they can still counterattack later against other attacks)
  16. Like
    Schmiegel reacted to SpiderMana in River-calling harp   
    To clarify entirely (Alonewolf87 isn’t wrong but doesn’t spell it out quite as clearly): stun exhausts an enemy group. When an enemy group is exhausted, they are no longer provoked, and non-elite units can no longer counterattack. Elite units can counterattack while exhausted, but not against a stunning attack.
  17. Like
    Schmiegel reacted to Majushi in River-calling harp   
    yes, elites are tricky.
    If you stun an elite enemy they do not counterattack that time, and are exhausted.
    If you attack an exhausted elite enemy, they will counterattack unless you stun them again (or defeat them)
    The Staff is a great starting item for allowing interacts in the same space as enemies.
  18. Like
    Schmiegel got a reaction from Daverman in Fear card "Rage" and Guard   
    You were correct. I sent the question to FFG and got this reply (from Grace): "When face up, Rage makes it so the player cannot prevent damage. If another player has an ability or card effect that could prevent damage dealt to the Rage player, Rage does not effect them and the damage can be prevented that way. However, a player who has a face up Rage cannot use guard to prevent damage dealt to any other player either."
  19. Like
    Schmiegel got a reaction from GodURmyall in Fear card "Rage" and Guard   
    You were correct. I sent the question to FFG and got this reply (from Grace): "When face up, Rage makes it so the player cannot prevent damage. If another player has an ability or card effect that could prevent damage dealt to the Rage player, Rage does not effect them and the damage can be prevented that way. However, a player who has a face up Rage cannot use guard to prevent damage dealt to any other player either."
  20. Like
    Schmiegel reacted to varusSMK in Descent: Skirmish in the Dark - A Fan Variant   
    Thanks for all the feedback @any2cards!
    That is an oversight.  Phoenix Pendant should cost 1.  It is effectively an Orkell the Swift item, having no other meaningful purpose in this format (so far as I can see.  I will update this this weekend.)
    Correct.  There are no Act II items, monsters, or agents available.  That said, I can make them all available with the flip of a switch, but I am concerned about getting initial balances right first.  Ramping things up will necessitate re-balancing.
    Yes, it is part of the banned list.  If you search it using the card search tool, you will see it listed as banned with the rationale.
    All banned, as listed in the card search tool.
    That is a bug.  Should be cost 0.  My initial inspection is not revealing a cause.  I will patch it up in this weekend's update.
    Yes, there are more plot cards banned than any other.  Many plot cards simply do not translate well to a skirmish format, so I struck them out to avoid confusion.  However, you can search them up in the card search tool and peek at them.
    These questions are suggesting the need for a published banned list.  That will make it easier for people to take a quick look at what is banned.  I am adding this to my TODO list and will consider where to publish it.  Options are 1) the guidebook, 2) a separate document for download, 3) somewhere else?  I'm open to suggestions.
    P.S. Can't thank you enough for this!
    - varusSMK
  21. Like
    Schmiegel reacted to varusSMK in Descent: Skirmish in the Dark - A Fan Variant   
    @any2cards I did add file sizes alongside the downloads, so hopefully that helps to tip folks off to the file size.
    Also, you have once again discovered a missing assignment on my part.  I had meant to go back and update the banned timestamp, but ultimately overlooked it.  Consider it added to the next update.  It looks like that will be in two weeks when I provide a couple more missions.  I'm also working with a videographer friend to record some live play sessions.  We've been reviewing some of the better live play videos of Imperial Assault on Youtube.  We're pretty sure we can pull something off at decent quality.  Exciting stuff!  😎
  22. Like
    Schmiegel reacted to Majushi in Lead the Charge Timing   
    This is the correct way of using Lead the Charge
  23. Like
    Schmiegel reacted to Fasolto in Lead the Charge Timing   
    You can't click on the enemy portrait to bring up the attack screen while the counterattack prompt is up, which leads me to believe that you must take the counterattack before the second hero gets their opportunity to attack.
  24. Like
  25. Like
    Schmiegel reacted to MeeKey in Who said this game was easy...?! *warning* Spoilers and sorrow ahead.   
    Elite enemies DO become exhausted after they counterattack for the first time. However:
    28.2 Elite enemy groups can counterattack heroes even if the enemy group is exhausted.
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