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mjfilla

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  1. Like
    mjfilla reacted to Smuggler in Gambling Loot Box - FFG the new EA - Part 2   
    He is obviously an employee of FFGs marketing department, and this was his plan from the begining! ?
  2. Haha
    mjfilla got a reaction from Duciris in Gambling Loot Box - FFG the new EA - Part 2   
    I'm thinking of buying three extra copies of each unique game that FFG puts out just because of Lace Jetstreamer's ridiculous crusade.
  3. Like
    mjfilla got a reaction from TechnoGolem in New California Expansion   
    Yeah, that's what I was looking for, as I think the game is pointless as the victory conditions currently stand. I like so much else about the game, but they really need to fix that. I guess we'll have to wait for more information.
  4. Like
    mjfilla got a reaction from WillemTCG in Overall Variety in MoM   
    If you don't want to buy it, then don't, but to say FFG "flubbed" this game is ridiculous.
  5. Like
    mjfilla got a reaction from Juan4aigle in Overall Variety in MoM   
    If you don't want to buy it, then don't, but to say FFG "flubbed" this game is ridiculous.
  6. Like
    mjfilla reacted to totgeboren in Overall Variety in MoM   
    Agreed. It's a fun game that appeals to all kinds of people.
    Actually, that's one of my favorite things about it, that lots of 'non-gamer' people seem to really enjoy the atmosphere and gameplay.
     
    The replay value is pretty good, at least if you shell out money for all the expansions. I have owned the game for well over a year but haven't had time to play all the scenarios yet! Of the few I have played multiple times, one scenario was rather similar (though not exactly), but I still enjoyed it immensely.
  7. Like
    mjfilla got a reaction from LordPyrex in Overall Variety in MoM   
    If you don't want to buy it, then don't, but to say FFG "flubbed" this game is ridiculous.
  8. Thanks
    mjfilla got a reaction from mazz0 in Full cooperative version   
    Played my first game this past weekend, and while I liked almost everything about the game, like some others who have posted here I disliked the victory conditions around the agenda cards. The best part of the game to me is the detailed quest chains and encounters, and one of my issues with the victory conditions is that all these interesting quest chains just get interrupted and the game ends without their resolution. I would love to see a version of this game which is fully cooperative and where victory comes from some other process than drawing the right agenda cards.

    I won our game because I happened to draw three cards which gave me additional points based on one faction being ahead of the other on the track - all three cards were for the same faction, which happened (through no action of my own) to be two points ahead of the other faction. When I drew the third card - boom, 9 points and victory, but it was very unsatisfying.
  9. Like
    mjfilla got a reaction from cheapmate in Hey FFG! If you don't make an Arkham Country Expansion, We Are Going to Lose Our ****   
    Unless that was the royal "we", speak for yourself. I myself will not be losing my anything if they do not do this.
  10. Like
    mjfilla reacted to KAGE13 in Full cooperative version   
    I was just going to post something similar.  The end game is very odd. 

    The game is too short, and/or the faction track is too short, and/or there are too many faction cards in the agenda deck. 
    The game is super amazing, until the end when you go "oh? thats it?"
    I read some review where they said this game already needs an expansion to "fix" it.  I'm a huge FFG fan boy, and I normally disagree with people that say games need a house rule or fix.  This game isn't necessarily broken but the end game is just weird.
    I do like the faction interaction, but its too prevalent.  Once the faction snowball starts rolling you have to drop everything and either jump on or try to play for the other faction so that everyone can lose. 
     
     
     
  11. Like
    mjfilla reacted to Samea in How to swing a sword   
    I do not understand what would be so great about a primitive combat system for this game. This is a story game, it's about stuff happening based on decisions you make, choices and roads not taken and the many different ways the narrative can go.
    Most combat mechanics are quite boring from a narrative perspective: They are essentially a convoluted way to randomly determine a binary win/lose outcome.
    I get that combat can be an exciting mini-game. But if the whole game is about alternatives and picking new directions for the story, all combat really does here is slowing the game down and taking agency from you by randomly determining an option you otherwise had to pick yourself.
  12. Like
    mjfilla got a reaction from ppsantos in Hey FFG! If you don't make an Arkham Country Expansion, We Are Going to Lose Our ****   
    Unless that was the royal "we", speak for yourself. I myself will not be losing my anything if they do not do this.
  13. Like
    mjfilla reacted to Eldan985 in Hey FFG! If you don't make an Arkham Country Expansion, We Are Going to Lose Our ****   
    I mean, I'd buy it, I'll buy anything EH, but I'd find it pretty boring. I don't think there's much new to be done with the area, it's been thoroughly covered. And it's not an especially important area of the world either.
    I mean, a lot of the stories are set there, but most of those that are could be set almost anywhere and are only there because Lovecraft knew it. The area has a distinct lack of ancient ruins etc, all the big mythos stuff is elsewhere. There's small towns with cults across the globe, New England isn't especially special in that regard.
  14. Like
    mjfilla got a reaction from Megatronrex in What! Minis not prepainted!   
    Whereas I personally am not willing to pay any additional money for pre-painted minis. If they want to throw them in at the same price, I'll take 'em. Otherwise, it's not worth it to me - I don't see the value.
  15. Like
    mjfilla got a reaction from Sciencius in What! Minis not prepainted!   
    Whereas I personally am not willing to pay any additional money for pre-painted minis. If they want to throw them in at the same price, I'll take 'em. Otherwise, it's not worth it to me - I don't see the value.
  16. Like
    mjfilla reacted to mwmcintyre in What's Next?   
    Then I would suggest sticking to reading his books instead of trying to play a game that triggers you by daring to have something other than white male characters. Life would be so boring if adaptations of works were not allowed to expand on, or even improve upon existing material. They've taken the original source and made it their own instead of slavishly recreating the original, which is exactly how it should be.
  17. Like
    mjfilla got a reaction from palefire in Question About Expansions   
    No problems - you can add expansions in any combination you want, large or small.
  18. Like
    mjfilla reacted to animattor78 in Seeds of Corruption. Reading, reading and more more more reading.   
    Personally I love it. 
  19. Like
    mjfilla reacted to Grimwalker in Dunwich Legacy - horrible box!   
    I will just point out that the second two bolded quotes are contradicted by the first. The cards inside are the game, they're what matter. The packaging means less than nothing, and if they have to cut materials costs to keep the price down that is JUST DANDY.
     
    Sucks to be you. In the US, prices haven't increased in ten years, as I pointed out above. Monthly packs are still $15, Deluxes are $30, Core Sets are $40. To stick to those price points, they've had to cut packaging costs. Don't care, the cards are what matter.
     
    This is where you tipped your hand and let us know exactly how much weight to give your concerns.

    You're a player who lives somewhere in the world (most likely Europe since that's Esdevium's market) where your access to product is online ordering through a third-party seller. This is why your costs are going up and you are having distribution issues. 
    It's true that Asmodee/FFG in the past year or so have refocused their efforts on brick-&-mortar stores and deprioritized online sales. The reason is because they have done market analysis and have determined that the best way to build a player base for their games is to get people into stores and interacting with other players. To that end, they have reduced their support to a smaller number of online vendors who move enough product to be profitable.
    Sorry, Eldainorn: you're simply not their target audience, living wherever it is you live and buying however it is you buy, and so all this bellyaching from you about how bad you're getting screwed is simply just "it sucks to be you." I believe you, but you're also not very representative of the player base. Sorry, but you can't please all of the people all of the time and you can't optimize your sales model in a competitive marketplace to give statistical outliers like yourself everything they want. If it's not profitable to ship tiny orders to mom & pop online retailers, they shouldn't do it. You either need to move to a different city with an actual game shop or start ordering from websites that don't have to charge you extra because they are a burden on the distributor.
  20. Like
    mjfilla got a reaction from cyberthorn in Undo   
    How is cheating even an issue? It's a cooperative game. Cheating is pretty much impossible (or at least irrelevant).
  21. Like
    mjfilla got a reaction from LordPyrex in Undo   
    How is cheating even an issue? It's a cooperative game. Cheating is pretty much impossible (or at least irrelevant).
  22. Like
    mjfilla reacted to tsuma534 in Gamemat?!?   
    I understand mats that help you get organized. But this is just a wallpaper.
  23. Like
    mjfilla got a reaction from Lipm in Updating scenarios   
    I would hate to see them spend time and energy on updates to existing scenarios - make new stuff, don't keep revisiting the old.
  24. Like
    mjfilla got a reaction from LordPyrex in Updating scenarios   
    I would hate to see them spend time and energy on updates to existing scenarios - make new stuff, don't keep revisiting the old.
  25. Like
    mjfilla reacted to err404 in Beyond the Threshold box content   
    IA also appeals to a MUCH larger audience, so its development cost benefit greatly from an economy of scale. Especially for the app component which have no production costs.
    In the end only you can judge the value you get from a purchase. You should be aware of what is in the box and what the app offers and how this enhances the game in general. If that isn't compelling for you at the selling price, pass it up. 
    For me MoM2 is much more appealing than IA, so the cost feels fine to me. Also for the record, I expect MoM to be more expensive because it is niche. 
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