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bogi_khaosa

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  1. Like
    bogi_khaosa got a reaction from vissur1 in Carcharodons Assault Marine with a lack if chapter specific kit   
    A gun that shoots sharks. A fully automatic shark launcher.
  2. Like
    bogi_khaosa got a reaction from Decessor in When to apply Storm of Iron   
    Decessor said:
     
    I see!  It looks I was thinking about another 40krpg ruleset. Though the Gunslinger talent won't count (specifically says pistols).
    Personally, I'm not keen on space marines dual wielding boltguns, if only it would seem a no brainer for "normal" marines in the background if it were that easy.
     
     
    Per the guidelines, you're limited to one Basic or Heavy weapon and 1-2 secondary weapons (pistol or melee weapons), although I make the latter 3 so you can have chainsword + bolt pistol + combat knife (the AM loadout).
    If you enforce those guidelines (making them into rules), your life wil be much easier.
  3. Like
    bogi_khaosa got a reaction from Talon of Anathrax in Pitting Players Against High Damaging Monsters   
    This isn't DnD. You're not supposed to be able to beat a Bloodthirster in single combat. That's why you acquire an army.
  4. Like
    bogi_khaosa got a reaction from Decessor in A query about the DH2 system   
    Call of Cthulhu's pages of rules on combat (what, 5 or 6?) are also longer than its pages of rules on investigation (there are none).
     
    Investigation is the fun part of the game. Speeding it up by summing everything into dice rolls would be dull. Might as well just roll a die: "did I survive the adventure? Hmm I roll  33, yay! Now let's watch TV."
  5. Like
    bogi_khaosa got a reaction from Robin Graves in A query about the DH2 system   
    Call of Cthulhu's pages of rules on combat (what, 5 or 6?) are also longer than its pages of rules on investigation (there are none).
     
    Investigation is the fun part of the game. Speeding it up by summing everything into dice rolls would be dull. Might as well just roll a die: "did I survive the adventure? Hmm I roll  33, yay! Now let's watch TV."
  6. Like
    bogi_khaosa got a reaction from Cogniczar in A query about the DH2 system   
    Call of Cthulhu's pages of rules on combat (what, 5 or 6?) are also longer than its pages of rules on investigation (there are none).
     
    Investigation is the fun part of the game. Speeding it up by summing everything into dice rolls would be dull. Might as well just roll a die: "did I survive the adventure? Hmm I roll  33, yay! Now let's watch TV."
  7. Like
    bogi_khaosa got a reaction from DeathByGrotz in Advice for getting the "perfect" character?   
    And hours in HERO System
  8. Like
    bogi_khaosa got a reaction from Vorzakk in A query about the DH2 system   
    Call of Cthulhu's pages of rules on combat (what, 5 or 6?) are also longer than its pages of rules on investigation (there are none).
     
    Investigation is the fun part of the game. Speeding it up by summing everything into dice rolls would be dull. Might as well just roll a die: "did I survive the adventure? Hmm I roll  33, yay! Now let's watch TV."
  9. Like
    bogi_khaosa got a reaction from Vorzakk in Advice for getting the "perfect" character?   
    And hours in HERO System
  10. Like
    bogi_khaosa got a reaction from zomahand in The role of the Tactical Marine?   
    A heavy bolter that will have limited ammo, since I'm not seeing a jump pack and an ammo backpack at the same time.
  11. Like
    bogi_khaosa got a reaction from Terraneaux in Suppressing Fire, Suppressing Gameplay   
    Welcome to real combat.
     
    Pinning is not a way to kill the enemy but to protect yourself. So if the enemy is pinning over and over, he's not killing you. Since you're behind cover all the time. So why is he bothering? He should be trying to _flush you out of cover_, not _force you into it._
     
    "as this takes quite a bit of ammo"
     
    Actualy by RAW you can Pin people with 2 laspistol shots a round.
  12. Like
    bogi_khaosa got a reaction from pearldrum1 in Assault flamer   
    I allow the Armsman talent to allow a character to carry more than the basic weapon + 2 sidearms limits (since it's not actuaally him carrying it).
  13. Like
    bogi_khaosa got a reaction from pearldrum1 in Death?   
    If you don't cheat (OK, fudge) and barring incredibly unlikely dice rolls, PCs in Only War will die a lot.
     
    What I do is give the new PC half of the difference between what the other characters are at and starting XP, plus starting XP.
     
    So, say other characters have about 2000 XP (beyond starting XP), New character makes a Gunner. He gets 2000 XP/2 = 1000 + 600 = 1600 XP to start with.
  14. Like
    bogi_khaosa got a reaction from Fgdsfg in Bolt Weapon Mastery/Expertise?   
    Heavy bolters were, but I think the talents apply mainly to small arms (?).
     
    Boltguns are not a Guard weapon (or weren't until earlier this year!). You can also get bows and arrows as standard kit, but there aren't any talents for that either.
  15. Like
    bogi_khaosa got a reaction from Felenis in Assassins, Sisters of Battle, and Deathwatch Space Marines   
    I know what FFG's fluff says, but it doesn't make sense. Marine and regular bolters are clearly not firing the same shells, because the Marine bolter is clearly larger with a clearly larger muzzle, which is what you would expect when you take a gun and scale it up.
     
    If you take a knife and triple its size, it's not a knife anymore.
     
    EDIT: normal humans _cannot_ get to a point at which autoguns etc. lose their scare without power armor. Max autogun damage is 13, maximum human toughness bonus in the BC/OW rules set (not counting things like Marks, bionics, and so forth) is 6. 13 - 6 = 7.
     
    This has indeed been gone over in various threads, and it has been repeatedly demonstrated to you that you are wrong, yet you continue. Now you can go on declaring that the sky is green for as long as you want, or stop saying that humans can get to the point where autoguns cease being a threat.
  16. Like
    bogi_khaosa got a reaction from AlphariusOmegon7 in Alternate Starting Equipment   
    A good-craftsmanship bolter is better than a best-craftsmanship lasgun -- until it runs out of ammunition, at which point it is worse than a poor-quality bow and arrow.
     
    This stuff is not only balanced (to the extent that it is balanced) based on killing-power concerns.
     
    To address the original question, I would just eyeball the stuff. If a character wants to play a primitive savage with a bow and sword, of course I'll let him do it.
  17. Like
    bogi_khaosa reacted to evilof in Play Haarlocks Legacy in 2 - 1 - 3 order?   
    bogi: You have several valid points. I do however have some thoughts as to wheter it is a good place to start when the players are all new to DH.
    One the one hand there are all your valid points. On the otherhand they will not feel the lack of arms and armour to the same extent.
    I am aware of the slim chance of a Haarlock being in the party randomly. My take is that the inquisitor is one step ahead and knows that one PCs parents is not his biological partens.
    I also, through one players own choices, have a connection to the Beast House (the backgroundpackage from the Inq handbook), and I will set up a well thought of trap for the party were they can only surrender (or get a room full of knockout gas). Worst comes to worst I will just tell the story in "cut scene" format where they can't interact. Not ideal, but I think my players will enjoy it as long as it sounds cool/scary enough.

    As for battle... we shall see how the players fare. Since it's the first time we play we don't realy have a grasp for the powerlevels of PCs. mobs and gear. Haha, but I DO hope they invest in better dice. Fails and critical fails is realy common.
    "No sweat you guys. I'll take the shot. I got... 75% chans to hit" *miss* *miss* *miss*

    Greg: Sweet. I will check it out tomorrow when I'm less tired. I can say that WILL be borrowing your guy Massive tough.
  18. Like
    bogi_khaosa got a reaction from cpteveros in Imperial Knight Titan   
    I meant in TT. Boltguns have a 50% to put a wound on a Nob, and Nobs have 2 wounds. So a minimum of 2 hits, average of 4 hits.
     
    In OW, to kill a naked Nob from EotE with a boltgun, all shots hitting the head, it takes a mimimum of (does quick math)
     
    First hit: 15 - TB 9 = 6, wounds go to 19
    Second hit 15 TB 9 = 6, wounds go to 13
    Third hit .... wounds go to 7
    Fourth hit,,,, wounds go to 1
    Fifth hit ... wounds would go to -5, but True Grit drops this to -1
    Each subsequent hit that does max damage will increase the critical effect by 1 (because 15 - TB9 = 6, then True Grit reduces this to 1)
     
    I don't have the book with me, but I think death sets in at -6 with X damage to the head.
     
    So it takes a minimum of 10 boltgun shots to the head to kill a naked nob, assuming that all do max damage (very very unlikely; it's probably more like 15) and assuming that Blood Loss doesn't kick in somewhere. And assuming no talents like Mighty Shot. He's very likely to be unconscious by that point though from accruing Fatigue.
     
    Orks are very hard to kill in WH40KRPG. They are not intended to be used as mooks that fall over left and right. They're intended to charge through volleys of gunfire, survive it, and procede to kill whoever was shooting at them with an axe, and they have the statistics and talents to allow them to do this.
  19. Like
    bogi_khaosa got a reaction from Darth Smeg in Alcohol effects?   
    Well, you remember it that way in any case.
  20. Like
    bogi_khaosa got a reaction from Tenebrae in Alternate Starting Equipment   
    A good-craftsmanship bolter is better than a best-craftsmanship lasgun -- until it runs out of ammunition, at which point it is worse than a poor-quality bow and arrow.
     
    This stuff is not only balanced (to the extent that it is balanced) based on killing-power concerns.
     
    To address the original question, I would just eyeball the stuff. If a character wants to play a primitive savage with a bow and sword, of course I'll let him do it.
  21. Like
    bogi_khaosa reacted to Jargal in Player Replacement : Only war: bronze throne   
    Ahem... Argon has a narcotic effect at this pressure...
  22. Like
    bogi_khaosa got a reaction from ColArana in Hit location effects   
    I think game players hugely exaggerate the lethality of hits to the head ("oh no! my ear was clipped!") and hugely underestimate the lethality of hits to the limbs ("hello severed femoral artery!"), but that's another story.
  23. Like
    bogi_khaosa got a reaction from ColArana in Hit location effects   
    The main purpose of called shots is avoiding cover.
     
    And criticals on some locations are more lethal that others.
  24. Like
    bogi_khaosa got a reaction from Trailblazer in Imperial Knight Titan   
    I meant in TT. Boltguns have a 50% to put a wound on a Nob, and Nobs have 2 wounds. So a minimum of 2 hits, average of 4 hits.
     
    In OW, to kill a naked Nob from EotE with a boltgun, all shots hitting the head, it takes a mimimum of (does quick math)
     
    First hit: 15 - TB 9 = 6, wounds go to 19
    Second hit 15 TB 9 = 6, wounds go to 13
    Third hit .... wounds go to 7
    Fourth hit,,,, wounds go to 1
    Fifth hit ... wounds would go to -5, but True Grit drops this to -1
    Each subsequent hit that does max damage will increase the critical effect by 1 (because 15 - TB9 = 6, then True Grit reduces this to 1)
     
    I don't have the book with me, but I think death sets in at -6 with X damage to the head.
     
    So it takes a minimum of 10 boltgun shots to the head to kill a naked nob, assuming that all do max damage (very very unlikely; it's probably more like 15) and assuming that Blood Loss doesn't kick in somewhere. And assuming no talents like Mighty Shot. He's very likely to be unconscious by that point though from accruing Fatigue.
     
    Orks are very hard to kill in WH40KRPG. They are not intended to be used as mooks that fall over left and right. They're intended to charge through volleys of gunfire, survive it, and procede to kill whoever was shooting at them with an axe, and they have the statistics and talents to allow them to do this.
  25. Like
    bogi_khaosa got a reaction from Tenebrae in Guy in Sentinel + Comrade   
    I think I'll have the comrade hanging out with the rest of the squad while the character is in the Sentinel and then buddying up with him when not.
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