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modise

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  1. sorry about that. Try this. http://modise95.blogspot.com/2016/12/star-wars-armada-squadron-threat.html
  2. Here is a link I did for analyzing squadrons back in December 2016. It does include Tie Defenders but does not squadrons from RitR. https://modise95.blogspot.com/b/post-preview?token=APq4FmAtVYWHTQg1lo_U1zCFfDZGeoulTMnF0ZkUqc9br6dQoBZ7iE-Mpim45VDpzE2WKSv7EuE7VI5BBBV6uDrmbYh9j6a-JtBbt4Nhg2rUghjtWXHMDcUQ0eFKSa9DDOjK5eGPMJtt&postId=4709589942892705520&type=POST Some of the calculations are off a little bit since it does start getting complicated when you start calculating swarm, counter, Howlrunner, Vader, and other squadron abilities.
  3. modise

    Mortar line of sight

    Check the rules reference guide for more rules for fire support (page 39 of the current Rules reference). The following says that the mini needs line of sight. "During the “Form Attack Pool” step of a friendly unit’s ranged attack, each mini in a unit with the fire support keyword may contribute an eligible weapon to the attack pool if that mini has line of sight to any mini in the defending unit."
  4. Pasting some rules then go over how I think it would work for this instance. 1.) A standby token may be spent before any effects that trigger after an attack, attack action, move, or move action. - Page 65 2.) that unit may spend that standby token to perform a free attack action or a free move action. - Page 65 3.) When two miniatures from opposing players’ units are in base contact, those units are in a melee. 4.) While a trooper unit is in a melee with another trooper unit, those units are engaged. 5.) A unit that is engaged cannot perform moves, cannot be displaced, cannot perform ranged attacks, and cannot be targeted by ranged attacks, except from area weapons. 6.) To exit an engagement, a unit must withdraw by using its entire activation to perform a speed-1 move. So, the only item I have in question is the combination of number 2 and 6. Combining rules 3, 4, and 5, by being in base contact the troopers would be in melee and cannot be a target of a ranged attack so the E-web could not attack the tauntauns. The troopers could use the standby to get a free attack action which would have to be a melee attack. The other interesting item, would be that the troopers could use a standby to do a free move action but requires the unit to use an entire activation, so I am not sure that you can use a standby to withdraw. Let us say that they can do the free move action to withdraw. This would allow them to disengage, then the E-Web could attack the tauntauns since they are no longer engaged with the troopers. I am not sure if I answered your question properly but as the rules read, as long as the tauntauns are in base contact with the troopers, the e-webs could not attack the tauntauns. Chances are someone will argue that they are taking the tauntauns while they are moving "thematically that would make sense" but the rule does state after. Since after the move they are in base contact making them engaged, they cannot be a target of a ranged attack.
  5. All 3 units would be able to attack the unit that moved into range as long as that unit meets the criteria of line of sight and range. even if they have relentless: "A standby token may be spent before any effects that trigger after an attack, attack action, move, or move action."
  6. Here is my latest Tarkin build, it still has some areas for tweeking but it is a fun list. Just be prepared to spend a couple minutes at the beginning of the ship phase. Tarkin Trap 3 Faction: Galactic Empire Points: 400/400 Commander: Grand Moff Tarkin Assault Objective: Advanced Gunnery Defense Objective: Fleet Ambush Navigation Objective: Minefields Imperial Star Destroyer Cymoon 1 Refit (112 points) - Sovereign ( 4 points) - Minister Tua ( 2 points) - Darth Vader ( 3 points) - Early Warning System ( 7 points) - Spinal Armament ( 9 points) - Intensify Firepower! ( 6 points) = 143 total ship cost Raider I-Class Corvette (44 points) - Impetuous ( 4 points) - Agent Kallus ( 3 points) - Ordnance Experts ( 4 points) = 55 total ship cost [ flagship ] Imperial Star Destroyer Kuat Refit (112 points) - Grand Moff Tarkin ( 38 points) - Chimaera ( 4 points) - Strategic Adviser ( 4 points) - Ordnance Experts ( 4 points) - Early Warning System ( 7 points) - Ordnance Pods ( 3 points) - Entrapment Formation! ( 5 points) = 177 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost
  7. I have used similar builds. So, a thing to think about is going against an aces list. I found out the fun way that defenders die fast to an aces list.
  8. Austi-Con is a small Game tournament located in Austin, MN. I plan on running a small Armada tournament. The tournament is going to have a fleet size of 600 points using the Sector Fleet Rules, hoping SSD is out by then. The tournament will be on May 4th, 2019. Here is a link to the convention: https://tabletop.events/conventions/austi-con-2019/schedule/17 Thanks All.
  9. I ran the following list about two years ago. The idea was to maximize objective tokens. It was an interesting list but not the most fun. My opponent started at speed 0 and so we would not get into combat until about round 3. If people were unaware of certain cards, they got upset, so I stopped playing it. I like rolling dice. Triple Interdictors Faction: Galactic Empire Points: 393/400 Commander: Admiral Konstantine Assault Objective: Station Assault Defense Objective: Fire Lanes Navigation Objective: Salvage Run Interdictor-class Suppression Refit (90 points) - Interdictor ( 3 points) - Commandant Aresko ( 7 points) - Engineering Team ( 5 points) - Disposable Capacitors ( 3 points) - Targeting Scrambler ( 5 points) - G7-X Grav Well Projector ( 2 points) = 115 total ship cost [ flagship ] Interdictor-class Suppression Refit (90 points) - Admiral Konstantine ( 23 points) - Wulff Yularen ( 7 points) - Projection Experts ( 6 points) - Disposable Capacitors ( 3 points) - G7-X Grav Well Projector ( 2 points) - Grav Shift Reroute ( 2 points) = 133 total ship cost Interdictor-class Suppression Refit (90 points) - Minister Tua ( 2 points) - Fighter Coordination Team ( 3 points) - Disposable Capacitors ( 3 points) - Electronic Countermeasures ( 7 points) - G-8 Experimental Projector ( 8 points) - G7-X Grav Well Projector ( 2 points) = 115 total ship cost 2 Lambda-class Shuttles ( 30 points) = 30 total squadron cost
  10. modise

    Regionals?

    If you go to the Adepticon site in their events section you will find that they will be hosting a Star Wars: Legion High Command Invitational, with very little information. it does say you need to qualify to attend.
  11. https://www.fantasyflightgames.com/en/news/2018/4/30/lead-your-troops-to-victory/ This was posted back in April, guess we need to wait to hear about the rally point events.
  12. Day: Saturday | Start Time: 10:00 AM | End Time: 10:00 PM | Category: Star Wars: Legion | Event Type: Tournament | Age Requirements: Everyone (6+) | Experience Required: Some | Total Capacity: 32 | Remaining Capacity: 32 | Cost: 0 Hide Description Congrats! You’ve taken your first step into a larger world. You’ve made it to the High Command Invitational. This is where things start to get really challenging. In this invitational event, you’ll be competing for a spot in the Star Wars: Legion World Championships later in the year! This highly exclusive event and ultimate test of Legion skill features the final top eight players from the High Command Invitational. Each of the top eight players will win airfare and lodging to attend and compete for the title of World Champion. They will also have the coveted opportunity to tour the Fantasy Flight Games studio and visit with the developers before returning to the galactic battlefields, where their desperate fights will be holo-cast (or at least streamed) live to the world. This event will utilize the Star Wars Legion Rules found on the Fantasy Flight Games Star Wars Legion Support page. Full rules packet will be available by January 1st, 2019 but the following rules will be in effect: Limited to 32 players with slots earned by score placement in Maximum Qualifier events. Armies will consist of 800 points or less. All players will play four 120 minute Swiss-paired rounds, with a final cut to the top two. Top eight will qualify for the Star Wars: Legion World Championships later in the year! All players are expected to abide by the AdeptiCon Conduct Policy. The models used in your army must comply with the AdeptiCon Model Policy (all models MUST be WYSIWYG and standard 3- colors paint rule).
  13. Clarification, if you start a game with a commander and boba fett. The commander dies, and then you make boba your new commander. Boba would then be able to use the generic command cards to give out commands. Boba is the only one who would benefit from boba command cards, since they all say boba. It would have to be an unique situation for this to happen.
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