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crimson6

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  1. I would argue that you do not in fact gain clues when starting the game, your characters simply starts with them. In contrast, you do draw common/unique items at the start and therefore effects which influence or are triggered by drawing items do affect the startup as well.
  2. Definitely start with the base game alone. Injuries and Madness would be great, but if you don't have that expansion, just the base game will do fine.
  3. I've always interpreted "draw randomly" to mean "draw the top card of the deck, don't pick and choose (as the boarding house would allow)"
  4. Same thing, really. You need to be there during the Upkeep Phase - something you can usually only do after coming back out of the gate.
  5. These check types aren't murky at all, they're actually crystal clear once you get the hang of it. Combat checks are a subtype of fight checks. So all combat checks are also fight checks, but not all fight checks are combat checks. All "blue cars" are also "cars", but not everything that is "blue" is also a "car". From this it's clear that everything that gives you a bonus to fight also improves your combat rating. But you cannot use combat boni to improve your fight checks. The same goes for will (subtype horror) and sneak (subtype evade).
  6. I hope there'll be a third one, we're definitely going to play it if there is one.
  7. The main advantage is not running the risk of opening a gate on that unstable location in the encounter phase. Apart from that, it's more of a "pressed into service" kind of thing, not a "tempted with huge profits"
  8. So it's technically possible to get out of the jail cell by moving from the cell when you aren't delayed, but this doesn't actually happen unless you have a card that allows you to skip an encounter?
  9. I can see where you're going, but despite some appearances to the contrary, AH is still a board game - and not role-playing or storytelling. A lot of the rules in the game don't work when viewed realistically, but they have to be the way they are to make the game work. So from a games and rules perspective - no, you can't take anyone along for the ride in a patrol wagon. That said, there's not much harm in house-ruling that you can share the patrol wagon with other investigators in the same location. So if you want to play that way, feel free!
  10. The way it's worded it's pretty clear to me that it's meant to be a one time effect. Otherwise it'd have to say something like: "Wilson loses all his clue tokens and cannot gain any new ones"
  11. Short answer: no to all. Slightly longer answer: Only abilities that specifically allow you to use them on other investigators (see Mandy) can be used on others.
  12. I'd suggest getting Dunwich for the Madness and Injury cards, they make the game a bit easier and definitely a whole lot more fun. You've got somewhat more powerful investigators than in the base game in there as well, so if you just use these parts for starters and leave out the new board, mythos and location cards it should be quite a bit easier. The other two big expansions also feature new, more powerful investigators, but you should definitely start with Dunwich, for the Madness/Injury cards alone. The small expansions don't really have a lot of stuff that makes things easier. Some feature quite powerful weapons and other useful items, but they also dilute your item decks, so that's not much help overall.
  13. Yes, if you want to stick to official rules, heralds and the difficulty levels from BGotW are definitely the way to go with more than four players. We haven't run into this problem, because we usually play with 4-5 people, but it's what I'd do as well. I can't stand games with more than 1-2 expansions, it's just far too tedious and draining to think of everything.
  14. Indeed, both cases exist and you have to take care with the wording. If the "difficulty" is increased, you need an additional success (as with Yog-Sothoth and gates). If the "check modifier" is increased, you get one less die than normal.
  15. I think the league has probably taken a back seat due to the Innsmouth release. I'm sure it'll be back on track shortly.
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