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kris40k

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  1. Like
    kris40k reacted to eMeM in SWX58 - could this be the Partisan T-65, along with the fabled fix?   
    Yes, no matter what they do, if the purpose of their existence is fighting the Empire as an armed and organized group with intention to overthow it, they are rebels.
    It puts them in contrast with S&V as the members of that fraction, if they occasionally fight the Empire, do it for survival or profit, not to change the government
     
    At no point I said they are excusable.
     
    I wouldn't be sure about Yoda, the concept of abandoning morals for the greater good wasn't alien to him when he tried to use Luke to assasinate his own father.
  2. Like
    kris40k reacted to VanderLegion in Scum is the new "Palp Aces"   
    If scum lists start to counter dengaroocand uboats, that means lessnof those incthe meta, so ofher lists might be able to atart coming back. Just cause a counter is the same faction doesnt mean thats ALL you can play.
  3. Like
    kris40k got a reaction from mazz0 in Revitalize the Imperial Firespray?   
    I do agree that it is easy to throw too many things on her. The Firespray is somewhat over-priced already and it has a lot of upgrade options, so it is easy to go overboard.  The Mangler Cannon is a quick way of pushing up her price, but it and Calculation pretty much guarentee (well, with a Focus, but that's not too hard to come by), that unless you totally blank your roll, you are either A) Stressing your target (yea!) or B) Critting your target (YEA!!!)
     
    I mean, its kind of a half-full, half-empty way of looking at it, but I see it as punishing your opponent for avoiding your crit; you still deblilitate your target; its a positive, not a negative. The goal is not to stress the target, the goal is to crit the target and kill it. But, if that fails, stress it so you can kill it next turn.
     
    If you look at one of the "problems" of the current meta, its Soontir Fel tokening up while Emp Palp tokes up in the shuttle. Even if you roll all Crits, he just lol's and Evade Token, Autothrusters, Steath Device for 4 Green with a Focus Token, high-five from Palp, you miss, thanks, try again.
     
    At least with Imperial Kath, you can flip him off , and, oh, hey, double stressed, you're not doing that again next turn, Soontir.
     
    Well, not all of it at least.
  4. Like
    kris40k got a reaction from GrimmyV in Revitalize the Imperial Firespray?   
    I do agree that it is easy to throw too many things on her. The Firespray is somewhat over-priced already and it has a lot of upgrade options, so it is easy to go overboard.  The Mangler Cannon is a quick way of pushing up her price, but it and Calculation pretty much guarentee (well, with a Focus, but that's not too hard to come by), that unless you totally blank your roll, you are either A) Stressing your target (yea!) or B) Critting your target (YEA!!!)
     
    I mean, its kind of a half-full, half-empty way of looking at it, but I see it as punishing your opponent for avoiding your crit; you still deblilitate your target; its a positive, not a negative. The goal is not to stress the target, the goal is to crit the target and kill it. But, if that fails, stress it so you can kill it next turn.
     
    If you look at one of the "problems" of the current meta, its Soontir Fel tokening up while Emp Palp tokes up in the shuttle. Even if you roll all Crits, he just lol's and Evade Token, Autothrusters, Steath Device for 4 Green with a Focus Token, high-five from Palp, you miss, thanks, try again.
     
    At least with Imperial Kath, you can flip him off , and, oh, hey, double stressed, you're not doing that again next turn, Soontir.
     
    Well, not all of it at least.
  5. Like
    kris40k reacted to CheapCreep in Revitalize the Imperial Firespray?   
    I want the imperial Firespray to focus on it´s function as a police patrol vehicle and add functionality to it such as instant ion tokens much like the Shadowcaster´s instant tractor beam.
  6. Like
    kris40k reacted to Metheldas in LED-lit Gaming Table   
    Hello friends,
     
    I always wanted a gaming table and even more so when X-Wing came out. So I used an already existing table and added a slighly larger plate (92x92cm/3x3feet spacemat with a 5cm/2inches black frame frame) on top, but I was never really satisfied with it.
     
    So with Armada on the shelf I decided I should give it another try: This time I build a whole new table with a measurement of 104x196cm/3'5''x6'5'' and LED-lit tabletop (plus some drawers to store all those starfighters and capital ships). It's nearly finished now and the only thing missing is the glassplate on top of the table.
     
    I hope you like it!
     



  7. Like
    kris40k reacted to hothie in My "Evolving the Shark" Series   
    I originally posted all of this on Team Covenant, so will post links to those threads here.
     
    Essentially, for months I heard people say that a swarm is an auto-loss vs a Phantom. I have never agreed with that statement, so i set out to find out ways to counter the high maneuverability of the the Phantom. The following are posts describing my strategies that I use to beat a Phantom with a swarm. It can be done, and often. At Worlds last year, i ran a swarm. My first 2 opponents ran a Phantom, specifically Whisper both times. The first game I won 100-31. I lost 2 ships total. The second game I won 100-0. Yes, i won against a Whisper list, at the World Championships, with a swarm, and didn't lose a single ship. It can be done people.
     
    The trick is to think outside the "box."
     
    The first article was my attempt at reducing the effectiveness of a Phantom by executing a maneuver I call the "Death Blossom."

    http://teamcovenant.com/hothie/2014/10/05/the-death-blossom/
     
    The second article is what really laid the groundwork for beating Phantoms, the Drunken Shark opening.
     
    http://teamcovenant.com/hothie/2014/10/13/the-evolving-shark-chapter-2-the-drunken-shark-opening/
     
    The third article displayed some useful blocking techniques for getting into decloak areas.
     
    http://teamcovenant.com/hothie/2014/10/22/evolving-the-shark-chapter-3-advanced-blocking-techniques/
     
    The fourth and final article brings everything together, and lays out my overall game strategy for beating a phantom with a swarm.
     
    http://teamcovenant.com/hothie/2015/01/13/beating-a-phantom-with-a-swarm-aka-thinking-outside-the-box/
     
     
    You can disagree with me, that's fine, but I've beaten too many Phantom squads flown by too many different players to believe that a swarm can't beat a Phantom. And even in the games that I have lost vs Phantoms, I felt that I controlled the game and had chances to win. And before anyone says anything about my level of play, just remember the scene in "Hoosiers" when Gene Hackman had the boys measure the court in the arena. It was exactly the same as the gym back home. Likewise, my TIE Fighter dial is exactly the same as yours. The difference is how you fly it.
     
    So take a look at my articles if you like. But please, stop with the swarm can't beat a Phantom hate, because it just isn't true.
  8. Like
    kris40k got a reaction from Managarmr in Joe's Repaints and mods   
    I could see Bossk coming back to the Mos Eisley starport and finding his ride tagged like that.
     
    Of course, someone would be getting skinned alive.
  9. Like
    kris40k reacted to Force Majeure in Joe's Repaints and mods   
    Bossk: "Whaaat isss thisss ssshhiii*?!! Ssssssomeone'ssss going to paaaaay for thissss!!"
  10. Like
    kris40k got a reaction from Niinivaara in Joe's Repaints and mods   
    I could see Bossk coming back to the Mos Eisley starport and finding his ride tagged like that.
     
    Of course, someone would be getting skinned alive.
  11. Like
    kris40k reacted to MacrossVF1 in MacrossVF1s corner of paint and plasticard   
    Commission time! Fourth commissioned Firespray I've painted though fortunately not another Kath Scarlet. No this is a very different beast. A Firespray with a Kabuki mask (with very wild hair) painted on it!
    Usually I'm not completely happy my paintjobs (The creator is usually the first to critique his work since he knows all the flaws) but not so in this case, it's freaking beautiful! Well actually the engine glow didn't come out as smooth as I would have liked it, (had to hand paint it since my airbrush wasn't cooperating) but other than that I have no complaints.


  12. Like
    kris40k reacted to Piscopas in Piscopas's Paint Log   
    Here's my first full repaint on a Rebel ship.  I haven't decided on a Squadron name, but most of my Rebels will be variations on this theme.  
     


  13. Like
    kris40k reacted to Parravon in Advice on Squadron Markings   
    There have been some amazing colour schemes done on models. But at the end of the day it depends on what you want your ships to look like. Do you want a rag tag mixture of individual ships, or a more cohesive looking unit like a wing?
     
    My personal preference is uniformity. All ships within the wing should share some form of unifying marking. Just as all ships within a squadron should share unified markings as well. One way to do this with Rebels is to have all ships of one type using identical colours but with minor variations on individual ship markings. Then add some form of standard emblem or colour to a wing/s-foil or fin to show they are all part of the same Rebel wing. There's numerous references to the X-wing markings on their s-foils, so you can use a variation of that in a different colour maybe. Or just use a simple stripe on the s-foils and add some form of numbered striping on the fuselage.
     
    Most model shops have sheets of decals that can be used. Some have special paper that allow you to print your own decals as well, so that's another option you can use to add some uniformity to a squadron or wing.
     
    The Royal Air Force use a "squadron flash" on aircraft markings on either side of the national roundel. You could use something similar and replace the roundel with a wing emblem.
    https://en.wikipedia.org/wiki/List_of_Royal_Air_Force_aircraft_squadrons
     
    The US Navy use a lot of really cool squadron colour schemes on their aircraft. The squadron commander's aircraft used to be in full colour while the rest of the squadron wore a low-visibility version.
    https://en.wikipedia.org/wiki/List_of_United_States_Navy_aircraft_squadrons
  14. Like
    kris40k reacted to Khyros in Lighting and Repaints   
    I finally got around to taking some close ups of my CR-90 since I never did that.
     

     

     


    And because I just redid it, here's an engine shot of the MF.  This was the first one I tried, and I messed up the model by cutting the top of it off - I wouldn't do that again, but I just made the switch from a single LED back lighting a milk carton to two side glow FOs.  I'm not overly happy with it, but it's better than it was.
     

  15. Like
    kris40k got a reaction from Force Majeure in Joe's Repaints and mods   
    I could see Bossk coming back to the Mos Eisley starport and finding his ride tagged like that.
     
    Of course, someone would be getting skinned alive.
  16. Like
    kris40k reacted to JoeVandal49 in Joe's Repaints and mods   
    20+ n scale decals later...
     
    Just waiting on a couple specific decals from different sheets coming in the mail.
     
    After those get placed, it will be time for the finishing details,  clear coat, and magnets.
     
     

     
     

     

     

  17. Like
    kris40k reacted to Piscopas in Factory paint on models ?   
  18. Like
    kris40k reacted to ChaplainAerion in ChaplainAerion's Repaints   
    Hi pilots! I'm fairly new to the game (still getting my wings and building my collection slowly), but I have done a couple of repaints and I thought I might share them as an introduction. Glad to be here and keep flying casual!




  19. Like
    kris40k reacted to fok12 in My road to Nationals, or how I am becoming a meta slave.   
    Here are the two other games I have already played, this time trying out the Rebel builds, one with Corran and one with Norra.
    Enjoy!
     
    Rebels game 1 - Corran Horn list variant
    Opponent's list:
    Soontir Fel, PLT, AT
    Darth Vader, Predator, TIE/x1, ATC
    Major Rhymer, PTL, Advanced Proton Torps, GCs
     
    My opponent's list was a weird one, one might say. He sacrifices mobility on Vader and survivability on Soontir to get Rhymer in, who is a one-trick pony. Sure he gets 4 guaranteed hits, 5 usually because rolling 5 blanks is too little of a chance, but he drops easily. Also, my list has pretty much a direct counter to his, as Wes could remove the TL of Rhymer so no shots, or even if he got to shoot, he would have to target Biggs, who takes maximum 2 damage per attack (unless he got a lot of crits). Oh, and to get it out of the way right now, I do not know what my opponents are bringing before deciding which list to try out, nor do they know which list I am bringing. Since I got this out of the way, time to go into the game.
     
    I set up in the bottom left corner with everything, with Biggs in the back. My opponent sets up Rhymer going for the joust while Soontir and Vader take the middle to flank. I burn forward with everything, doing 4 straights with the x-wings and 5 straight plus barrel roll right for Corran. Rhymer does a 1 bank towards me while Soontir does a 2 turn to the left, towards Rhymer (something I did not expect, but works for me), and Vader goes as fast as possible to try and get into my flank before its too late. Next turn I bank in, towards the middle with the X-wings while Corran does a 3 turn to the right and grabs a TL on Rhymer, who had previously done a 3 forward and grabbed TL on Biggs, and PLT'd for focus. Soontir does a 4 forward and manages to bump Rhymer while Vader still tries to maneuver between the asteroids. As it turns out, a non EU Vader is quite hard to move around. Anyway, with Soontir bumping I had the opportunity to shoot him at R2 with everything but then I would be open to Rhymer shooting me with full mods. It would be onto Biggs, but if he rolled a couple crits, Biggs would be pretty much dead. So I take the safe approach and fire Wes and Corran at Rhymer, stripping his TL, stressing him with Wes and doing 3 damage total. Then Soontir and Rhymer fire at Biggs and do 2 damage total. I choose not to double tap, because I would have to roll 3 hits and he would have to save none, while focused. So onto next turn. I do 1 forwards with Biggs and Wes while Corran 1-banks right, towards the middle. Rhymer also did a 1 forward, Soontir 3K behind the X-wings but in front of Corran and Vader was finally in my flank, but too far away to do anything this turn. Combat phase I annihilate Rhymer with Wes and Corran. Biggs takes a crit from Soontir, which was a console fire, and I kill my droid to negate it. So, I figured that since next turn Corran would most likely have no shots, I chose to double tap onto Soontir who was at R1 of me. I roll 3 hits, grab the TL and Soontir rolls only 1 evade and takes two damage! That went much better than expected. So, next turn I cannot fire with Corran and Wes was stressed so he had to move forward. I 1-forwards Biggs, 1-bank Wes to the right and 2-bank Corran and barrel roll right to get into the safety bubble of Biggs. My opponent now has shots with both ships onto Biggs and takes him down. Next turn, I mess up my dials and do a 4K with Wes and a 3K with Corran but one of them would bump the other. If I caught my mistake, even after placing the dials, I would have moved Corran first to face the right way and do the double tap. However, I did not catch it, so I moved Wes first and then Corran, who bumped Wes so no turn for him. It is Wes vs Soontir at R1 and Vader at R2. So I target Soontir and I manage to roll 4 natural hits while my opponent rolls a blank on his defense dice, so I snag the kill on Soontir! I have to admit, that was extremely lucky on my part! Vader then attacks and takes off my shields. However, now it is two PS 10 pilots vs a lone Vader with no EU. As you can imagine, a few rounds later Corran manages to get a fully modded shot on Vader and kills him with the double tap.
     
    Well, the game could have gone either way really, if I was not lucky during these two moments when I did 2 damage on Soontir with the second Corran attack and when I killed Soontir with naked dice, the game would have played out differently. As far as the Imperial list goes, I think that EU is a must on Vader as it gives him the much-needed mobility he needs.
     
    Rebels game 2 - Norra Wexley list variant.
    Opponent's list:
    Wedge, Predator, BB-8, IA
    2 Dagger B-wings, FCs, HLC
     
    Same opponent and list as my Empire game 1. Let's see how this list does against a heavy hitter list like my opponent's.
     
    I set up centrally, with Biggs and Norra next to each other and Wes in the back. My opponent places his ships top-right, with the Bs in front of Wedge. He opens with 4 straights on everything while I do 3 forwards with Biggs and Norra and a 3 turn right with Wes. I don't really remember why I chose to break formation (something you should never do, especially against double HLCs). So next turn my opponent obviously sends the Bs after Wes and Wedge banks it, towards my ships. Wes does a 1 forward to delay as much as possible so that Norra and Biggs can come to the rescue. So next turn I 3-turn left with Wes, going for the joust, mind you without Biggs support, on two B-wings with HLC and FCS who had TL'd me since his move got him in range even before I move Wes . I am able, though, to get both Biggs and Norra at R2 of one B-wing. Meanwhile Wedge is coming from the top, flanking Biggs and Norra. So in the combat phase I am able to bring one of the Bs down to one hull and stress it to avoid it K-turning next turn, and thankfully I also strip its TL. My opponent fires both Bs onto Wes and after his shots, I am sitting at two hull. Not a good spot, especially with Wedge coming form the top of the map who puts a damage onto Biggs. Next turn I bank in with Norra and Biggs and 3-bank left with Wes to get into the safety bubble of Biggs and to maybe buy myself some time and shots. Also, here I debate whether I want to go after Wedge with Norra, since he is in my rear arc, but I choose not to and only TL the damaged B-wing, to ensure the kill and leave myself unstressed for next turn. Wes fires at Wedge doing no damage but stripping his focus and Wedge must shoot Biggs, so Wes is safe, for now, and he does another damage to Biggs. Then Norra easily picks up the kill on the B-wing while the other B-wing has nothing in its arc. Next turn I simply 1-forward with Wes and hope I don't die while I also bank with Biggs and Norra to get into R1 of the other B-wing. I focus with Biggs and Focus-TL with Norra onto the B-wing. Wedge is still chasing my two ships. This turn he puts another two damage onto Biggs and forces me to use IA to avoid a direct hit, as I choose to keep my focus for offence. As it turns out, keeping the focus worked as Norra rolled the dreaded hit-hit-focus-focus and got another focus from her TL, for a total of 5 hits onto the B-wing, which loses all of its shields immediately. Then Biggs fires and scored 4 hits, after focus, so I snag the kill on the B-wing. Here I want to talk a bi about Norra. It was my first time using her but I can already see her potential. She is a very though ship which also hits like a truck, especially when she gets those 5 hits. Plus you cannot shoot her, because Biggs! Anyway, now it is my entire list versus my opponent's Wedge. Next turn I just keep moving forward with Biggs and Norra, letting him chase me. Indeed he does, and after Biggs does what he does best, I roll 3 hits with Norra's rear arc and because of Tailgunner Wedge only has 1 agility, so he takes 3 damage and IAs the crit. Next turn I just move Norra forward again and Wedge keeps chasing, so after his shot which takes down my shields, I am able to kill him with 3 hits from the read arc.
     
    So, this game it was a huge gamble to let Wes fly alone, away from Biggs, and it nearly cost him his life. Well, strictly statistically speaking, 2 B-wings, one with TL, get a total of 5 hits (2 from the one without the TL and 3 from the other one) and Wes should get at least one evade or focus on 4 dice (2 and 2), so under no circumstance do they kill Wes. Of course, when did anyone say dice follow strict statistics? Right now, I am trying to reason for my mistake . I honestly don't know why I did that, but maybe I was trying to bait him into focusing on Wes and then killing him with Norra and Biggs from the side? Maybe? Anyway, in this particular instant it would make zero difference whether Wes died or not, because he did nothing for the rest of the game anyway. But generally speaking, you should never let him g in his own against heavy hitter ships.
     
    As far as Norra goes, the rear arc is absolutely devastating. I love the ARC and if Wave 9 is allowed in the Nationals, I will definitely run her!
     
    So that's it with the games I have already played. This Sunday I will probably post a couple more games, this time trying out Miranda, as suggested by some, and dropping R3-A2 on Wes for BB-8.
  20. Like
    kris40k reacted to bobbywhiskey in The reason Intentuonal draws are a complete and utter joke.   
    I just don't see how this wasn't obvious that this was going to happen in every meaningful tournament the moment the document came out. This is literally the worst move FFG has made thus far for this game. Forget about meta directions, etc. It is critical to understand that the x-wing crowd is by and large not the same demographic as hardcore magic players (of course a former DCI big wig who is now head of FFG OP isn't going to get that). If any FFG is close to the same crowd, it would be netrunner. As a whole the x-wing community embraces the fly casual approach, but at any given event, even some of the more "casual" players will be in the hunt for top 8. The worst thing FFG can do is to $%^& all over that crowd, as they are 90% of the player base. Nobody seriously calls themselves a professional x-wing player. This game is crazy popular now, but it's not invincible. A whole season leaving this bad taste in the mouth of the HUNDREDS of new players that are attending large events for the first time(s) can kill this game faster than using micro machines for new figures. Even players that may not be directly affected by this will witness the impact it has and consider just staying at home next regional season. Couple that with the fact that in 2017, there (at least it appears) will be no store championships and the decline in attendance across the board from 2016 to 2018 store championship/regional seasons can be significant. Get rid of this trash.
     
    /end rant
  21. Like
    kris40k reacted to TheRabidAardvark in The reason Intentuonal draws are a complete and utter joke.   
    Frankly, anybody defending the inclusion of the ID is one of those WAAC types who are generally douchecanoes.

    Who obviously must rely on f***ing over better players because they don't want to have to rely on their skill or dice to ensure their top 8.
     
    Is it legal?  Yes.

    It's still a ****** move, and it makes you a ****** for defending it.
  22. Like
    kris40k reacted to SEApocalypse in The reason Intentuonal draws are a complete and utter joke.   
    I quote the rules. which part of "Collusion among players to manipulate scoring is expressly forbidden." is vage? The intentional draw rules directly refer to that "The leader will not intervene as long as players follow the “Unsporting Conduct” on page 3." There is nothing vague about it, and if FFG ****** this up in on of their own tourneys than shame on them.
  23. Like
    kris40k reacted to MajorJuggler in New Player "Quick Start" List Guide   
    Hear ye hear ye!
     
     
    I have updated this list to include 10 Scum lists from wave 6. Rebel and Imperial lists have remained unchanged, except for updating the text to indicate that wave 6 is no longer "unreleased content".
     
    The linked PDF also incorporates these updates. If I made any mistakes then please let me know. Enjoy for your Regionals prep!
  24. Like
    kris40k reacted to MajorJuggler in New Player "Quick Start" List Guide   
    PDF v1.01 has been uploaded! House Rules are 100% optional, but included in text form when applicable. Even if you don't use them (which I expect most people not to), it still gives you a good idea of the overall squad competitiveness.
     
    Some delayed responses:
     
     
    Done! Check out the new text description after the squad. I hope it is helpful.
     
     
    The goal is to include a couple of squads for each Archetype, so there are at least a couple options for every type of list. Hopefully it provides enough options without being overwhelming.
     
    I like to include (fully optional!) House Rules because:
    a) I like playing with House Rules in my own group, and
    b) It gives you a general idea of how large of a relative disadvantage some squads could put you at. (Generally something to avoid for new players).
  25. Like
    kris40k reacted to OgRib in New Player "Quick Start" List Guide   
    It's your post, but I think it's a very bad idea to included squads that require house rules in a collection aimed at new players.  One of the most significant challenges of X-Wing is building lists that fit within 100 points, are legal, and competitive - it does new players a disservice to expose them to illegal lists.  We all know how different it would be to add just two more points to a 100 point list for that additional EPS or upgrade that adds synergy .
     
    Put the house rule squads in a seperate post / list if you must.
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