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kris40k reacted to TryFal in different bases for minions and masters
The master monster gets a red trim and the minions a black one that blends easily with the rest. Thats has my personal preference. Here is an example:
Good job on painting, keep it up and show us your future results!
Cheers.
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kris40k reacted to Francesco Lamas in different bases for minions and masters
I'm still exploring new ways to paint my bases.
While painting monsters I always paint the rim of the base white or red. This time I also tried to paint the minion's base with lighter colors.
Not sure if I'll stay on this path or not with the next monster groups though...
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kris40k got a reaction from twincast in Time for More Information?
They are not hiding the mechanics. They already had a gameplay stream planned before all streams were cancelled for the rest of 2020, and they did dip their toes into mechanics during the reveal stream, but purposely didn't dive in since they had the upcoming gameplay stream for that specific purpose.
If it wasn't that all streams were cancelled, we'd most likely already have the playthrough.
If, after the new year, they start streaming other games again and we haven't heard anything about a planned Legends gameplay stream by say, then end of Jan., then there might be a reason to start harrumphing and rabbling.
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kris40k reacted to toffolone in New articles up for Lando and Kallus
There are 3 different capes. Long, short, flapping corner.
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kris40k reacted to ClassicalMoser in Max is gone as well.
I don't know why people keep saying this. It's nothing like true.
Imperial Assault was beating a dead horse for a long time. Skirmish had been broken since wave 1 and was never fixed. They made some vague patches shortly before retiring the game, but they didn't address most of the fundamental issues.
Legion isn't anything like Imperial Assault. Imperial Assault is a cooperative dungeon crawl. Legion is a 2-player battle. IA Skirmish was always an afterthought. Legion is a dedicated battlefield game, not a dungeon crawl campaign.
Imperial Assault was already going into retirement when Legion appeared on the scene. Pretty sure the only sense in which it was a "replacement" was that they needed another Star Wars line since one was being retired.
I don't hate you but sometimes you have the worst of takes.
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kris40k got a reaction from DerDelphi in Time for More Information?
Not to sounds all paranoid, Occam's razor, COVID-19, and all that, but it is a coinkydink that the streams were cancelled the same day that the shake-up happened and some prominent FFG people got laid off.
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kris40k got a reaction from Cerebrawl in N-1 Naboo Starfighter for X-Wing
Qui-Gon crew card should have had Dooku's card ability
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kris40k got a reaction from twincast in Time for More Information?
Yeah, they had already had a gameplay stream planned (and mentioned it) at the time of the reveal stream, but as you said, the FFG Live hasn't had anything out in a month, and its not so much that Legends is nowhere on the schedule, but nothing is on the schedule.
Probably has to do with the internal shake-up that happened, with people being laid off when the Star Wars IP was punted over to Atomic Mass Games which was six days after the last of FFG Live's videos. Could also be due to some scrambling after the less-than-stellar reception that Legends received in social media. I wouldn't expect it to be a Legends-specific problem though, unless they start streaming again and we still haven't heard anything. At this point in time, nothing is being streamed.
I'm still excited to see the gameplay stream, whenever that is!
Edit: One thing to note, is that the last video produced was on the 10th, the shakeup happened on the 16th, and there was a stream planned for Nov. 18th for Marvel Champions Galaxy's Most Wanted, which appears to not have happened, so it may be that all planned streams got cancelled after whatever happened internally.
Edit 2: Actually, looks like no more streams for 2020
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kris40k reacted to NokDrayen in New Rebel Vehicle Leaked
I kinda like the A-A5 speeder truck. The Rebels had to make do with what they could get their hands on. Repurposing an ugly heavy cargo transport fits perfectly. Sources disagree on just how big it is — one says it carries a complement of 12, another cites 25. This could actually give Legion the flexibility to size it appropriately for the game.
As for the AT-AT, I'd love to see it. But I think it's best reserved for special large-scale battles, not everyday play. This was a weapon system designed for planetary invasions. While sources vary, a single AT-AT could carry somewhere around 40 troops. And the Empire brought at least 6 of them to the Battle of Hoth, in addition to numerous AT-STs.
Below is the Star Wars Miniatures AT-AT from WotC on what looks to be a 4x6 table. The base of the AT-AT is 18" long. If it starts the game on table (it should pretty much be able to start firing from the next room), it's got practically nowhere to go.
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kris40k reacted to FTS Gecko in AMG's X-Wing Organized Play article.
LOL I know you're really talented at plucking statistics out of thin air Toothsky, but this is pushing it even for you
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kris40k reacted to KalEl814 in Did this have to be descent themed?
Descent 2nd ed is tethered to 1st ed, which came out 15 years ago. It is completely reasonable for FFG to want a clean break, there's no board game they've supported for that long. Any of the lines that have been around show their age to a significant degree, as anyone who opens the last Mansions 2nd ed expansion notices in two seconds when the minis have standees that tether them to a game long gone and don't really even fit on the cardboard when more than one of them is around.
Even games that have been around that long have completely different content, rules, rotations, etc., that make the original stuff either incompatible or practically useless, which is where Descent 2nd ed is going to end up.
The content from the original game had a run longer than 99% of games of its type, and 2nd ed is probably in the same strata mathematically.
I completely get not liking with Legends of the Dark is about; it's expensive, it's app driven. But it was time.
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kris40k got a reaction from Supertoe in Hyperspace: No, sod off. Full stop.
@ForceSensitive You are right, I did mess up a few of the names of the archetypes (Johnny/Vorthos) and realized that awhile after the fact, but you can swap some of the names around and the concept still stands regardless of the misspoken details. Sure, a Timmy may enjoy fielding whatever the BBD of this Hyperspace season is, but another Timmy may be getting upset every time he finds one he likes, it gets squished the next season, so he finds refuge in Extended where it doesn't change unless there is a new product. But I digress.
The concept is not to divvy up the various players into separate formats, or put them into neat boxes like it reads like you and SOTL think I mean to. Its not that, its that certain formats may appeal to certain archetypes in general. I'm not insisting that this archetype will only enjoy this format and that archetype will only enjoy that format. These aren't hard and fast rules.
Most importantly is the take away from the theory is that different players want different things from the same game, and that the different formats may provide a better experience for different players. People who are insisting that Extended is a dumpster fire or that Hyperspace is just a buy-more format are mistaken because while the format may not appeal to them, they have appeal to different players. This isn't me being some sort of EnLigHtEneD CeNTriSt either (I've made it clear that I dislike playing HS personally), just that I get that what I like and what I want to see isn't what someone else will also want to see, and therefore people need to understand that a format may not be for them but its actually for someone else.
I also understand that all the archetypes want to see wins with their respective lists, the difference is between the quality vs quantity of wins. Sure, Vorthos wants to put up wins with their Trench Run list, but the difference between a Vorthos and a Vorthos/Spike is that when they take their Trench Run list to the local tournament and go 3-3, one goes home happy, and the other comes to a forum ******* that X-Wing is broken because Rebel T-65s and Y-Wings aren't competitive.
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kris40k reacted to Ysenhal in Are solo rules dead?
They've also said in the organised play announcement that they want to feature alternate game modes and narrative events, which might signal that they want to focus a bit more on campaign / narrative-type stuff in general. Solo / coop would obviously be a much better fit for that than if they were focused on standard tournament play.
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kris40k got a reaction from 5050Saint in Hyperspace: No, sod off. Full stop.
As an indie game dev, I find conversations around:
Am I having Fun? Why is this (game/feature/mechanic) Fun or not Fun? What the frack actually is Fun? Why is that person's Fun not the same as that other person's Fun? ...pretty **** fascinating and there is a lot of digital ink spilt over the concepts and lessons learned over the years by successful and failed games.
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kris40k got a reaction from freakyg3 in Hyperspace: No, sod off. Full stop.
@ForceSensitive You are right, I did mess up a few of the names of the archetypes (Johnny/Vorthos) and realized that awhile after the fact, but you can swap some of the names around and the concept still stands regardless of the misspoken details. Sure, a Timmy may enjoy fielding whatever the BBD of this Hyperspace season is, but another Timmy may be getting upset every time he finds one he likes, it gets squished the next season, so he finds refuge in Extended where it doesn't change unless there is a new product. But I digress.
The concept is not to divvy up the various players into separate formats, or put them into neat boxes like it reads like you and SOTL think I mean to. Its not that, its that certain formats may appeal to certain archetypes in general. I'm not insisting that this archetype will only enjoy this format and that archetype will only enjoy that format. These aren't hard and fast rules.
Most importantly is the take away from the theory is that different players want different things from the same game, and that the different formats may provide a better experience for different players. People who are insisting that Extended is a dumpster fire or that Hyperspace is just a buy-more format are mistaken because while the format may not appeal to them, they have appeal to different players. This isn't me being some sort of EnLigHtEneD CeNTriSt either (I've made it clear that I dislike playing HS personally), just that I get that what I like and what I want to see isn't what someone else will also want to see, and therefore people need to understand that a format may not be for them but its actually for someone else.
I also understand that all the archetypes want to see wins with their respective lists, the difference is between the quality vs quantity of wins. Sure, Vorthos wants to put up wins with their Trench Run list, but the difference between a Vorthos and a Vorthos/Spike is that when they take their Trench Run list to the local tournament and go 3-3, one goes home happy, and the other comes to a forum ******* that X-Wing is broken because Rebel T-65s and Y-Wings aren't competitive.
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kris40k got a reaction from SabineKey in Hyperspace: No, sod off. Full stop.
@ForceSensitive You are right, I did mess up a few of the names of the archetypes (Johnny/Vorthos) and realized that awhile after the fact, but you can swap some of the names around and the concept still stands regardless of the misspoken details. Sure, a Timmy may enjoy fielding whatever the BBD of this Hyperspace season is, but another Timmy may be getting upset every time he finds one he likes, it gets squished the next season, so he finds refuge in Extended where it doesn't change unless there is a new product. But I digress.
The concept is not to divvy up the various players into separate formats, or put them into neat boxes like it reads like you and SOTL think I mean to. Its not that, its that certain formats may appeal to certain archetypes in general. I'm not insisting that this archetype will only enjoy this format and that archetype will only enjoy that format. These aren't hard and fast rules.
Most importantly is the take away from the theory is that different players want different things from the same game, and that the different formats may provide a better experience for different players. People who are insisting that Extended is a dumpster fire or that Hyperspace is just a buy-more format are mistaken because while the format may not appeal to them, they have appeal to different players. This isn't me being some sort of EnLigHtEneD CeNTriSt either (I've made it clear that I dislike playing HS personally), just that I get that what I like and what I want to see isn't what someone else will also want to see, and therefore people need to understand that a format may not be for them but its actually for someone else.
I also understand that all the archetypes want to see wins with their respective lists, the difference is between the quality vs quantity of wins. Sure, Vorthos wants to put up wins with their Trench Run list, but the difference between a Vorthos and a Vorthos/Spike is that when they take their Trench Run list to the local tournament and go 3-3, one goes home happy, and the other comes to a forum ******* that X-Wing is broken because Rebel T-65s and Y-Wings aren't competitive.
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kris40k reacted to LUZ_TAK in Hyperspace: No, sod off. Full stop.
You can't pigeon-hole individuals.
Large groups of people: way easier.
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kris40k reacted to Stay OT Leader in Hyperspace: No, sod off. Full stop.
And players don’t just fit into one of those neat boxes anyway. We are all our own blends of different sub-types, and often a changing blend depending on our moods.
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kris40k reacted to ForceSensitive in Hyperspace: No, sod off. Full stop.
@kris40kAs a 25+year vet of Magic, this conversation pleases me. But never in all my years has anyone ever called me a spike/anything. I've always been a Vorthos/Johnny with a Timmy twist. And as long as I've known the Maro theory, I've seen people muck it up. I agree with @Stay OT Leader that your understanding of the types isn't quite there. I made my argument with the understanding of players desires concepts in my mind. I've worked on half a dozen projects as a consultant or tester for minis and card games and have had to use this set of ideas to shoot down more potential games to the drawing board than I'd like. Your reasoning doesn't work because you expect the player to be happy solely because they're walking their own path. That's not enough.
The notion that the formats divvy up those player archetypes is silly. Both formats have something for all those types of players, and should in the future keep sure to keep it that way. There's combos to be made in both for John's, that will lead to different things. There's big boom things to use for Tammy in both, Spikes you all got right, they go for whatever so long as it's meta-good in the end. So give it a few weeks in Hyperspace and they'll be set to take some other meta winner and go pwn some folk. And the Vorthos is at all times content because there's no shortage of crazy references to the lore everywhere. Formats to Vorthos don't mean much besides smaller formats generally being more capable of supporting story play successfully. They just don't like that the whole avengers team can't assemble in the smaller formats lol.
Counterpoints.
Spike/Johnny will be attracted to Extended because the meta *is* defined. That makes the prize of finding the meta breaking twist to an existing list, or an all new one, all the more audacious and enticing of a goal. It becomes a holy grail and they want it. Especially when new stuff comes up to provide the ammo. They like HS just fine for the reasons you mention, but the real treasure, the glory, the prestige, that's in Extended.
Got good news, and bad news Kris. Bad news is your not quite the Johnny that you think you are. If you like theme, and want to play things like an Epic list, and considering the lists you mention, your definitely more a Vorthos. Good news, that means we're alike. Welcome to the party! Vorthos/johnny bros!
Timmy is sad that the biggest baddest dude in the game isn't in all the formats. Timmy then sees that each format had it's own biggest baddest dude. Timmy uses the different BBDs in their own formats to smash some face with his friends. Timmy lives a peaceful smashy life. Timmy is happy.
One important thing that gets missed every time the Maro Theorem of Player Identity comes up, is that not just Spike wants to win. They all want to. Johnny's combo doesn't mean a thing if it doesn't get him somewhere. TimTam isn't satisfied when the big dragon/Millennium Falcon doesn't smash something to dust. Even Vorthos needs the plot of his machinations representing the lore to actually prove to be a threat. Maro eventually talks about this when he checks in on the subject from time to time.
It's not just enough for each player type of motivation to have the tools to be on their own path. The path has to go somewhere.
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kris40k got a reaction from Antipodean Ork in Hyperspace: No, sod off. Full stop.
As an indie game dev, I find conversations around:
Am I having Fun? Why is this (game/feature/mechanic) Fun or not Fun? What the frack actually is Fun? Why is that person's Fun not the same as that other person's Fun? ...pretty **** fascinating and there is a lot of digital ink spilt over the concepts and lessons learned over the years by successful and failed games.
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kris40k got a reaction from ForceSensitive in Hyperspace: No, sod off. Full stop.
As an indie game dev, I find conversations around:
Am I having Fun? Why is this (game/feature/mechanic) Fun or not Fun? What the frack actually is Fun? Why is that person's Fun not the same as that other person's Fun? ...pretty **** fascinating and there is a lot of digital ink spilt over the concepts and lessons learned over the years by successful and failed games.
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kris40k got a reaction from SabineKey in Hyperspace: No, sod off. Full stop.
You have proven why that explanation and Extended does not work for you. More importantly, you have shown why the idea doesn't work for Spike/Johnny's. Seriously, anyone who wants to continue the discussion should really take the time to read this old article by one of the MtG designers. It really puts things into context and it will help people realize why we keep talking past each other, because we have different expectations and definitions of fun.
Spike/Johnny's will most likely find Extended frustrating, because the meta is well defined and honed to a razor's edge there, and the Johnny in them wants to create their own lists, to not netdeck and show off their own creativity, but when they play them, they don't put up the W's their inner Spike requires, and they aren't having fun. They will have fun in Hyperspace, because the meta is constantly changing, allowing them to demonstrate their creativity with the blank slate of a new season and discover what wins tournaments (Spike) and simultaneously shows off their creativity (Johnny) to everyone watching.
Myself, I'm more of a Johnny. I want to create my own lists, flying my own thematic stuff, like RAC/Sloane + mini swarm in a I Really Want to be Playing Epic list, or Vader/5th Bro/7th Sis in a Battle of Malachor list. Whatever. I take my stuff and go 4-2 at a local tournament and am happy. A local Spike may point out that the first three games were against trash lists or lower skill players, and don't really count, and the last three games I went 1-2 against meta lists and therefore my list is also trash. I don't feel that way and I had fun because I was able to fly a list I loved and get some wins and some loses and I'm satisfied and feel fulfilled.
Timmy is going to like Extended because it lets him pull off combo-wing. Maybe he gets some wins, and probably some more experienced player spots what he's trying for at Turn 0 and picks his list apart, but he's having fun because he feels clever getting the combo going against a few people. Hyperspace tries, purportedly, to stop Timmy from ever having that list.
Ultimately, Extended and Hyperspace are fun for different players because we want different things from them. In my case, Hyperspace does not allow for it*, but Extended does.
PS: Spike/Timmy created Nymranda or Handbrake Han, Spike would fly them because they put up W's.
* depending on the list of the season, there was one time in recent history after the /v1 with the named Inquisitors was added into rotation I played around with some list making for HS
