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kris40k

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Everything posted by kris40k

  1. Okay, finally finished then 1.5hrs high level overview and gotta say that I'm also kinda loving what I am hearing and seeing. A few points: The Elephant in the Room, the Removal of the Overlord Player: I totally agree that removing the Overlord was a good choice if you are goaling for a fully co-op game, which they were with this. The reason is that the game can then be designed from the ground up with the focus of how the player characters abilities, items, et al., can interact with the computer controller opponents. When you don't focus on one style, you end up with certain abilities that simply do not work or are holy crap too powerful when playing against either an Overlord player or an AI Overlord. A good example of this would be the Appendix I in the Road to Legend rules; several hero abilities simply do not work, and a third of the Marshall deck does absolutely nothing because these abilities did not translate into an co-operative game. Monster stats and abilities no longer have to be balanced around preventing them from being overpowered with what a thinking Overlord can do with them with planned out tactics, secretive deck of powers, and more, while also keeping them from being so weak when a more simplistic AI is attempting to just rush the players. It opens up the design space for the developers to do more when you only have to worry about one game mode. I also like that they emphasized over and over again that this is not Descent: Journeys 3rd Ed. and that that game, at its core, is a competitive game. While I would have a hard time seeing them launch a 3rd Ed. so soon after launching Legends, I think they are leaving themselves space to revisit that, or at the least return to further work on 2nd Ed. Tiles/3d Terrain Pieces I really love that they went 3d with the game. I have been playing a lot of Rangers of Shadowdeep and following a lot of co-op and competitive skirmish type of games (Skyrim, Frostgrave, Fallout WW, Brutality etc.) and missed the interesting terrain when I would go back and play Descent. The cardstock is a bit of a letdown compared to some of the plastic scatter terrain I've seen for tables, barrels, chests, etc. but it looks serviceable and honestly a bunch of terrain can add a big price tag depending on how much there is. The multiple levels is rather interesting to me, I didn't predict them doing that and its a very nice looking table presence, and I'm interested in how it affects gameplay. I'll agree with the artwork of the boards be a bit bland. I can understand that keeping it simpler in design allows for a much wider opportunities of positioning, and instead of having points of interest on the tiles themselves, they are using the before mentioned terrain pieces for that. I think its a forgivable sin. Character abilities and progression Getting rid of the classes is a bit of an odd call, but it seems that they may be going for larger decks of abilities and therefore each hero will have severable viable "trees/builds" that you can work towards, similar to many vRPGs out there, instead of picking a hero and class combination, so, it should work. Crafting sounds interesting and I like the idea of sidegrades instead of upgrades for equipment. I'm also intrigued with the flip mechanics and getting away from the attrition of Fatigue. Now fatigue just results in you flipping and changing what ability/weapon/etc. you have available for the next few moments. The way you can also personalize you hero by the choices they make and NPC interactions during the campaign is a really sweet touch. The campaign adjusting based on what heroes are in play is really cool, although, I hope they are going to roll newer heroes into the Act 1 stuff as Act 2 and 3 come out. Price: Ouch. I mean, I'll get it. I've dropped $125 on smaller board games before wile on Kickstarter, and when I bought into Everdell I dropped $250 for the CE + expansions, so its not a blocker for me. I am interested in what Act 2 and 3 are going to look like. Unless they are also going to be having around 6 more heroes, 40'ish new monsters, equivalent terrain, etc., they will likely be smaller boxes and less costly. It also sounds like they have a beginning and end planned out already for the game, so there will not be a lot of other content to purchase and we can just focus on getting those sets. Also, it sounds like these game Acts are going to be the official progression of the Terrinoth storyline for a bit, so I'm really interested to see what they have planned.
  2. ...just wanted to mention the dragon hybrids and Hyrrinx were established races in Terrinoth before this game.
  3. Watching it now, be back in an hour and a half
  4. Could proxy in Kethra A’laak or the Blood Witch from the command expansion.
  5. No, wait ten more years after the pending release of Legends of the Dark I mean, you wouldn't want to have wasted twenty years playing fun games when they might come out with another version at some point in the future, do you?
  6. https://www.fantasyflightgames.com/en/news/2020/10/12/were-board-in-quarantine/ Could be interesting to see if there are any potential awards in the mix for the new version of Descent, and if folks are posting about their games.
  7. Perhaps a separate spoilers thread for those that want to discuss it, or update the title of this one if folk want to talk wide open about it here?
  8. Well, that's good to see. I was thinking of just proxying Lost Legends since I haven't been able to find it in stock for awhile, good to see its available again. I don't have a copy of Lair of the Wyrm, which is also hard to find so Dark Elements may not be as useful but I may pick it up while it is available. How is the replay value of Forgotten Souls and Nature's Ire compared to the app campaigns?
  9. I got the shipping notification from my local bookstore for my hard copy going out last night 🥳
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