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About RangerD

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    , Maryland, United States
  1. RangerD

    Anti Deck.

    Alright...that means I've got to revise like crazy. Take two. --- Lv. 1 Sora Lv. 1 Disney Castle x 2 Lv. 1 Destiny Islands x 2 Lv. 2 Wonderland x 3 Lv. 3 Halloween Town x 2 The King The Mayor Tidus Abu Flounder Lv. 1 Ariel x 2 Lv. 2 Ariel x 2 Lv. 3 Ariel Lv. 1 Hercules Lv. 2 Hercules Lv. 1 Jack Skellington Lv. 2 Jack Skellington Lv. 2 Fairy Godmother Lv. 2 Aerith Lv. 3 Merlin Lv. 1 Tigger Fire x 3 Fira x 2 Lv. 1 Simba x 2 Lv. 1 Bambi x 3 Lv. 1 Dumbo Oblivion Ultima Weapon Oathkeeper x 2 Parasite Cage Stealth Sneak Gargoyle x 2 (maybe a Trickmaster?) So hopefully this looks like I took the criticism into account... Sitcking to one kind of magic gives a little more consistency. Red Nocturne would blow me, but at least now I've got some other stuff that can deal with that. I went with the Herc/Jack combo, and kept a lot of the Ariels and added some search for her, even. I guess I look paranoid to have so many; maybe I'll take some out once I get more comfortable with this game. Parasite Cage hurts a ilttle less with the variation of the casters. Phil gets messed up by Gargoyle, and Parasite Cage takes care of him too. And Dumbo gets Stealth Sneak. Trickmaster would work with the Fire cards, but that would require me to have like two or three fire cards in my hand anyway to be awesome, and then the opponent just escapes. :/ So I'm not sure.
  2. RangerD

    Anti Deck.

    That's a good point... I didn't think about Phil or Parasite Cage. D: I'll definitely vary the casters , and Atlantica will take a backseat to Neverland. And speeding up the deck will probably consist of taking out some dark cards.
  3. RangerD

    Anti Deck.

    Hello, forum-goers. I'm new here as well as new to the game, so I figured I would try to get some advice on my planned deck. It's basically a World Racer whose basic goal is to screw over the opponent's strategy so I can just play my worlds for the win. So, here goes nothing. Player Lv. 1 Sora. Not much to say about that. Worlds Lv. 2 Deep Jungle x 2 Lv. 2 Agrabah x 2 Lv. 2 Wonderland x 2 Lv. 2 Atlantica. x 2 My real goal was to choose cards that gave benefits to the Magic that I'll use. It just seems more effective to have 1 card that can do eight damage or so than use 2 attack cards that can do around that same amount. Atlantica would be there just to ruin my opponent during a challenge or two. Friends Lv. 1 Ariel x 3 Lv. 2 Ariel x 3 Lv. 3 Ariel x 2 Lv. 1 Herules x 2 Lv. 2 Hercules x 2 Lv. 3 Hercules x 2 Lv. 1 Peter Pan x 2 Lv. 2 Peter Pan x 1 Lv. 2 Aerith x 3 Ariel can put a stop to loss of hp, which would hopefully stall most Aggro decks. Plus with eight of them, you can frequently replace her every time she gets discarded. Herc would mainly be there to speed the deck through the first couple of worlds where only low level heartless can be played. He's also the main Supporter. Peter Pan guards against Stealth Sneak, and Aerith casts all the good spells. Dark Guard Armor (body) x 2 Guard Armor (arm) x 3 Guard armor (leg) x 2 Behemoth x 2 Parasite Cage x 2 Stealth Sneak x 3 Guard Armor seemed like a good way to mess up those WR decks who play Limit 1 world cards. Behemoth seems like a pseudo-Simba, where basically you have to get rid of your friend cards after its use. Parasite Cage would definitely help stick it to any type of deck, and so would Stealth Sneak. Magic and Magic/Friends Thundara x 2 Fira x 2 Blizzara x 2 Gravira x 2 Lv. 3 Simba x 2 Lv. 4 Dumbo x 2 The Magic works well for the worlds that' I'm using. Gravira gives me another escape from the opponent's tough friends, as does Simba who also brings some attack to the team. Dumbo adds attack as well. Attack I really don't know what attack cards to use. I figured I should have some, in case of Wizards or other Magic-denying card, but I really don't know what to choose. but for the time being, I'm thinking Oblivion x 1 Divine Rose x 2. Then, after looking back over what I chose, I realized I don't have a lot of attacking power, and I thought about how someone using Jack would be able to magnify that weakness by playing even stronger cards faster. So I figured I would add a Jack defense. Dark/Villains Oogie Boogie x 2. Total: 60 on the nose. I know this deck would cost a pretty penny to assemble, lol. But besides that, what do you think?
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