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tibia

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  1. Sad
    tibia got a reaction from Oak tree in Expansions at GenCon maybe?   
    If I remember correctly, the Sadlers said in an interview that they would have been happy to work on a HoT expansion if only Asmodee asked. So the "problem" seems to be inside Asmodee 😞
  2. Sad
    tibia got a reaction from Aldus in Expansions at GenCon maybe?   
    If I remember correctly, the Sadlers said in an interview that they would have been happy to work on a HoT expansion if only Asmodee asked. So the "problem" seems to be inside Asmodee 😞
  3. Like
    tibia reacted to Helvwin in Expansions at GenCon maybe?   
    I've given up on hoping for announcements from FFG at GenCon (and on trying to predict their release schedule).
    They will release what they want to release and I have to resign myself to the fact that it will very rarely fit in with anything I'm even remotely interested in.
    I was pleasantly surprised by the announcement of the Descent: Lost Legends expansion a few months ago (only to be subsequently deflated on finding out that it was a pet project handed to an intern... not because this suggests it will be bad, I don't think that at all, but more because it suggests, to me at least, that Descent is very, very low on their priority list). I've also picked up a copy of Journeys in Middle Earth because I love Tolkein and because it looks a solid game with a lot of potential... The rest of the endless Star Wars, Cthulu, Five Rings releases? No, sorry, not interested in buying into any of those. (I do play Imperial Assault and hope to try out Outer Rim soon, but I'm definitely not going to spend any money on them.)
    So, suffice it to say: I'm not getting my hopes up for a Heroes of Terrinoth expansion or for anything else I'd be keen to play, because history tells me that I'm only going to be disappointed...
  4. Like
    tibia reacted to any2cards in The Sadlers are back   
    Agreed.  It is an effing POD (print on demand).  The demand exists, so why don't they print already?  Or, better yet, just send me the digital assets, and I will print my own.  This should have been done and released no later than a few days after their announcement.
  5. Like
    tibia reacted to any2cards in The Sadlers are back   
    Again ... its a PRINT ON EFFING DEMAND.
    Nothing to wait for ... no boat to ship it ... or to get lost.
    Print it already.
    Jeez.  It's not rocket science.
  6. Like
    tibia got a reaction from TalisDiorn in The Sadlers are back   
    I will be really surprised to see an announcement from Asmodee/FFG about a game/espansion for Terrinoth (Heroes of Terrinoth or Descent) in the future. We are still waiting for Legends that are simply cards 😞
  7. Like
    tibia got a reaction from any2cards in The Sadlers are back   
    I will be really surprised to see an announcement from Asmodee/FFG about a game/espansion for Terrinoth (Heroes of Terrinoth or Descent) in the future. We are still waiting for Legends that are simply cards 😞
  8. Like
    tibia got a reaction from Daemonos in Hard mode is easy...   
    Many reviews state that normal mode is too hard and an easy mode would be welcome 🙂 It seems that at least 4 different modes are needed: easy (too be), normal, hard, nightmare (to be) 🙂
  9. Like
    tibia got a reaction from leewroy in Descent Custom Items Expansion. (Currently 158 items)   
    What about this rule: if blue die is X you can use a surge to consider it a blank
  10. Like
    tibia reacted to Alicitorte in I designed the Elementalist and the Soul Reaper classes for Lost Legends AMA!   
    Hello everyone!
    A bit of background: I'm Nick, I'm 19 years old and a first year student at UC Santa Cruz. During the summer of 2018, I had the tremendous opportunity to intern at FFG, which had been a dream of mine for many years. In many ways, I grew up on FFG games, and I owe my passion for tabletop gaming to them. First with Rune Age, then with Descent 2nd Edition. I can say with confidence I have played that board game more than any other over the course of my life, and so after about 2 weeks at the internship I was entrusted with working on the Lost Legends expansion. It was and still is to this day the coolest thing I've done. My main coworker on this project was Jim, whom you can see in the live playthrough that was released on youtube. Working together, I couldn't have asked for a better colleague, he was the most understanding, supportive, and genuinely good person I've met. But being given that much trust also came with responsibilities. I was so scared, I wanted to make the best thing I could for the community, and for a game I deeply loved. It seemed monumental, even though as you all know, this expansion is "only" a set of classes.
    I worked the hardest I had ever worked on this project, and I can say I gave it my all, first with the Soul Reaper, who came together rather quickly, and then second with the Elementalist, which took us much longer to figure out. Now, to be clear, I did the initial design for those classes, and then worked on revisions, up to a point. After I left (about 2 months in), Jim kept working on the project and with the aid of playtesters, incorporated their feedback into the final versions. I also did initial designs for I believe 5 of the hybrid classes (which I'm not sure have all been revealed yet). It's been so exciting to see this project come to life, and now that it's close to release, I figured it was a good time to post about it. If you have any questions about anything, feel free to comment and I'll do my best to answer everything. Obviously there is a lot of information I cannot disclose, but I'll try to answer in the measure that I can.
    I can't wait for everyone to get their hands on this expansion, and see what the community thinks of our hard work!
    Edit: Spelling
  11. Like
    tibia reacted to Tokatasa in Lost Legends Deck   
    I Heavily lean to "no cardboard" - soulreaper cards not using "essence" tokens but damage tokens intead is a huge giveaway to me that it will be cards only and that it will utilize existing cardboard
  12. Like
    tibia reacted to nathanielb in I don't understand the app hate   
    You are correct. I should have written "too bad it's half a board game".
    Ah, but it is manageable, can be done, and is considered fun by many people. I also seriously doubt that the app will provide complexity. Nothing shown thus far has been anything approaching a complex sequence of events. Now this doesn't mean that you can't have an app. I have always supported the idea of versatility and for people to play the games they want in the way they like. Anyone who argues that you shouldn't have an optional app is wrong. As stated, the problem is that the app is forced. Rather than providing play options, this setup has taken options away. There is no deluxe edition or app-less expansion to substitute the app. I also question how easy some aspects of the app are really going to be. You manage your cards and play them, imputing your details into a series of fields having effectively already done the maths. It seems like extra steps for little benefit. Set-up is clearly easier but at a cost of table-top interactivity.
    Going back to the original question, I wonder if the reason for why this particular game is getting hate is that it is so significant. XCOM was a less popular property, Mansions of Madness was already owned by many and if you had it and didn't want the app then you could just stick to the previous version. Journeys is unique. Its a big IP that has never had a game like this and a lot of people are going to be upset that they are being left out by the way some of the content is being delivered.
    From Fantasy Flight's perspective, I wonder about how it will effect sales. Its clearly a huge seller, but there seem to be many people who are giving it a miss due to the app. They lost three sales from my group and my group is tiny so they must be loosing sales from other people. Will the monetisation of the game as new modules are released for download make up for it and will they outsell print-on-demand style add-ons? I have no idea, just voicing some ideas.
  13. Like
    tibia reacted to nathanielb in I don't understand the app hate   
    The forced nature of the app is the problem. Its not about providing players with options the way Descent does, its about limiting the experience. If you don't like apps, as I don't, tough luck. While the logistics are an issue, the big problem I have is that it breaks the immersion. I simply don't like the "feel" of it and can't get invested.
    Many people say this. The problem is if there is another Lord of the Rings branded, RPG themed, Gloomhaven style board game out there I can't find it. The physical parts of the game look fantastic; too bad its just half a game.
    There are no reasons to exclude apps but plenty of reasons not to force players to use apps. I won't labour the point as it has been argued to death in other forums but I will say that while apps make it easier for some people (not a criticism) there is nothing an app can do that a physical game can't if you can be bothered to develop the game mechanics.
    I don't think that the market will in this case. Fantasy Flight has such a huge following that people will buy it simply because it is Fantasy Flight. Likewise Middle Earth remains very popular among gamers. The brands advertise themselves now and this game was always going to be a money spinner regardless of quality.
    Stumbled on to it while searching for something else.
  14. Like
    tibia reacted to wernerkellens in Painting   
  15. Like
    tibia reacted to Sorastro in Sorastro's Painting   
    Hello!
    By popular request (and just because I wanted to!) I've begun a new painting series for The Lord of the Rings: Journeys in Middle Earth, and I thought I'd share the first video here for anyone who might be interested:
    I'm making the series as beginner-friendly as possible, and I really had fun taking a fast and loose approach with the first eighteen figures from the game (the Orcs, Goblins, and Ruffians).  Here's a few pictures of what I've covered so far:



    I hope some of you will join me for the painting journey!
    Sorastro.
  16. Confused
    tibia reacted to johnyb in about Retreat & 3rd/4th Actions in monsters combat list   
    The rtl rules on retreat states that that the monsters goes as many spaces as possible from the closest hero when retreating . My question was about the rule of retreating in general. So my answer is not answered yet ... Is there an official answer ?
  17. Like
    tibia reacted to rugal in The Shadow Rune - rebalancing project   
    Thanks ! I'm on it. Will take some time.
  18. Like
    tibia got a reaction from DerDelphi in The Shadow Rune - rebalancing project   
    Rugal, go with whatever you enjoy the most 🙂 In any case it will be a great job and we will enjoy it quite a lot 🙂
  19. Like
    tibia got a reaction from becauseofyou in The Shadow Rune - rebalancing project   
    Rugal, go with whatever you enjoy the most 🙂 In any case it will be a great job and we will enjoy it quite a lot 🙂
  20. Like
    tibia reacted to Sadgit in Sands of the Past - Preview #1   
    Not yet  
    Sorry, to keep you waiting but we really want to create a high quality expansion. We need to iterate a couple of things and playtest some more. Thanks for your patience.
    P.S: Erik posted a second preview on the second hero and class included in SotP at BGG.  
  21. Like
    tibia reacted to Sorastro in The real question is...   
    You guys!  Well, I'm happy to let you know that I certainly will be covering The Lord of the Rings: Journeys in Middle-Earth.  Let the journey begin!  😃
  22. Like
    tibia got a reaction from allenkwest in I guess some box expansions got canned   
    @rugal, playing can simply mean "enjoying to play a game with your friends". Winning and/or losing is not necessary 🙂
  23. Like
    tibia reacted to UnderSnail in Goblin problem: why travel?   
    Tibia, It's very simple to kill  Ankaur Mato without traveling to the final location. I failed to read the requirement that he spawns at the final location, and improperly brought Mato out too early. Obviously this quest is more interesting than I thought, and I must replay it. Excellent.
    Thanks!
     
  24. Like
    tibia got a reaction from DerDelphi in I guess some box expansions got canned   
    @rugal, playing can simply mean "enjoying to play a game with your friends". Winning and/or losing is not necessary 🙂
  25. Thanks
    tibia reacted to player33475 in I guess some box expansions got canned   
    Its available for preorder at Noble Knight Games: https://www.nobleknight.com/P/2147745055/Lost-Legends-Expansion-Pack
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