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runebounder

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About runebounder

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  1. Ok that is exactly what I needed thank you that is going on an index card
  2. Thank you for quick response . one note question . can you give an example or where an adjacent space is and what is not like can I move on an uncharted path without a travel pass.
  3. Ok so I get that you can move to an adjacent space but can u prepare for travel before this so u can move twice and if so that's two actions right ? Thanks in advance .
  4. runebounder

    card list

    hey i was wondering if there is a card list anywhere i only have 27 cards for beast and bandits and would like to know which ones are missing. thanks .
  5. you can choose freely from the deck and u place it face up in front of you .so no its not a secret .
  6. OBJECTS- two bags of goldx3 shovel map axe golden statue concealed pouch armour casket FOLLOWER- fiend slayer st. josephine warhorse horse and cartx2 homunculus riding horsex2 colossus familiar genie jester MAGIC OBJECT- fate stealer(weapon) flying carpet talisman elixir of destiny druid staff bane sword(weapon) sword of light(weapon) rod of ruin elixir of might orb of destiny hearth runeskull wand(weapon) staff of mastery elixir of wisdom PLACE- wheel of fate pool of fortune idol tomb arena canival academy EVENT- astral conjuction closed shop whirlwind patrol earthquake the gathering horse thief werewolf curfew the boatman fool's gold prophesy STRANGER- magician dryad outlaw leper demigod pathfinder ENEMY-DRAGON - miser dragon str 8 ENEMY- CULTIST storm caller crft2 ENEMY-ANIMAL- giant spider str 5 raging bull str 3 mammoth str 5 sabertooth tiger str 4 pack of wolves str 2 ENEMY-SPIRIT- succubus crft 3 crypt keeper crft 5 haunt crft 2 lesser demon crft 7 banshee crft 3 black unicorn crft 7 crone crft1 wight crft 4 nightmare crft ? mummy crft2 ENEMY-MONSTER- hippogriff str 2 ekor str 2 trapper str 2 stoner golem str 6 cave troll str 6 goblin trapsmith str 1 gargoyle str 5 cerberus str 7 craft 7 lord of the pit str 8 craft 8 chimera str 3 hydra str 4 SPELL- reflection displacement enchant blade transference summon bear summon storm crow dominate summon phoenix fireball slow motion speed sleep summon serpent bladesharp alteration resurrection shatter water walking gust of wind enrich cloak of shadows barrier misdirection transmute blessed Reformatted list; list is complete. No edit feature, sorry for double post.
  7. OBJECTS-two bags of goldx3, shovel , map , axe , golden statue , concealed pouch , armour , FOLLOWER-fiend slyer , st. josephine , warhorse , horse and cartx2 , homunculus , riding horsex2 , colossus , familiar , genie , jester , MAGIC OBJECT- fate stealer(weapon) , flying carpet , talisman , elixir of destiny , druid staff , bane sword(weapon) , sword of light(weapon) , rod of ruin , elixir of might , orb of destiny , hearth rune , skull wand(weapon) , staff of mastery , elixir of wisdom .PLACE- wheel of fate , pool of fortune , idol , tomb , arena , canival , EVENT- astral conjuction , closed shop , whirlwind , patrol , earthquake , the gathering , horse thief , werewolf , curfew , the boatman , fool's gold , prophesy . STRANGER-magician , dryad , outlaw , leper , demigod , pathfinder. ENEMY-DRAGON - miser dragon str 8 , ENEMY- CULTIST- storm caller crft2 ENEMY-ANIMAL- giant spider str 5 , raging bull str 3 , mammoth str 5 , sabertooth tiger str 4 , pack of wolves str 2 , ENEMY-SPIRIT- succubus crft 3 , crypt keeper crft 5 , haunt crft 2 , lesser demon crft 7 , banshee crft 3 , black unicorn crft 7 , crone crft1 , wight crft 4 , nightmare crft ? , mummy crft2 ENEMY-MONSTER- hippogriff str 2 , ekor str 2 , trapper str 2 , stone golem str 6 , cave troll str 6 , goblin trapsmith str 1 , gargoyle str 5 , cerberus str 7, craft 7 , lord of the pit str8, craft 8 ,chimera str 3 , hydra str 4 . ok so i left two out OBJECT-casket, PLACE- academy ill put the spells up now.........................................SPELL- reflection , displacement , enchant blade , transference , summon bear , summon storm crow , dominate , summon phoenix , fireball , slow motion , speed , sleep , summon serpent , bladesharp , alteration , resurrection , shatter , water walking , gust of wind , enrich , cloak of shadows , barrier , misdirection , transmute , blessed. and thats it if i missed any i put em up
  8. i didnt see any rules for dark side of fate maybe in another expansion.
  9. i also felt that the main game lacked craft monsters ,and i had a friend who said if the old raider card was in the game and he got it he would quit playing. we are new to talisman but i feel that the old version was brutal no fate and the raider card a few of my friends would opt to play runebound instead. although i like how hard talisman is compared to runebound.
  10. in the rules it states that.... the player who moved the reapermust then point at the choosen character and say-as eerily as possible- "You". thats why i put it as you. sorry for the no spoiler warning. and death is brutal killed one player 2 times. expansion added some good items and enemies like cerubus guarding the portal of power.
  11. oh yeah and the new charecters are the knight ,sage,dark cultist,merchant
  12. runebounder

    you........

    just got new reaper expansion and there are some new monsters like hydra, hippogriff, lesser demon,cerebus he guards the plain of peril. a fireball spell , shatter destroys an object gonna play it in a few mins . ill try to post a better list later.
  13. can u have more than one talisman card or are they subject to the normal carry rules?
  14. I have a few questions about the game. 1) When moving into a square that contains a monster card, I fight the monster and kill it. After resolving that encounter, do I draw another card to resolve the square, or does fighting the monster end my turn? 2) When you land on a town/village/tavern space, do you choose what to resolve, or do you need to resolve anything? The way we played, we just usually went with the 1-6 roll table, but we were unsure whether we had to resolve an encounter there or not. 3) When is it appropriate to discard a specific toughness of monsters to get a modifier for your strength or craf? Is it on your turn, at the end of your turn, when you meet the requirments?
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