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Robofish

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  1. Robofish

    Mental Ambush ability

    Yes, casualties from ambush can be taken on fighters. It's a good early game ability, but not useful when there are 10+ fighters heading at you. Fighters can be used to take the hits for anything, with the exceptions of Graviton Laser System, the Mindnet Flagship, and Assault Cannon.
  2. Robofish

    Public Knowledge question

    I think there are two issues here: volunteering information, and telling the truth when asked. For the first bit, you are not obliged to say "hey guys, I'm a planet from winning here". If someone lied about the number of planets, and gained advantage from it, I would seriously consider playing with them again. At the very least I'd demand to look at their position from their seat, and count their planet cards myself. The reason that the shorthand is you tell the truth when asked is that it saves time, but if someone opts out of this, I'll absolutely waste their time, my time and everyone else's time to count their stuff (planets, techs ect). And I won't apologize for it. We are ultimately here to have fun, and this would be a fairly serious way to put a black mark in a ledger. I'm only playing a few times a year, so why play with someone like that?
  3. Robofish

    Best Group Ever

    What great people! Birthday game!
  4. Robofish

    flagships in home system

    Or an arborec ground force.
  5. There are 2 laws that are utter death to Creuss. This is one of them. Agendas matter. If you can wipe out the TG stockpile of the Hacan or Mentak, or eliminate 3 of the 5 dreadnoughts of the Mindnet, you can force the Ghosts to have a bad turn. This is a response to TI3 where we voted ourselves 2 TGs each and called it a day. No one had the courage to propose the big laws so they went unplayed. Not anymore! FFG is demanding you have big agenda phases. That means peoples games are on the line. Navigate the rapids, or drown.
  6. I saw a Jol Nar player pick up integrated economy and go on the war path. It was brutal. Everytime he hit he rebuildt after. When his opponent fought back he got trade goods from E res. Had he had victory points from this he would have won the game.
  7. We play that discard pile is face up and can be inspected at any time. Hold over from 3rd. Unsure if it correct.
  8. I think the folks at Space Cats Peace Turtles are planning something similar. Maybe talk to them?
  9. Robofish

    Bombardment

    This is indeed definitely the case. Move us into low orbit and power batteries! !!!
  10. I played it a few times. I always played Lazax (and always won). It was good for either 5 or 7 players as ithe stopped the usual problems. It had its problems, and felt unfinished, but stopping the fall of the Empire was a satisfactory feeling.
  11. My understanding is the other race in the expansion will be the cyber apes from the RPG. In addition the designers want to have a second go at Mercenaries. The space/ground interactions were interesting but a third field will be added for variety - agenda phase abilities. They will change your vote count but grant you additional abilities. The Hacan one can give another player a unit in his HS, and you get the units cost in votes from that player. Need 4 more votes? Hand out a dreadnought! The nexus is back, but it looks like Malice is better. The image is blurry but it's a 2/3 or a 3/3 and one of the new secrets wants a PDS and 4 GFs on Malice.
  12. I recommend SCPT. A definite highlight to my week.
  13. Robofish

    Nekrovirus Ground Forces

    My understanding is that they do not require either support or supply, you just have a ton of extra ships for the combat phase. It is a powerful ability.
  14. Robofish

    Spending objectives

    You could in TI3 and you still can.
  15. You get 1 extra - 3 instead of 2
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