Alternate DP Spending: Time Factor in Anima: Beyond Fantasy RPG Posted November 27, 2008 Good talk all around so far, and I think I might need to better clarify my concept. Instead of doing away with the concept of the levels acheived, I was more thinking of something like the following (and I will likely adjust time frame ranges once I get a better appreciation for the system and it's scales): (Calculate time increments based on the value after spending DP) Life Points 0 - 25 (1 day) 26 - 50 (3 days) 51 - 150 (7 days) 151 - 300 (14 days) 301+ (1 month) What happens is that the player gets their 100 DP each level, but each increment they spend represents a period of time they must wait before spending in that category again. You spend DP for Life Points, Primary, and Secondary Abilities, able to spend in each category whenever the next time increment is reached. You must remain within your class's percentile limits for spending, and you only advance to the next level whenever you both gain enough XP and have spent all of your DP. Seeing as things like Ki Accumulation, Magic Accumulation, and Psy Points work on different scales than Secondary Abilities and many other Primary Abilities, seperate lists need to be made for their point spreads. I just haven't done that yet, as I'm still reading. Still, any new thoughts with this idea information put forth?