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About Janus

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  • Birthday 01/02/1981

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    Madison, Wisconsin, United States
  1. I was a huge fan of the original relaease of Fireborn, and had run some fantastic games with it. With the released of pdfs of the original game, is it possible we'll see a new edition of the game on the horizon? Alternatively, since the IP is being used for fiction publishing now, will we see new game properties based on it? I personally would love to see an LCG fitted to the property, or perhaps an intrigue based board game.
  2. Lets not speak in absolutes. Here's the way I see it: Reasons to buy 2+ Core Sets: You want to have multiple decks built without resorting and rebuilding according to a deck list, you don't want to trade away cards to get the ones that have less than 3 copies of Reasons to buy 1 Core Set: You have a limited gaming budget (or you have a diverse list of games to buy), you have an active group to do trading with, you are comfortable sticking with only 1 or 2 factions on each side of the game In the end, it's your choice how you want to spend your money.
  3. The new game shop I'm playing at, Traveler's Hearth in Middleton, is also working on getting an active LCG community going. 9/22 is going to be the first meetup.
  4. My FLGS clerk said he might have his first copies in today (9/4/12) from distributors, though he wasn't sure if there was going to be a hold order until an official release date. Might want to check with anyone you have local also,
  5. It's a big grand collection of influences. Cyberpunk 2020 RPG was the influence on the original Netrunner CCG, with Shadowrun originally coming onto the scene just after that game originally published. Both games borrowed ideas and concepts from Gibson, and Gibson was one of the more popular writers in the Cyberpunk genre that started in the late 70s to early 80s. Cyberpunk writing was an attempt to try new concepts in sci-fi and modern literature, with Philip K. **** having been cited as an influence on many of those original writers. All of these in turn inspired works by Masamune Shiro, who brought the cyberpunk and transhumanism themes to Japanese manga literature. And as tech changed in attempts to fulfill or improve on the predictions of many of these writers, the writers in turn adjusted and rethought new ideas to explore, diverging away from their original inspirations or borrowing some influences from new venues. Today's "cyberpunk" is a much much different vision than the predictions of "Fax Jockies" or urban assault pizza delivery drivers, delving into some areas those original writers never thought to examine. We're always going to see echoes of what's come before, especially when we're talking about material written into a game.
  6. The interesting thing about Cyberpunk is how many different people build on and influence the style, while also borrowing from other sci-fi subgenres.
  7. As someone that worked games retail for 7 years, that's not a problem. Usually it's all about the money it takes to stock things, and in that area LCG distribution is much much easier on retail business.
  8. Anarchosyn said: They are against the system because it is corrupt, like actually and unambiguously corrupt. They are against society not just because it is there, but because the society they exist within supports that corrupt regime. It's not that they're against any and all regimes. Knew I should have double-checked the rules text… ah well, I stand corrected.
  9. Anarchs want to tear everything down, demolishing power structures no matter if they are beneficial or corrupt. The "Human First" labor union from the board game was on par with the Corps on having it's own status quo to preserve and power to wield.
  10. Janus

    Android rpg?

    I could totally see an Android RPG working, though I think with the current RPG market like it is that something with a heavy storytelling mechanic might be the best route. It would harken back to some of what FFG was doing with the board game, help set it apart from the stats heavy cyberpunk material, and even offer an alternative to the Warhammer 40K material they also publish.
  11. Looking at the board game material again, I stopped for a moment to think about the labor union faction listed there. They were a source of street level activity in the Android game, but they certainly weren't the sort of group that fits as a hacker organization. So if they were introduced into the game, could they give a new look and feel to "Corp" faction play? Or should they be the basis for a sort of "Activist" hacker faction? (Not looking to make this an advocacy for an immediate release for a new faction, but more theorizing on what a group like that might be like)
  12. Just now getting into things with the Cthulhu LCG, and I'm liking what I'm seeing with Miskatonic a lot in the core set. Experimenting with some various combinations to compensate for their lack of combat strength… any advice? I'm going to be buying in slow, so I'm just looking for strategies and ideas, don't need card lists.
  13. You pretty much only need to think about buying more than 1 core box if you want multiples of every single card for competitive tournament play and don't want to do any trading with others.
  14. TheRealLeo said: $180 for a whole year is hardly a big deal. And I'm not suggesting doing that for the whole year; just the first three or four months, especially October and hopefully early November to make the Championship tourney a little more interesting. Also, it wouldn't be $30 if there was even distribution amongst the factions. If you ran the typical 60 cards for the corp expansion, 4 new cards per faction (including generic) x 3 each = 60, while 4 new cards per runner faction (again including generic) x 3 each = 48. So unless FFG decides to get greedy, the runner expansion would realistically need to be a little less, maybe $12. So the total would be $27. It's only a difference of $3, but it's still something. Surely a distribution model like that for only a few months would not be a deal-breaker, or even a game-breaker. The problem would be logistics more than play balance. You need there to be time for FFG to properly vet the cards, get the manufacturing rolling, submit the ordering info, get quantities from retailers, and then ship on a timetable. If you don't give the retailers enough time to gauge support for the game and understand what kind of product stocking numbers they need to keep, then this will all collapse in on itself. I'm in support of a slow drip of material for the first year, small packs once every other month with a large pack just before they start organized play would be optimal in my mind for business.
  15. I dunno… has anyone read the Android novels yet and seen any use of Bioroids there as living security programs? I would imagine that that would be where any existing information would be in those lines
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