ORDER UNITS AND LEADERS After playing a Command card, announce which eligible units or leaders you choose to order. Only those units or leaders chosen to receive an order from the played card may move, battle, or take a special action. Units or leaders on a hex with a dotted line running through it may be ordered from either section. You may not give more than one order to each unit or leader. If the Command card allows you to issue more orders in a given section of the battlefield than you have units or leaders in that section, those additional orders are lost. A leader in the same hex as a friendly unit is considered to be ‘attached’ to the unit. If the unit is ordered to move, the attached leader must move with the unit. An attached leader must move to the same hex as the unit. Note that it still costs only one command to order a unit with an attached leader. When a Section Command card or the ‘Order Mounted Troops’ Command card is played, a leader in the same hex as a unit may be ordered to detach from the unit and move by himself. Section cards and the Order Mounted Troops Command cards have a helmet symbol to remind players that one or more attached lead- ers may be ordered to move separately when playing these cards. Each attached leader detached from its unit and moved sepa- rately costs one order. The remaining orders on the Command card may be used to order units (including the one from which a leader was detached), or unattached leaders. Note that a leader may not detach from a unit when a ‘Leadership’ Command card is played.
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ORDER UNITS AND LEADERS
After playing a Command card, announce which eligible units
or leaders you choose to order. Only those units or leaders chosen to receive an order from the
played card may move, battle, or take a special action.
Units or leaders on a hex with a dotted line running through it
may be ordered from either section.
You may not give more than one order to each unit or leader.
If the Command card allows you to issue more orders in a given
section of the battlefield than you have units or leaders in that section, those additional orders are lost.
A leader in the same hex as a friendly unit is considered to be ‘attached’ to the unit.
If the unit is ordered to move, the attached
leader must move with the unit. An attached leader must move
to the same hex as the unit. Note that it still costs only one command to order a unit with an attached leader.
When a Section Command card or the ‘Order Mounted Troops’
Command card is played, a leader in the same hex as a unit may
be ordered to detach from the unit and move by himself. Section
cards and the Order Mounted Troops Command cards have a
helmet symbol to remind players that one or more attached lead-
ers may be ordered to move separately when playing these cards.
Each attached leader detached from its unit and moved sepa-
rately costs one order. The remaining orders on the Command
card may be used to order units (including the one from which a
leader was detached), or unattached leaders. Note that a leader
may not detach from a unit when a ‘Leadership’ Command card
is played.