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Dywnarc

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  1. I played invasion since it came out. I tried out LoTr, and the first few times I played, I foudn it interesting and kind of cool, but being felt like the game was too much focused on the "mechanics" of playing the game rather then immerse me in the theme as it intends to do. However lately, a friend that sells games gave me a opened copy of the LoTr starter set and the hunt for gollom expansion (The man would be a good crack dealer.. the first hit is always free….) With a little more time to spend to read and understand the mechanics and practice them a bit .(My other games were often three player and under rushed time conditions) I found the "fiddelyness" iof the mechanics less of an issue then I first experienced. And being less focused trying to get all the steps properly understood, I was able to let the cards and my imaginiation run with the game, and I really started to find it become a very complete game experience for me. Meanwhile my first LCG love, Invasion, has been getting a bit tired for me, sure they are trying to mess arroudn with the quest cards and make that more part of them game, but aside from that I find that I am not finding much interesting in the battle packs anymore. Last several I got, nothign stood out as game changing, its more or "Oh wow, another dark elf card with a -1 hot point abaility, another dwarf card that allows a dwarf in the quest zone to be usefull in another phase.. how exciting.. NOT" My brother and I, and a small handfull of friends got a lot of milege out of invasion, but just suddenly our interest in it has kind of died off. On the other hand, every new pack in LoTr seams to add a new element to the game as well as a new story to play out, a new puzzle as I like to call them. From a buisness point of view for FFG business model, it makes no difference.. lol I decided early on no matter how much I liked a game (I like Game of thrones as well, but have few oppenents) I am NOT willing to invest in more then one at a time. I only have so much time to play games, and I like my card games to be complete, so I only want to be devoted to ONE LCG system at a time. I think its time to drop Invasion and pick up LoTR as my current LCG of chocie, final reasons- 1) Each expasion for LoTr includes a new story, an interesting and fun puzzle to solve, with a simple, but very thematic story to tell. 2) Each expansion contains cards that truely add to the game, a new character to mix up party possiblites, cards synergize well with existing card traits. 3) Almost all the cards have a USE. Sure every set has a dog card or two, but for the most part, most cards have a use, either as a powerfull part of a certain deck build, or as a part of a theme build. Sure some cards can be highy situational, or may not be as good as another simaler card, but by and by most cards have a point. On the counter point- Invasion battle packs feel like they contain very little these days. In fact its almost the opposite. I open an invasion expansion, I may find one or two cards that have a place in one of my deck builds, either adding powerfull synergy, or helping make a theme work, but for the most part, the cards just are not all that exciting, and to top it off, there are MANY cards in each expasion that are just poor cards. They might not be terrible, but they are just subpar and only have buisness in a theme deck, if at all. I find I get a new battle pack, literaly 1/2 the cards get tossed in the "might look at again, but most likey not, part of my card storage box, which is really too bad cause I love the warhammer world and in general like the game. Perhaps LoTr may run out of interesting ideals for there game and they run into the same problem, but I have higher level of hope for the game, the fact that each pack changes the game on three levels, The quest story, the new character, and the new cards, that I think its easier for the designers to keep it some what fresh. IMo invasion needs a bit of a shake up to keep relevent. Untill then I think I retire from invasion expansions for ahwile and start buying LoTr.
  2. I played invasion since it came out. I tried out LoTr, and the first few times I played, I foudn it interesting and kind of cool, but being felt like the game was too much focused on the "mechanics" of playing the game rather then immerse me in the theme as it intends to do. However lately, a friend that sells games gave me a opened copy of the LoTr starter set and the hunt for gollom expansion (The man would be a good crack dealer.. the first hit is always free….) With a little more time to spend to read and understand the mechanics and practice them a bit .(My other games were often three player and under rushed time conditions) I found the "fiddelyness" iof the mechanics less of an issue then I first experienced. And being less focused trying to get all the steps properly understood, I was able to let the cards and my imaginiation run with the game, and I really started to find it become a very complete game experience for me. Meanwhile my first LCG love, Invasion, has been getting a bit tired for me, sure they are trying to mess arroudn with the quest cards and make that more part of them game, but aside from that I find that I am not finding much interesting in the battle packs anymore. Last several I got, nothign stood out as game changing, its more or "Oh wow, another dark elf card with a -1 hot point abaility, another dwarf card that allows a dwarf in the quest zone to be usefull in another phase.. how exciting.. NOT" My brother and I, and a small handfull of friends got a lot of milege out of invasion, but just suddenly our interest in it has kind of died off. On the other hand, every new pack in LoTr seams to add a new element to the game as well as a new story to play out, a new puzzle as I like to call them. From a buisness point of view for FFG business model, it makes no difference.. lol I decided early on no matter how much I liked a game (I like Game of thrones as well, but have few oppenents) I am NOT willing to invest in more then one at a time. I only have so much time to play games, and I like my card games to be complete, so I only want to be devoted to ONE LCG system at a time. I think its time to drop Invasion and pick up LoTR as my current LCG of chocie, final reasons- 1) Each expasion for LoTr includes a new story, an interesting and fun puzzle to solve, with a simple, but very thematic story to tell. 2) Each expansion contains cards that truely add to the game, a new character to mix up party possiblites, cards synergize well with existing card traits. 3) Almost all the cards have a USE. Sure every set has a dog card or two, but for the most part, most cards have a use, either as a powerfull part of a certain deck build, or as a part of a theme build. Sure some cards can be highy situational, or may not be as good as another simaler card, but by and by most cards have a point. On the counter point- Invasion battle packs feel like they contain very little these days. In fact its almost the opposite. I open an invasion expansion, I may find one or two cards that have a place in one of my deck builds, either adding powerfull synergy, or helping make a theme work, but for the most part, the cards just are not all that exciting, and to top it off, there are MANY cards in each expasion that are just poor cards. They might not be terrible, but they are just subpar and only have buisness in a theme deck, if at all. I find I get a new battle pack, literaly 1/2 the cards get tossed in the "might look at again, but most likey not, part of my card storage box, which is really too bad cause I love the warhammer world and in general like the game. Perhaps LoTr may run out of interesting ideals for there game and they run into the same problem, but I have higher level of hope for the game, the fact that each pack changes the game on three levels, The quest story, the new character, and the new cards, that I think its easier for the designers to keep it some what fresh. IMo invasion needs a bit of a shake up to keep relevent. Untill then I think I retire from invasion expansions for ahwile and start buying LoTr.
  3. Has anybody found a use yet for the wood elf tree men stuff. The pay resorces to turn them into developments. They are one thing I have not found an effective use for yet.
  4. I think Organiszation is everything. I have had the odd game go 4-5 hours, but that is rare, 70% of my games are under 4, many are under 2, but those are ussally cause of hero conquest loss.
  5. My group for some time has been allowing movement 2 with dreads. This goes sooo far in making them viable. We play with warfare II, I think with Warfar I deads woudl be too dangerous early in the game. I will not argue that dreads as written are great, they are clearly a bad buy. However, the math battle theory/tech costs discussions arround them seal to alwasy fail in this point: Its agreed that assult cannons are nessary to make dreads long term viable part of your miltary, yet players failt to not that auto deffence turrents is the pre-requist. I see comparisons of 3 dreads vs a warsun with 6 fights and the question "which woudl win" Well the answer is obvious, but the situation is downright silly. Who flies arround with 3 dreads thinking to take on or hold position vs a warsun??? You pair those dreads up with ADT destroyers and now lets see what that warsun does? Look at this (much more likey) scenario. Three dreads and three destroyers vs a loaded warsun with 6 fighters and a three destroyer escort. Both fleets have equal cost, the dread fleet spend about the same in tech. The 3 precombat from the destoyers will clear out about 4 of the fighters, and the assualt cannons kill 2 destoyers. The warsuns escorts have nothing to prefire at. So now that often quoted match up now looks like 3 dreads and 3 destoyers, vs a warsun , 2 fighters and 1 destoyer. Who wins that comabat? Another consideration is that dreads can hit te table right away and throw there weight arround, getting better as the techs develope, while its all or nothing for the warsun chasers will they get them. Keep in mind ADT comes early so you have thriple fighter preshots vs those fleets of carriers waiting on warsun support. Let me be clear, I will not foolishly claim dreads are a good buy comparied to warsuns, the fleet limit issue canl;t be ignored, I just think that players do not look at the whole picture and realize its not as bad as it looks. As a final aside, I will say, its tough to throw your weight arround with out warsuns, BUT you can win games without them. Often players are fast tracked to geting warsuns so ADT is not out early, transports and fight spam can still pull a lot of weight at the right times and places vs players without ADT. Still even the above being consdered I feel dreads need to have move 2 to start to make them a fully viable option in the game.
  6. No steve o, I have no issues at all with them. I only bring it up cause it appears to be the only things that KEEP coming up. I am well aware of the dissussion and have no issues with them. And wher do you get the ideal I keep bringing them up? I think I may have mentioned it once before in one other post. I was not tryin g to open up those discussions, just bringing up what were preceived as bigger problems in shards to date.
  7. Interesting discusion. We will get a rulling, but I woudl suggest for now the simpelist solution is that the two armours cancell each other. Really and realisticly, how often is this situation going to come up. Its certainly possible, and far from impropable, but not such a big deal that we are lost without an FAQ. Really any godo game group can come up with a simpel solution and carrey on playing, but not that big a deal. The bigger issue from shards is the queations about the ghosts flagship and clarity on the arborists production.
  8. Keep those woodies off the table a while longer. In 8th eddition they realllly suck. They were great in 7th where the game favored combat scrmishers and light fast stuff, but the now the table top game favorers large blocks, and mean very large blocks, or cheap infantry, and with the new dice based charge distances, wood elves no longer outmanuver the other races.
  9. Glad I am not the only one. The wild rider looks like a strong finisher, but I fail to see the point in the tree spirts at this point in time. I am assuming some kind of synergetic (is that a real word) card types will come out that makes sence of them.
  10. A few players, not just on this post but on others, have suggested that a little more marketing would bring the game into the spotlight and attarcted a bigger market. Respectfully I wonder the experience of costing marketing these people have. Currently there main venues for marketing are the game stores that carrey there stuff, and there website. Sure there are some groups of interest that may fall through the cracks, and I admit to being surprised GW stores do not carrey the FF warhammer stuff, there is big, cheap cross marketing oppertunity lost there, but aside from that, where are the hordes of interested buyers lurking and what would it cost to reach them? We gamers that love our games and are willing to spend monney, are often forgetfull of how truely small the gaem market it. Sure MTG is big, by game industry standards, but truth is most games have pretty small sales numbers. How much monney do you throw up there trying to get that small percent that you are missing, there are hugh dimmishing returns on that. I would not say there is not room for improvement. Some kind of event support would turn some game store lurkers into active partiipants, and that coudl help them out. I think the concpet of keeping expenses down and just getting a steady cash flow stream from this game is a good model for them. How small is the board game/card print industry? I own three three home decor stores, I am a very very small player in that industry, yet my three stores combined far outsell Fantasy Flights total volume. Interest in board games is likey at the highest it has been, and yet the publishers are fighting for peices of a very small pie.
  11. oh and spot on the buisness model considerations. As a retail chain owner, not games btw, home decor products, i have a strong understnading of tjis and i would say you got the buisness considerations dead on.
  12. Awsome post Curator. I used to regular post, but I got sick of the "meta" gamers as well. I am sure they are nice guys and would be fun to throw down with in ones living room/basement. But the constant negative posts of this broken card or that and how the game is going to hell cause of inbalance and achtypes etc etc bring it down. I own this game and have every exansion and keep buying, I attend some casual events. I have 5 friends that do the same thing. we all love the game.
  13. I am not so sure that its GenCon or bust. Did anybody really expect a twilight expansion? Aside from the flop that was sea of blood, I think Road to Legends opened things up by taking the game out of the stright dungeon crawl and into some outdoor settings. A mountain or dessert themed expansion may be an interesting hit. Was runwars really that popular? I know some people bought it, and a few really like it, but you read arround the web or at board game geek, the game is liked but to loved. I belong to a pretty big gamers circle, There are 4 copies of twilight imperium amoing the people I know, and only one copy of runewars, and we love descent. Me and my friends are all of the same opinion of runwars, great game, will not turn down a game, but give us the choice we will play twlight Imperium, and its not like we are sci-fi lovers, we do love descent.
  14. A lot of players are still waiting for the faq on the build capasity issue. I am not concerned what ever way they rule it. Again, they still pay for stuff, still subject to logisical limits, and as there space docks can't build ground units, the ground units spend a lot of time doing that. Very cool race, but they do not overly concern me.
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