Jump to content

Sam Gamgee

  • Content Count

  • Joined

  • Last visited


About Sam Gamgee

  • Rank

Contact Methods

  • AIM
  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    , BC, Canada
  1. The flow of the game is Hobbit 1 - Sauron - Hobbit 2 - Sauron - Hobbit 3 - Sauron, etc but Sauron is basically deciding whether or not to play a card, so his turn is passing very quickly for the most part. I wouldn't find it much fun to hand manage separate piles of cards for each hobbit, and 90% of the game for me is about not knowing exactly what's in each player's hand. The rules-as-written have Sauron as the 6th player, but I'm thiking of adding him in at 5 players (4 hobbits, 1 Sauron) just so we use the expansion a little more. If necessary, I'll give each hobbit an extra card or two. Hope this helps on your decision to purchase. Wow. A month since I visited last - its been a while.
  2. You could, i suppose. But you'd need to tweak the rules somehow as hand management for 5 hobbits would be brutal. Also, the Sauron player as about as much to do as 1 hobbit in any given turn. So I think you'd end up with one person playing 80% of the game and Sauron playing about 20%.
  3. Last_Crusader said: - FTL jump cards come up .. a lot ... (in a large game it is possible to make a jump before a cylon player even gets to go again!) I think my main criticism of this game is that turn order / seating of humans & cylons is enirely random and a big factor. In 4 player games, cylons going twice consecutively can wreck the human side with no chance of responding. In 6 player games, humans getting 4 turns in a row means that the cylons can't get any momentum. Not sure about 5 player games.
  4. VerdatPagan said: As far as I'm aware.... 1) Yes, the revealed Cylon using the Ressurection ship must give all of his loaylty cards to ONE player. Someone feel free to correct me if I'm wrong, but I believe this to be the case. 2) Page 12 of the rulebook does not implicitly state it, but I believe the quorum cards are given to the new President. It states "... the President is in charge of the current hand of Quorum cards." Between that and other posts I've read, I believe the correct interpretation is to transfer the hand of Quorum cards to the new President along with the title. Anyone feel free to correct me if I'm wrong. Hope this helps. For 1) I read it as the Cylon player gave one of his loyalty cards to another player. Thus Baltar (or Boomer) could give loyalty cards to two separate players, but would have to activate the Resurrection ship location twice to do so. 2) I agree with this.
  5. Last_Crusader said: 2 - Along with #1 .. the Sympathizer didn't come out .. it seems pretty easy to have one resource drop to 1/2. In our case, knowing this, I purposely made a crisis fail (despite being NOT a cylon) that gave us -1 morale to drop it into the red shortly before we hit 4 distance ... I felt it was the only smart thing to do . .if I became a cylon in the sleeper agent phase .. I had helped lower a resource .. if I wasn't a cylon after sleeper agent phase I didn't want to have a 3-3 game. Lucky I did .. a few turns later we jumped and I got the sympathizer card! This has been discussed in both groups .. when a sympathizer card is in the game .. the humans should ALWAYS try and let one resource drop to half (specifically the easier ones to control like morale or food) so the humans will outnumber the cylons. As Admiral, I encouraged this strategy in the last game I played and the humans won, though barely (every resource at 1 when we made the last jump). Fortunately I did not end up a Cylon in the sleeper phase. The interesting thing was that had I been a Cylon, I could've used the Admiralty to jump to a water moon and restored the food dial back to blue. So it's not a fool proof strategy.
  6. Well, we've played twice, and it's one victory for each. The Human victory was on an early jump and we made the dice roll to not lose all our peeps. All the dials were on '2' or '1'. So yes, the humans do win.
  7. I've only played a few (3 or 4) games against Sauron, because of the need for a 6th player. The only hobbit victory I recall was tense, with Merry, all alone in Mordor, dunking the ring after using it to get to the end of the main story line.
  8. I have only played the Sauron expansion a few times because of the 6 player minimum. This seems to be the biggest obstacle to getting that set out. There are some components that can be used in a smaller game (resource tokens, new Gandalf cards, a few special rules) Sauron does not break the game, but it does make it quite a bit harder.
  9. If I was teaching the game to a group with limited attention spans I would only play until the sleeper phase. If everyone was having fun then you could playout the rest of the game, or even start a new one. If people aren't having fun you've only invested an hour or so - plenty of time breakout Ticket to Ride or BANG!
  10. Yeah, I can't see why it should be easier to get out of jail.
  11. My guess is that Apollo would go, then the Raiders. Other than a hunch, I have no actual reasoning to back this up until I can get home and reference my copy of the game.
  12. Well, I sure thought that was thorough. Also didn't know that the HR stays in space until it can unload its cargo of destruction.
  13. Thanks Smuggler - follow up question - if the president reveals as a Cylon, are the Quorum cards discarded or passed to the new president?
  14. iceberg84 said: Unless I'm mistaken, the new president gets the hand of quorum cards possesed by the old president. The quorum deck and discard pile remain untouched though. Where are the rules for this? (open question for anyone) We couldn't find any reference so we assumed the player kept the Quorum cards already drawn, unless they were a revealed Cylon in which case they were discarded. Also, isn't there a Quorum card that Roslyn can get and play, even if she's not the president?
  • Create New...