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Nomad

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About Nomad

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  1. You might have done everything right but the 'card image display' within the program is toggled to 'off'. If so, run the deckbuilder, select any card and click 'cards' on the grey options near the top (in between 'statistics' and 'notes'.) You should then get a summary of the selected card. On the left hand side just above the resource symbol are two buttons. The top one is 'toggle card image display'. Once activated the program then displays card the pictures. Hope this helps.
  2. Well you can certainly count me in on a UK tournament. Just an idea, but it might be worth mentioning it in the AGOT and Warhammer forums. Some of those guys might mainly play one of the other games, but might play Cthulhu casually and want to come along.
  3. I like the decisions on dogs and birds and the helpful explanation of what happens when a non-character card goes insane (always a grey area in my mind.) Now if only the Mulligan rule was scrapped as well, I would be a truly happy camper....
  4. Really sad to say I will have to miss this year's festivities as I am unavoidably away in China at the vital moment. Best wishes to all participants and if anyone is on the fence about going, let me assure you it really is a blast. Very friendly contestants, fantastic location in a spooky castle and copious amounts of fine German beer (though I am not sure this last one really helped my concentration last time!) Hopefully next year there will not be any diary clashes, so I will look forward to seeing everyone then. Cheers, Nomad (Andrew Clarke)
  5. Hey Nyarla, Thanks again for all your hard work keeping this superb utility up to date, I would not dream of putting a deck together without it. I left you a little tip, but for some reason it wouldn't let me send you a message with it, so I will say thanks here. Cheers, Nomad.
  6. Dam said: Those who have/have seen the Assault on Ulthuan box size, is SoA the same size package? Yes it is.
  7. TheProfessor said: Actually I'm thinking that Miskatonic is starting to fall off a bit. They didn't get any "big" cards. Having some willpower is nice, but not as uplifiting as the other cards mentioned. Yes, that was my reaction too. I think Miskatonic really misses not having Historic Discovery at its disposal, but maybe it is just too powerful for the LCG environment, a bit like Shub with Ghoul Khanum.
  8. Many thanks everyone for your kind words. "Yes, yes, you have some change for all Night / Days cards where Night / days become keywords placed in the text box. You have also cards with a different subtypes from the first edition. Take just an example : Terrors in the Dark, it's now an Environment. The wording Night. It is Night have been also added. The Greatest fear gains Disaster. Madness, etc." Hi Dadajef, You are right I had missed those! There maybe a few more small changes too. I just noticed Deep One Rising has slightly different text from both its original printing and its revised text after the errata in the old CCG FAQ. Nothing major, but presumably to stop abuse with Hydra.
  9. For welcome but unfathomable reasons, the Mi-Go that run FFG's marketing and distribution seem to have favoured us in Europe with the first copies of Secrets of Arkham. I picked up my copy yesterday from my FLGS in St. Neots (near Cambridge in the UK) run by my friend Colin ('Bigshow' on these boards) so I thought I would share the goodies with those from elsewhere. To answer Chick's question from another thread: No, to my knowledge the release in Europe of this set is a first, normally we seem to get things about a week to two weeks behind those of you on the other side of the pond. The Format: OK let's kick of with this. The set consists of 110 cards, 2 copies of 50 cards each with the extra 10 being the 'new' story deck (more on this later.) Each of the seven factions gets 6 cards, with neutral getting 8. Of these, each faction gets one new card and five reprints taken from the days of the CCG, so there are plenty of old friends putting in a re-appearance. In neutral there are 3 new cards and 5 reprints. The Cards I won't go over the reprints beyond listing their names, those unfamiliar with the details can easily look these up on Nyarlazobec's excellent deckbuilder programme. From my cursory examination, there do not seem to be any changes to the reprints from their time in the CCG. The number shown before each card is its number within the set. I will quote the new cards in more detail. Agency 1) Agency Medic Type: Character, Cost:1 Icons: None, Skill: 1, Keywords: None, Subtype: Government. TextBox: Disrupt: Sacrifice Agency Medic to cancel 1 wound to a character. 2) Paranormal Specialist 3) Lightning Gun 4) Norman Blackwood Junior 5) Beneath the Burning Sun 6) Femme Fatal Miskatonic 7) Scientific Text Type: Support, Cost:2, Subtypes: Attachment, Item. TextBox: Attach to a Miskatonic character, while Scientific text is ready, attached character gains Arcane Icon. Action: Exhaust Scientific Text to Draw a card. 8) Visiting Professor 9) The Neconomicon (Book of the Mad Arab) 10) Soothsayer 11) Misinformation 12) Professor Armitage (Venerable Librarian) Syndicate 13) Elite Hit Squad Type: Character, Cost 3, Icons: 2x Combat, Skill: 6, Keywords: None, Subtype: Criminal. TextBox: Elite Hit Squad cannot commit to stories during your turn. Action pay 1to have elite hit squad get +1 skill and gain 1 combat icon until the end of the phase. 14) Hired Mystic 15) Forced Foreclosure 16) Intimidate 17) Anarchist 18) Fixer Shub-Niggurath (Yep, you are reading it right, the faction order has mysteriously changed...) 19) Mi-Go Surgeon Type: Character, Cost 3, Icons: 1x Combat, 1x Investigation, Skill: 2, Keywords: None, Subtype: Mi-Go. TextBox: All Mi-Go characters gain an Arcane Icon. 20) Mi-Go Commander 21) Rampaging Dark Young 22) Albino Goat Spawn 23) Ageless Mi-Go 24) The Mother's Hand Cthulhu 25) Hydra Type: Character, Cost 5, Icons: 2x Terror 3x Combat, Skill: 5, Keywords: Villainous, Toughness+2, Subtype: Ancient One. TextBox: Pay2 to choose a Deep One character in your discard pile and put into play. 26) Lord of Y'ha-nthlei 27) Primal Fear 28) Carl Stanford 29) Deep One Rising 30) Giving Thanks Yog-Sothoth 31) Things in the Ground Type: Support, Cost:2, Subtypes: Environment. TextBox: Action: Exhaust Things in the Ground to discard the top 2 cards of each player's deck. Any characters that would be discarded by this effect are instead put into play insane. 32) Calling Down the Ancients 33) Gatekeeper 34) Hermetic Scholar 35) Chant of Thoth 36) Wizard of Yog-Sothoth Hastur 37) Poltergeist Type: Character, Cost 2, Icons: 2x Terror , Skill: 2, Keywords: None, Subtype: Monster. TextBox: Poltergeist cannot commit to stories. Insane characters you control do not restore. Action: Pay 2 to give control of Poltergeist to any opponent. 38) Carcossa 39)Messenger from Hali 40) Writihing Wall 41) Infected by Madness 42) Implant Fear Neutral 43) Feint Type: Event, Cost:0. TextBox: Action: Choose a character. That character gets -2 skill and loses a combat icon until the end of the phase. 44) Diseased Sewer Rats Type: Character, Cost 2, Icons: 1x Combat , Skill: 1, Keywords: None, Subtype: Creature. TextBox: Forced Response: After you play Diseased Sewer Rats, choose a character with skill 2 or lower. Wound that character. 45) Magnifying Glass Type: Support, Cost:1, Subtypes: Attachment, item. TextBox: Attach to a character. Attached character gains 1x Investigation icon. 46) Azathoth 47) Seeker of Mysteries 48) The Greatest Fear 49) Terrors in the Dark 50) Dimensional Rift Stories 51) Secrets of Arkham: Resolve the effects of all other non-conspiracy story cards in play. 52) They Come at Night: Each Player names a character or support card. All copies of the named cards are sacrificed. 53) Obsessive Research: Each player draws until he has 8 cards in play. 54) Change of Plans: Each player chooses a domain and attaches his hand to that domain as resources. 55) Terror out of Dunwich 56) The Innsmouth Threat 57)The Thing at the Gate 58)The Secret of the North Woods 59) Dreams of Kingsport 60) The Well Old -timers will notice that the last six stories were originally released as part of the CCG. The game comes with a note saying that these stories are now the official ones for all tournaments. General Comments Personally, I rather like the set overall. There are some of my favourite cards reprinted from the days of the CCG (Carl Stanford, Intimidate, Anarchist, Deep One Rising, Calling Down the Ancients to name but a few) and there seems to be a welcome boost to some of the factions that seemed a bit under-powerd (IMHO) in the LCG: Syndicate, Cthulhu and Yog. Deck discarding is back. Amongst the new cards, Hastur's Poltergeist looks particularly fun. The set comes with an interesting insert that gives a bit of flavour about each faction and sets out how the designers were trying to develop them with this expansion. OK that's your lot. What do you guys think?
  10. Yes, Secrets of Arkham is in stock here in the UK as well, at least at online retailers. I will be picking up my copy from my FLGS in the next few days.
  11. I'm not sure if this is just a false alarm, but here in the UK Infinity Games has Secrets of Arkham to be on sale on 21 May. It could be an error, but they just sent me (yesterday) an email specially announcing it as one of their 'upcoming games' for this month. For those interested, the link is here: http://www.iguk.co.uk/products/secrets-of-arkham-expansion-call-of-cthulhu-lcg-10149.aspx
  12. Just to let everyone know, I have emailed FFG a couple of weeks ago seeking clarification on this card and will post the results on this thread when they get back to me.
  13. I am afraid this is not correct. Adjacent regions are simply that: those that share a border. Rules page 11: "To place a figure on the board, the player places a figure in one of the nine map regions. The only restriction on a figure placement is that the figure must be placed in a region where that Chaos power already has a figure, or in a region adjacent to such a region. (Adjacent regions are those that share a border.)" The arrows are just there to show the region order for resolving battles, placing corruption etc. (see rules page 25.)
  14. I'm glad I'm not the only one that finds the text on this confusing! What seems to me particularly weird is that if they had simply left out the bit of text about committing to stories and just said instead 'he turns into a character', all confusion about when he could commit would disappear...Unless we are all wrong and he really is intended to be able to commit to stories at odd times. Strange.
  15. Nice card, I really like this one and Yog's Speak to the Dead.
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