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longagoigo

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About longagoigo

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    Hiroshima, Hiroshima, Japan
  1. This whole idea of having an extra copy in order to redefine the basic elements of the game as presented sounds a little like having some extra aces up your sleeve when playing poker. I don't quite understand why you want to take that aspect of the challenge out of the game. I can understand the idea of trying to put together the best team and equip them appropriately for each mission, but why not keep it within the limits of what's given. This also applies to what I've read about the lack of value people see in some of the heroes. This strikes me as overemphasizing winning over the exploration of the variety/replayability that the different characters bring to the story.
  2. There are many photos at BGG. www.boardgamegeek.com/boardgameexpansion/69962/tide-of-iron-fury-of-the-bear
  3. longagoigo

    Balkas

    Latro said: 2. "can't see the enemy and have no reason to think they are present" ... one of the roles of an artillery strike is to target areas where the enemy might be. Well, just as long as your artillery is also firing at the balka hexes that are next to the one that is actually occupied, as well as all the other places they might be, eh!
  4. longagoigo

    Balkas

    If you can't see the enemy and have no reason to think they are present, why would you be wasting ammunition firing at random balka hexes?
  5. The LOS rules in TOI are the default setting that tells us that both sides have really good intelligence or have been facing off against each other for a while, so that the location of all the units are well known. The movement or firing that you talk about to reveal units has already taken place, so we are just picking up the action in the middle of the situation. Concealment markers or scenario specific rules can be used to describe other situations. And to apply a renewed concealment at the beginning of each new set of actions? Seems to contradict our understanding of space/time reality.
  6. longagoigo

    Balkas

    Meta Baston said: longagoigo said: On the other hand, unless mentioned specifically isn't LOS unlimited, so, since it is mentioned here as a restriction to being seen only, isn't reasonable to assume that the restriction is one way and seeing out is still unlimited? Wouldn't this make the terrain a more dangerous version of a concealed unit? That's how I interpret it and that's why the balkas in "Meat Grinder" scenario are so interesting terrain for the Soviets to start in. On the other hand, if units can't see out of it, it importantly changes the tactical solutions for the Soviets. Did you find that this advantage for the Soviets balanced the advantage given to the Germans by the Elite Formations card?
  7. longagoigo

    Balkas

    Latro said: I agree that the wording is not very clear. It seems to imply some sort of one-way line of sight. In ToI line of sight always runs both ways though, so unless mentioned specifically I think it still goes both ways here. "Units in a balka hex are not in LOS except to units in adjacent hexes or if the attacking unit can trace its entire LOS through contiguous balka and/or balka entrance hexes to the target unit." On the other hand, unless mentioned specifically isn't LOS unlimited, so, since it is mentioned here as a restriction to being seen only, isn't reasonable to assume that the restriction is one way and seeing out is still unlimited? Wouldn't this make the terrain a more dangerous version of a concealed unit?
  8. Hefsgaard said: Treat the Pillbox as a Vehicle with an Armorvalue of 6. Speed zeroTransport(1). Now you're getting ToI mixed up with Transformers! (except for the Speed zero part.)
  9. Scammer said: longagoigo said:As a bystander without FotB, I'm a little confused by this discussion. On the one hand, sometimes it seems that people are saying that the card 'Elite Formations' is being applied to the elite members of the squads, as KingTiger suggests in the first response in the thread. Other times, it seems people are thinking it applies to all infantry and complaining that it is overpowered. Perhaps, we need to read the title of the card, Elite Formations, when interpreting the meaning of 'per figure' in the description. One should not have to interpret the meaning of rules if written properly. And that card is not written to designate ONLY Elites as having gained the bonus. I agree that the word "Elite" might lead one to believe that it only applies to Elite Infantry. But that's not how the card is written. It is written "Your attacking squads gain +1 firepower per figure in the squad's base". Not "per Elite figure". Not "per figure in the squad's base that is an Elite". The card is either poorly written or poorly executed. I'm just wondering if the card had been titled 'Officer Formation' or 'Mortar Formation' and then had the same description, would people assume that 'per figure' meant all figures? I believe that 'how a card is written' does in fact include the title. And the word 'figure' can function much like a pronoun, so we would look to its antecedent, which in this case would be the information 'elite' in the title. If we start with the assumption that the designer/writer of the card was trying to make the elite members of the squads more powerful [rather than the whole army], then from that point of view, giving the card the title 'Elite Formation' was probably thought to be clear enough. Of course, more could have been written in the description to make it absolutely clear. Since people who take it to mean all figures are complaining about it being too powerful and causing scenarios to be unbalanced, does taking it to mean elite infantry make it more reasonable and bring the scenarios into balance? If yes, then it is better to call the card poorly written, than to keep applying the effect to all figures.
  10. As a bystander without FotB, I'm a little confused by this discussion. On the one hand, sometimes it seems that people are saying that the card 'Elite Formations' is being applied to the elite members of the squads, as KingTiger suggests in the first response in the thread. Other times, it seems people are thinking it applies to all infantry and complaining that it is overpowered. Perhaps, we need to read the title of the card, Elite Formations, when interpreting the meaning of 'per figure' in the description.
  11. VanCamper said: A Russian half a truck at Stalingrad would move one hex forward because of sheer determination, and Stalins order: not one step backwards. Perhaps at the assembly plant you could have a 'half truck' or 'half a truck', but the military would want to receive either trucks or halftracks. The word halftract is based on the word track, not truck, as explained at Wikipedia: "A half-track is a civilian or military vehicle with regular wheels on the front for steering, and caterpillar tracks on the back to propel the vehicle and carry most of the load. The purpose of this combination is to produce a vehicle with the cross-country capabilities of a tank and the handling of a wheeled vehicle. It is not difficult for someone who can drive a car to drive a half-track, which is a great advantage over fully-tracked vehicles which require specialized training. Half-tracks thus facilitate moving personnel and equipment successfully across varying terrain." Which brings us back to the question: Is this discussion about trucks or halftracks?
  12. Dogma79 said: Is it a misprint or historical that the russian halftruck has less movement value? I'm not sure that half a truck would be able to move at all.
  13. Souvorov said: Sorry to bring some bad news but I pre ordered the game on Amazon. In december they said it would be released in february, then march and they just postponed the delivery to early april. The bad news is that they have been quite reliable until now... I've just checked Amazon and they are still showing a Feb 28th release date on the main page. Are you saying that some information that is only available after pre-ordering supersedes that information?
  14. 4lterego said: And by best I guess I mean not broken... I'm a new player and something like 2 out of the last 4 scenarios were just totally stacked for one side or the other.... Don't forget that the relative strengths of the players have an impact on the relative balance of the scenarios. If a scenario is balanced for two players of equal strength, it won't be if one player is stronger than the other. Also, opinions on the balance of specific scenarios often change over time, especially if a player sees that their approach to that scenario was a bit off on the first go-round.
  15. Tretiak said: 1. After an assault, can the active squad enter the target hex if it has eliminated the opposition, even if it didn't "win" the assault ? (not scoring the required hits) Obviously not, per page 34 #8 "If the defender's number of hits equals or exceeds that of the attacker, the assault is unsuccessful. The active unit and any supporting units are fatigued, and the Assault action is over." When it's over, it's over.
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