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    Nuernberg, Bayern, Germany
  1. "I just thought she deserved mentioning, since I think its extremely unlikely anyone will ever run her with this Agenda; she'd be almost completely useless after a few Rounds. Assuming a 4-5 card setup (sounds pretty average to me) with a normal 60-card deck and an even split on the deck/hold, you'd only have about 16 cards left in the deck when you get to Round 1 Marshalling, and thats if you arent using any other draw mechanics. Black Sails is the first card I can think of that immediately eliminates one of the restricted cards as a possibility when deckbuilding." Surprisingly when friend of mine saw the agenda and the search plot, his first thought was to play it with Val. It even makes sense: since you´ll deck yourself if you play a long game, why not build an cheap agressive deck with afew power cards, search for Val first round and just spam the board. you just need a good plan for the following reset and such, but thats already deckbuilding. But having a guaranteed Val in the first round sounds pretty solid to me.
  2. Thanks for the decklists! I´m a bit surprised that almost everyone runs 3x Dissension, and lot of you The Minstrel's Muse in addition. Even the stark decks, instead of no quarter. I haven´t seen Dissension that much in action, but huh seems like it´s good or something Is it more of a meta thing because of targ and lanni, or ist it just that good overall?
  3. Syd said: There seems to be a big pool, but so much of it is populated with redundancies. I mean, how many legal Robert Baratheon's are there? 4? I would rather see, maybe two versions of major unique characters be the standard, and open up room for exploring many other characters that have never seen cardboard (in the LCG era or otherwise). Thats a dangerous path, because most uniques end up being slightly more cost efficient or have a better ability than nonuniques in the same costbraket, and often become autoincludes: for example Penny or Missandei Without any rotation this will probably lead to decks of the same house having even more similar cards. Just my 0.02$ I do really like the idea of house starters with pre-biuld decks, that are focused and faster compared to the coreset. It sounds like it works really well in Magic.
  4. HI! I´m one of the super-pro players (just kidding) fom nuremberg I´ve dropped you an email how to get in contact with us, I wish you a lot of fun in our really fine an beautifull city!
  5. Great to see you back, and with broken ideas, Melnick! Last time I played Targ Kothh at a torney, I felt infact reminded of your char lite UBER deck. They have so many Get in play & out of play effects now (esp: ambush from the plains), so many resets: (valar+threat+bleeds+ first snow(was a great starter plot) and maybe the cavalry),and some really nice challenge effects, i really could get away with havng one char in play most of the time. To say the least, it has great potential. I can´t wait to see your decklist
  6. My opinion on Martell so far was: They sure have some of the most broken cards, but at least they lack the consistent draw to really abuse it. I hope this card just turns out to be not a very reliable draw engine I`d give them my (now finally reprinted) +1 moneylending income if theyd just stop doing awesome Martell cards and give Targ some carddraw or something
  7. Such a nice thread! Lets science this up some more, because we need more equations here! My theory would be if you don´t count 1-2 round wins, the side with better board postiion than the oponent ihas a better chance to win. And I´d describe board postition as *Amount of cards in play and playable this round cards in hand* x *cost of those cards* x* efficiency of those cards* +*hand reserve* (no idea how to add this in exactly) So you can improve your postiotion by somehow having a better gold engine and playing more expensive cards (works in draft nicely), just playing stark (teh bestest card efficiency ) or as the easy way, just adding draw to increase the card ammount. UNLESS your draw angine is so crappy iand not cost efficient at all, it weights down the overall card efficiency, like ...in Targ. ( bam! what a burn! Horrible pun intended! I´m sorry)
  8. It was really fun playing you! The deck looks a lot more interesting then the usual rush, knights burning down houses, looting everything in sight and riding away with a local girl is just great And See who is stroger really surprised me with its usefulness
  9. I think too that martell has some incedibly strong cards, and just keeps getting more. (also they have the best plot to close a game with) The poor showing in Stahleck was surprising, but i guess the European meta has simply adjusted to martells strengh. The strongest builds were almost anti-decks to the usual martell: Stark siege (the most commen deck at the torney): It´s just faster, and too hard too control, besides meera and frozen make it even harder. GJ-winter: Martell is too slow, and GG is way to expensive to use agianst choke. Lanni shadows (2 in the top 8): just outdraws and outcontrols martell (besides those 2 top decks were just really well build and had great players playing them) So It almost feels like there is a bit of Rock/paper going on. With martell tearing some decks (esp. renown rush wich was really underrepresented, probably because of this) und the above decks owning martell. TL/DR Martel has too powerfull cards anyway
  10. As far as I see there is a very good amount of in house versatility possible right now. If you take stark for example, they can use their military for a quick rush, or for board dominaton and you will be surprised how different both decks can be, regarding playstyle and cards used. And then there is the Direwolves deck, wich also having different flavors can range up to slow ultra board control. They also have a very well done Bolton theme wich can simply combine with all types or be a deck on its own featuring some witty combinations. Beyond this, There is a good amount of resource denial/ location control possible in Stark, which you can use as support or as the driving deck strategy. And this are just the major builds in my opinion. Another example would be Baratheon. Yes it is very good at rush decks, but the house has a greater range. The shadow and Ashai mechanics blend together very nicely in a few different ways allowing Lanister-like powerfull board and even brutal hand control, and depending on your design focus can still utilise the quick power gaining ability, resulting in the "late rush" deck. There is also a Stark like location/ resource hate available up to the point of being the main focus. And just to mention an exotic build that performs incredibly well: Baratheon threaty with the Isles utilising the plot Fear of Winter , is just cheap, fast and annoing. Well... and risky, too. In general most decks do not have to dedicate themselves to a theme entirely, but choose wich in house theme to include to what extent in order to create the desired effect and pace. Like in Targaryen you can use the same burn effects to clear the board, possibly repeatedly, at late game, or to "increase" your military claim in an agressive build.
  11. I was very interested in this, and then build a neutral NW deck. Well this turned out to be a horrible idea. I gave up building further decks as i realized how many time that took ( seriously that edition checking was really tiresome) and how utterly disastrous the deck turned out. ( No resource cards was one reason for this lol )
  12. You are right about plot aouto includes. But i´ve always seen it from the other angle,when there areabout 5 plots that you can expect, there are still 1-2 plot slots that can catch you off guard, or that you can use for some interesting effects. Plots I have seen turn around a game sometimes are an unexpected Red wedding, or a fortified position (can stop you from winning this turn, and get rid of very protected characters). Sometimes even a Wildfire can do horrible things when its played as a second reset when the board seems so very safe. So what I´m trying to say there are staple plots, but still enough efficient plots to keep this game interesting. And I´m loving it that new ones are coming so often, the last one being Relentless Persecution.
  13. Coming from the CCG days I still find the current cardpool lacking for each house to have at least a few interesting and efficient decktypes. So in my opinion adding even more houses would make matters even worse by narrowing the future cardpool for each house, probably leading to each hose becoming a one trick pony, two at best. I agree though on the neutral hate, it´s nice having a few netrals but I prefer inhouse cards too. Maybe they should print more dual house stuff instead, still adding more to the card pool but having the house flavor, like they did wicth Arryn and Tyrell some time ago?
  14. It is the coolest contest ever Fooling around with some ideas I really noticed how much of the usual deck "smoothness" is lost, when you don´t have a sigle 5 gold plot, or the familiar bunch of cheap characters like the refugees. Being forced to unusual building choices, esp. gold curve wise, really gives an interesting insight about deck efficiency. I like this!
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