gideonn
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Everything posted by gideonn
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I have had the base game since it first came out and have only played it solitaire, well OK, with the cats. I only recently added Hundred Years and Scottish Wars expansions. I found it to be an excellent solitaire game when I worked my way through the basic scenarios, say #1-5. I set the board; deal out the command cards, organize them left, center, right, special; and just play from there. For each move I make what appears to be the best move at the time without looking ahead. I might remind myself that this side has a Mounted Charge Card or a Blue Banners card, so sooner or later it will come in handy. It works because, as others have said, there are dice rolls involved, many dice rolls. Even if you deliberately/accidentally favored one side, the dice could well role poorly and that side will still falter. The vagaries of die roles help to keep you honest. This is an excellent way of learning to play the game, helping you to learn the rules, [which can be a bit overwhelming at first], and prepare to play with others. When you do play with others, no matter how superior your position might seem, or theirs, you will remember the times when your solo games turned on surprise success or failure due to the dice. This works well up to and with a simple War Council. I have used the medieval lore rules, as found in Hundred Years War and the Scottish Wars expansions with good success. If becomes difficult, but not impossible, to manage full War Councils. Doing so will likely cause a headache and blurry visions but these can be tempered by having Jack Daniels on you side when you try this more complicated form of the game. Still using these scenarios solo will help you master the full game and make it more enjoyable when you venture out with friends or strangers. Hope this helps, Just my two sense G
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I have had the base game since it first came out and have only played it solitaire, well OK, with the cats. I only recently added Hundred Years and Scottish Wars expansions. I found it to be an excellent solitaire game when I worked my way through the basic scenarios, say #1-5. I set the board; deal out the command cards, organize them left, center, right, special; and just play from there. For each move I make what appears to be the best move at the time without looking ahead. I might remind myself that this side has a Mounted Charge Card or a Blue Banners card, so sooner or later it will come in handy. It works because, as others have said, there are dice rolls involved, many dice rolls. Even if you deliberately/accidentally favored one side, the dice could well role poorly and that side will still falter. The vagaries of die roles help to keep you honest. This is an excellent way of learning to play the game, helping you to learn the rules, [which can be a bit overwhelming at first], and prepare to play with others. When you do play with others, no matter how superior your position might seem, or theirs, you will remember the times when your solo games turned on surprise success or failure due to the dice. This works well up to and with a simple War Council. I have used the medieval lore rules, as found in Hundred Years War and the Scottish Wars expansions with good success. If becomes difficult, but not impossible, to manage full War Councils. Doing so will likely cause a headache and blurry visions but these can be tempered by having Jack Daniels on you side when you try this more complicated form of the game. Still using these scenarios solo will help you master the full game and make it more enjoyable when you venture out with friends or strangers. Hope this helps, Just my two sense G
