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Posts posted by Plageman
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Prof_werewolf said:
I always got the impression that the scenarios were just a bonus to give you an idea of what was possible. Personally, we just make up our own story based on what story tokens are available. Everything sounds good to me, though I'm not sure why they didn't make it downloadable from FFG.
Scenarios are where the game truly shines on imho. What's really interesting is the inclusion of specific objectives making each scenario different from one another. I regret that FFG did not support it more during the ToY era.
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maamets said:
Does anyone know what site in Europe is selling the revised rules for this game?
I guess we'll have to wait until the book first arrives in Europe since it's just released in the US now.
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Same pics we've seen when ToY previewed them in 2009. BTW back then they also had new Voivods so I still cling to the hope they'll release them one day

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Can't find them on RPGNow under FFG listing. Has anyone got any chance downloading them ?
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I'd be glad help developping new character and tokens under the new ruleset

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From the preview I get it's one of each.
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StormKnight said:
Incidentally, I talked to an FLGS today and they said its got a listed street date of the 18th of this month. Maybe soon...
That would be great !
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I like it ! Its easy to understand and merge nicely with +x bonus to roll results

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I'm happy to see the new packs still I'm baffled at the price tag of $19.95 !

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StormKnight said:
Tannhauser can be a very good game. Its got some cool ideas, and it often makes for exciting and dynamic firefights. But its got a lot of "bugs" and clunky points that drag it down. Its not really surprising that a lot of people aren't willing to but up with the flaws.
I guess it depends on personal tastes. There also alot of people who just played the game for years and weren't asking for a new edition !

As I said before the French editor had quite a number of resources ready for doanload including great scenarios and the mechanic questions were answered by the designers of the game themselves and put in a regularly updated FAQ. I still blame FFG for botching the translation and not releasing decent support for this game.
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StormKnight said:
Well, I'm the designated grouch here anyway, so I think the main reasons it gets complained at include:
- A poorly written rulebook.
- Games modes that are so thematically weak they take no advantage of the cool setting.
- 100+ tokens that have absolutely no game information on them.
- Having to look up said tokens on poorly designed reference sheets during play.
- Several near useless mechanics (bull rush and counterattack, I'm looking at you).
- Bad balance among character option packs.
- Bad balance between extra characters.
- A standard number of characters that doesn't work well with more than 2 players.
- Drastically overcomplicated dice mechanics.
- Bad map design that makes it unclear which circles are adjacent to each other.
- Bad pathfinding color choices that put very similar colors close together.
I think that probably hits the main complaints.
As I some other people said, most of the gripes with game are a matter of taste. But I can also undestand that English players have had access to a lot less resources than us French players. After all ToY offered on their site equipement reference sheets, up to date FAQ, tactical maps and interesting scenarios free of charge...
Fom what you said in your messages I bet than nothing short of a compete game components overhaul will make you happy, so the new rulebook will certainly be not enough.
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WarRealm said:
But the new book wont be bundled with the new box game for a while I imagine.
I bet it won't be until the core set is OOP. All I hope is that they will take the advantage of this situation and release a really improved core set then !
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StormKnight said:
Next, take the tokens. Apparently, what all the equipment does is changing. How do you know what your gun does now? If the answer is "you pass a 96 page rulebook around the table so people can flip through it and try to find their gear', then no, I don't think that's a playable game. The best fix would be to include reference info on the tokens, but failing that good reference sheets will be a must-have. Presumably, the reprinted version will include the reference sheets, at least.
It was already the case in the previous edition but some member of the Fan community provided reference sheets. In France it was even supported by Take On You and put on their website !
I guess we'll have to wait until the release of the PDF to see actually how far the changes have gone and if it will be -that- difficult to live with them

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StormKnight said:
The original rules weren't fine. They work very badly, an Tannhauser isn't selling well because of it. FFG wants it to sell, so - new rules.
The original rules -worked-, I played with them since January 2007. However as I also maintained the official FAQ for ToY with another player, I can understand that some rulings could be hard to understand.
Still I think that FFG never, ever, communicated on what Tannhauser really shined on, the scenarios. While I played some games of deathmatch or capture the flag, it's the scripted scenarios provided by ToY and by the fans that were the bread and butter of my skirmishes.
BTW, FFG also published an updated and upgarded rulebook for anima and it was a steeper price !
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Doc Savage said:
The new rules do not allow a 2 Hero / 3 Trooper team.
"Each team is comprised of three Heroes and two Troopers."
The main rules are for Deathmatch Mode and we do not have the rules for the other Modes yet, so they may allow different configurations.
I agree with darknigth, FFG is just aligning its rulebook with the actual game content. But I'm still sure that should they release the extra troop pack, they will reintroduce the 2 Hero / 3 Troopers squad configuration.
BTW such squad has been used many times during vassal game session and you can be sure that being able play with three stosstruppen is quite powerful !

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Remember that originally the PDF version was to be free !
What they could do is to offer a free download to new buyers should they send proof of purchase through mail for example.
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I guess that unless that they have to reprint the base set, you will have to acquire both products to play with tyhe new rules.
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I think it would be safer to wait until having the full rulebook before starting updating V1 token/effetcs. I'm quite sure that the equipement section will have some nice new tricks too !

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darknight said:
glad you got ot rowey, enjoy it, the new rules are a bit different but not that different itl be hard to re learn, plus as you say with the preview available now you can implement them straight away
I wouldn't do that if I were you as the new rules are meant to work hand in hand with the redefined equipement which we don't have right now.
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MrEntity said:
I just got this game from someone on Boardgamegeek and I'm confused by a few things.
1 - Grenades: Do they damage people on adjacent tiles that have walls or stuff between them? It just says "adjacent tiles, even on different paths". I presume this is mostly meant to mean doors and stairways and such, but it isn't clear, and a grenade could conceivably fling shrapnel through a wall.
2 - If a trooper dies and drops his equipment and you want to respawn a new one with the same pack, how does that work? The tokens are already on the board, and even if you dip into the crate token pile some are unavailable.
3 - What's the deal with the uneven spacing of a bunch of the tiles? It is confusing sometimes as to where one can move.
4 - When you're putting objectives down it says to randomly pick one, but also that it has to be the same as the tile. Are you just supposed to pick randomly from the 2 that have the tile's symbol?
I think that's it. I may come up with more after a real play-through and not me playing against myself to figure the game out.
MrEntity said:
I just got this game from someone on Boardgamegeek and I'm confused by a few things.
1 - Grenades: Do they damage people on adjacent tiles that have walls or stuff between them? It just says "adjacent tiles, even on different paths". I presume this is mostly meant to mean doors and stairways and such, but it isn't clear, and a grenade could conceivably fling shrapnel through a wall.
2 - If a trooper dies and drops his equipment and you want to respawn a new one with the same pack, how does that work? The tokens are already on the board, and even if you dip into the crate token pile some are unavailable.
3 - What's the deal with the uneven spacing of a bunch of the tiles? It is confusing sometimes as to where one can move.
4 - When you're putting objectives down it says to randomly pick one, but also that it has to be the same as the tile. Are you just supposed to pick randomly from the 2 that have the tile's symbol?
I think that's it. I may come up with more after a real play-through and not me playing against myself to figure the game out.
1. Adjacent tiles are esay to spot on, they have the same distance between them . If in doubt check the tactical maps which can be found here:
2. If a trooper dies and you do not have enough spare tokens, you can use proxy tokens
3. see answer 1
4. Yup.
MrEntity said:
Can you use multiple items at once? Weapons of the same type? How many hands do you have? How many hands do weapons take?No. No. 2. Not relevant in this game.
MrEntity said:
Does Doom suffer smoke penalties? Especially if he's standing outside the smoke and hitting someone inside it.Not if he's outside of the area. If h'e's in a smoke filled room, the yes.
MrEntity said:Does someone on a smokey path suffer for shooting someone outside it and vice versa?If you're in and your target is out: you suffer from the smoke penalty.
if you're out an your target is in: he suffer from the penalty.
MrEntity said:
Do you suffer a penalty for shooting through a smokey path when neither you or your target are on it?Unliekely to happen since you can only shoot on a atarget set on the same path, but no.
MrEntity said:Can Strafe hit things on a different path which is in a straight line? Like, can you whip someone through a doorway, etc?Not with the original rules. The revised rules will have some new twists on it.
MrEntity said:Canyou heal after the shock roll but before automatic wounds? Can you heal after automatic wounds?Resolve attack > resolve shock > appply automatic wounds > use VP to cancel wounds if you're still alive
MrEntity said:Can you heal outside of combat, aside from the morphine shot?No.
MrEntity said:
What is considered adjacent? Most circles have ~1 cm between them, and are in a straight line. Some have 2 and a circle in the middle which almost overlaps and they do this __. (see yellow path on catacombs side of regular board, near the middle) Is that third one adjacent to the first? Do all 3 count as circles of distance?See answer 1. Adjacent tiles are usually easy to decide.
MrEntity said:
This game is really neat but has a lot of minor issues that cause major problems in certain situations and I need clarification before I can play on a regular basisYou can also wait fo the revised rulebook to be released as they changed a lot of rules and wording to make the game run smoother. Check the preview released earlier this week.
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darknight said:
yea i just said as you get 3 heroes and 2 troopers, maybe thats why they changed the rules to match with what you got in the box?
I think that Take On You orignal plan was toi release more Troops so you would be able to play with a 2 Heroes/3 Troops squad but it never came out. I bet that if FFG ever release the Troop pack that was planned (same troops, different paint schemes, new equipements) they may reintroduce the alternate squad construction option.
With the new rules I wonder how the Matriarchy masterpiece Zor'Ka will be affected. Before one of the surest way to take her down was to trap her in a smoke filled path as it reduced her Stamina Value. I guess we'll have to wait for the rulebook release to test it...
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Just read through the rules.
Most changes are nice even if I miss shacking off multiple Wounds or buy 2 more Movement Point though.
However I feel that teh real "meat" will be the Equipement Section where I expect to see a lot of changes.
Oh and there's a typo in the fluff on p.15 bottom. It's ReichDoktor Hass Horbringer, not Hoss Hoss Harbinger.
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I did not have the time to read through the rules, I'll do that tonight. However it seems that a lot of things have been added/updated so only actual play will reveal the impact of those changes.
One tyhing I'm glad to see in-game is the inclusion of Traits which I missed from the previous version.
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hahnarama said:
I double checked to make sure I could share the following.
I inquired about the Tannhauser events for GenCon. There was not a lot of info under the description. FFG has confirmed that the NEW RULES will be showcased for the events.
It may not be as fast as we liked but at least we now know that Rules 2.0 are coming.
Gencon ? That's four months from now and nine month from the last "State of the Game". Talk about communicating with the fanbase.
I still don't get it as unless they release Daedalus at the same time they release the 2.0 rules, it will be almost 1 1/2 year with no release for the game (last one was Ramirez in March 2009) and difficulty to get two of the four single packs (infamous Wolf and now unavailable Yula).

Patmos Amulet Question
in Tannhauser
Posted
I think no item in the previous editon, nor in this one can't go through the walls. The reason is quite simple, you can only target adjacent circles and those aren't.