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Plageman

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Posts posted by Plageman


  1. Another  option is to play with 2 Heroes and 1 Troop for each player and let the other Hero and Troop outside the Map. Then as sson as one of the Hero or the Troo is killed, let the remaining Hero/Troop in on the next Turn. The only "hard" rule is that your team cannot be made of three characters at max (remember that one pair of voivoids is equal to one Troop).


  2. In some you can, in others you can't. It all depends on the team objectives.

    What you can do however is play in other modes but beware, the maps are becoming samll very fast with 3 full team on it.


  3. Oh, and yes this apply if you attack on your turn, during an overwatch or during a counterattack. However this raises more questions as to what happens if you don"t win the Duel.

    If on on Overwatch do you lose the Overwatch status ? I'd say no because you the text says losingt he mental duel does not commit you to losing your action.

    And what of a counterattack ? My guess is that since you can't attack another character than the one you're reacting to, you lose the spent CP.


  4. The Sundance Kid said:

    I have one question about the helm.

     

    Does attacking a character equipped with this object need 2 units?

     

    The description says "another"

    So let's say (for example John MacNeal want to attack Von Henzinger (who is equipped with the helm)

    Can John make the mental duel? or must there be another character to perform the mental duel?

     

    If it ever came down to a 1 on 1 situation it would be impossible to killed the character equipped with such an item.

    And is this only a 1 time thing? or must you initiate a mental duel every time?

    Yup the sentence is awkward . I guess it sould read like this: "Before declaring you as the target of an attack action, your opponent must first initiate and win a Mental duel."


  5. Miah999 said:

    Plageman said:

     

    There are other typos in the book. We could use this thread to start a list.

     

     

    Good Idea.

    For Instance Hoss Horbinger, is now Hoss Harbinger, although this may be intentional. See pg. 15.

    I've noted this one in the preview too. In the orignal text it's Hass Horbringer and they used it multiple times in the Chronology.


  6. StormKnight said:

    Another question comes to mind; could you use the Shocktruppen Mad Minute with a counterattack as long as you then don't move when he activates? I would assume you could.

    If you counterattack before the shocktruppen activation you can use mad minute as you don't have actually moved this turn.

    If you counterattack after the shocktruppen activation then you can only counterattack if you haven't moved. And keep in mind that if your shocktruppen is equiped with the Section Kaos token he can use Mad Minute evenif he moved.

     


  7. Here's some guesses on my part.

    How does Kaali work?

    When you attack with Kaali, you make no Attack Roll. Instead you put a Meteop Token on a Circle.

    Does discarding a piece of equipment (e.g. Eva's Iron Cross) cost an action?

    Discarding a piece of equipement is part of picking up / pass equipment  actions, so yes it does cost an Action. And you can only discard disposable equipment tokens.

    Is there anyway to purchase reinforcements in a 2 CP per turn game?

    2 CP game modes / scenarios are not tailored for using reinforcements. However you can use the CP found in crates or from medals to get 3 CP in a turn and bringing in reinforment troops.

    Does the Hand-to-Hand skill confer any attack bonus/do anything in combat?

    The Hand-to-Hand skill has no use right now in combat. It may be used as a requirement for new Hand-to-Hand Ability or Weapon tokens.

     

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