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Everything posted by MrsGamura
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I'm going to got out on a limb and say if a Mythos card doesn't have a Gate then is doesn't count as a Gate burst but then again I'm weird like that
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Wanted to make sure those Wraiths gain Nightmarish 2 and 'Endless Terror' doesn't work on Cultist drawn during encounters but yes to ones placed in the Outskirts during the Mythos phase. I would bold Devour and Mi-Go and perhaps anything else I missed to make in consistent with the other AO's wording. During his/her/it's combat what do they lose? Sanity/ Stamina /puppies/ money?? or just out rite Devoured?
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Refresh at start of the Final Battle
MrsGamura replied to rdw5150's topic in Arkham Horror Second Edition
If Cthulhu's power didn't work during the final battle then neither would Azathoth, Eihort, Glaaki, Shub-Niggurath and Shudde M'ell and that is just wrong. -
ColtsFan76 said: MrsGamura said: I treat them as moving just drawing the Gate Burst card, so flyers could move twice with on Mythos card! "Additionally, whenever a gate burst is drawn,.." DH rules pg. 6 That's not correct. The "additionally" part refers to it being an effect to fliers in addition to the effect for the sealed location. The complete quote is this: Additionally, whenever a gate burst is drawn, all flying monsters move, regardless of their dimensional symbol. If their dimensional symbol is already on the card, they move anyway. If it is not, treat it like it is. But you don't double up on it. There are not two phases to move creatures here. The directions do not say to move it once as normal and then move all fliers again. I sounds like to me just the act of drawing the Gate Burst makes all flyers move, "...IS DRAWN...", If it was the other way not why wait to say something about them moving during the movement part of the Mythos card? from the AO... "Power: Web Between Worlds - While Atlach-Nacha stirs in his slumber, all gate openings are gate bursts. In addition, all Mystic cards are discarded without their special effects taking place." from the KH rules pg.10 ... "...all Mythos cards should be treated as if their gate location box was colored red." Seems like all Flyers will move.
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Yes that confused me too but I think it there just to tell you this only causes a monster surge if there is already a Gate there. Similar to Gloria Goldberg's ability that has the part that it doesn't work in Arkham.
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Still having trouble with retiring investigator timing, recently played a game where “Aschan” Pete was brought in after another investigator was retired. The AO was Shudde M'ell and River Docks was closed due to World Cracking. So Pete stared off in the street! So how would it work if a monster moves on him? ~Do they ignore on another? ~Monster stop on Pete but they don't fight? ~Monster stops and they fight? ~something else? ...after all it does say skips your next turn...I'm tempted just not to place the investigator on the board during the turn they "Skip"! Would make things easier!
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I treat them as moving just drawing the Gate Burst card, so flyers could move twice with on Mythos card! "Additionally, whenever a gate burst is drawn,.." DH rules pg. 6
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Refresh at start of the Final Battle
MrsGamura replied to rdw5150's topic in Arkham Horror Second Edition
I'm going to say that your Sanity/ Stamina do go back to normal with Big C...so you do have 9 rounds..."ya know the whole slumber bit" so he's slumbering and awake at the same time! -
Just Drawing the Gate Burst makes all flyers move. Its even in its own sentence in the rules!
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We shot Cthulhu to death! Er... not.
MrsGamura replied to The Message's topic in Arkham Horror Second Edition
I always feel weird when we win..."did we do something wrong?" but funny never ask myself that when I lose horribly! lol -
Investigator special abilities
MrsGamura replied to Octoparrot's topic in Arkham Horror Second Edition
I think Kate stops the Gate but not the Elder Sign being removed. I play Pete draws from the bottom if he wants. -
Only played the Herald a few times...its all those Gate Burst Finally brooke our losing streak of 7! games Shudde M'ell destroyed Arkham again a turn before the last Seal.. Beat Glaaki...final score 26, Chen CFC and the terror lv went up 0 times...even with Disturbing the Dead Rumor out a few turns. Now to retire BGotW for awhile.
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It must be the BGotW expansion because we have lost 6 straits now...every time we seal a Gate the next card is a Gate Burst at that location! Shub-Niggurath killed us this time...early one got the Rumor that removes all clues and poor Lee kept getting sucked into Rl'yeh over and over, etc
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Comprehensive FAQ project
MrsGamura replied to Roxas_Lawliet's topic in Arkham Horror Second Edition
Is "cost" and "sacrifice" the same thing? For example Harvey Walter is working on Sealing the Beast power, would his Strong Mind ability stop him from losing the sanity or would it be considered a cost like a spell? -
Those are on top of my list of "I don't ever want to see these".
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Comprehensive FAQ project
MrsGamura replied to Roxas_Lawliet's topic in Arkham Horror Second Edition
When spending monster trophies do you have them in exactly groups of 5, 10, etc? Example science building disection ability all you have is a Dark Young and a Dhole, 6 toughness total. -
Why is this topic pinned? I play one human but prefer more than one human...I always loss arguement vs. myself.
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jgt7771 said: Tibs said: Maybe you've failed your evade check against a Shan, and you cast the spell to deliberately go insane instead of having to deal with the Horror check (which kills you if you fail)? EXCELLENT example! I told him about it...Not but yes good example!
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Comprehensive FAQ project
MrsGamura replied to Roxas_Lawliet's topic in Arkham Horror Second Edition
Whata bout situations where it's a stale mate investigator vs. monster ~example Michael with no weapon fight at 3, fighting a Goat Spawn? -
Comprehensive FAQ project
MrsGamura replied to Roxas_Lawliet's topic in Arkham Horror Second Edition
How does spending monster trophies work? Do you use the toughness of the monster at the time of defeat or can it be modified during the game. For example you defeated a cultist and collected it as a trophy (1 toughness) later the Great Ritual is drawn (increasing cultist toughness by 2) so would this effect you cultist trophy or only none trophy cultist? -
I should have explained a little more... investigator A Milk's... Investigator B Flutes!
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John Legrasse, Red Sign of Shudde M'ell and a encounter at the Graveyard that lets you claim Endless just to name a few ways to gain a Mask as a trophy.
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That makes sense to me...in fact Flute plus Milk is fun! Saved our butt once!
