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Yipe

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    Portland, Oregon, United States

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  1. Yipe

    Issues with the Corellian Conflict

    This is a great house rule, I'm definitely going to adopt it.
  2. Yipe

    Corellian Conflict Admirals

    After playing several campaigns now, as well as a pair of 15-20 hour All Out Offensives, I've developed a few house rules that I feel make for a more enjoyable experience and help fend off the snowball effect (though not entirely as that's probably impossible). Of course, these suggestions are based on my personal preferences. I'm sure other players have found different fixes that work well for them. In a nutshell: 1. Start with smaller fleets (300 points is great, though I've seen Vader, Leia and Ackbar at 250 and they've been a blast to play). Starting smaller gets players away from their standard lists and breaks the assumed meta. In addition, the shopping aspect of the campaign becomes far more interesting with smaller fleets as it takes longer to hit 500 points. Players have a chance to react and change the nature of their fleets in unexpected ways. It's also friendlier to beginners who may not own a large collection of ships/squadrons. 2. Limit the number of Repair Yards each team can start out with. This accomplishes at least three things. First, it changes up where the battles are going to take place so players explore the map a bit more. Second, it makes teams find a use for Diplomats and Skilled Spacers (Diplomats actually become valuable as you can use them to lock out Repair Yards planets). Third, in the later rounds of the campaign it makes for an interesting dilemma — go base hunting for big points or spend a turn trying to grab the empty Repair Yards planets. I normally have teams start with 1 Repair Yards (so Corellia for the Empire) + 1 additional RY planet if their team takes 2 out of 3 Commanders from a specific list (Leia, Sato, Cracken, Tagge, Konstantine, Tarkin, Ozzel, etc... you decide). This forces teams into a strategic choice that effects the campaign long-term — take what are considered better Commanders but have 5 fewer refit points per player per turn, or start with Commanders that most people feel are subpar, find a way to make them work and get the bonus refit points. In my campaigns players have always done the latter and it's been really fun to see Konstantine, Ozzel, Leia and the like come into their own in campaign play. 3. No base assaults, no special assaults and no assaults on empty Repair Yards planets on turn 1. These restrictions are crucial as they help keeps things balanced for the first 2 turns of the campaign when each team is still getting up to speed. Once players are invested in the "campaign narrative" and having fun, I've found campaigns are far less likely to collapse. It's the first 2 turns that can be real morale killers. 4. Put a cap on each fleet's point value by turn. For example, in a 300-point campaign fleets can only be 350 points on turn 2. Extra points are automatically banked. Turn 3 fleets can be 400 and then on turn 4 it's whatever. At the same time, increase the amount of points players get for rebuilding a fleet. The goal is to keep at most a 50 point differential between fleets. 5. Limit the number of special assaults. I've used 2 methods. Method 1: each team only gets 1 special assault for the whole campaign. Method 2: Each team can declare a maximum of 3 special assaults during the campaign, but each player can only declare a special assault one time. 6. Emphasize the narrative. We've had Tarkin capture Princess Leia and return her to Corellia only to be rescued from execution by Garm at the last minute, Vader on the hunt to turn Leia to the dark side, a multi-game battle for Nubia to break Konstantine's food blockade of the planet, etc... It's Star Wars. Play up the villains, take what the games are giving you and spin them into an on-going story. It's helps make the campaign a more memorable experience instead of solely about winning and losing. 7. Last, but definitely not least, make sure your teams are balanced. Try to have at least one player on each team who is passionate about Armada and can help their teammates make sound choices. And I'll throw in 7.5 for good measure: While not always possible, it can be helpful to have a knowledgable 3rd party run the campaign and keep track of all the records, forge the narrative, help ensure each player's fleet is halfway competitive, that sort of thing. Almost like a Game Master for Armada.
  3. Yipe

    Corellian Conflict Admirals

    I believe it does, yes.
  4. Yipe

    Corellian Conflict Admirals

    Not sure I agree with this. I've both run Garm to a Rebel campaign win, and seen another player use a Garm + Yavaris + B-Wings fleet to successfully block the Empire's Show of Force, denying them resources (while typically making 40 resources for the Rebel team). I haven't had anyone locally use Tagge yet (though I've been playing him for the last few weeks just for fun and could see taking him for a campaign), but I did run a CC campaign starting at 250 points where 1 player took Leia and did quite well. It was an introductory campaign for new players so I restricted it to small and medium ships only. He built a Hammerhead + CR90 swarm which was a ton of fun to play against. I've done 4 full campaigns so far and that one 250-point campaign (400-points maximum) was probably my favorite.
  5. Yipe

    Corellian Conflict Admirals

    Garm has been a favorite of mine as well. I ran a double LMC80BC list with Ahsoka and Mon Cal Exodus Fleet that was tons of fun. When the Liberties became veterans I was gaining up to 8 free tokens a game. Ahsoka would then turn them into engineering tokens as needed so I could rebuild 2 shields each turn while still navigating. With a bit of strategic on my side it made the Base Assault: Ion Cannon objective a lot more palatable (and it's only fitting that Garm retake Corellia). I've also liked playing Darth Vader in campaigns. I took a squadronless Arquitens + Raider swarm that ended up being way more fun than I expected. Plus I got to wear my Vader costume and quote a lot of classic lines. I'm a firm believer that campaigns are better with good villains 😈😁 In a few of the campaigns I've organized I restricted the number of starting Repair Yards to 1 planet each in order to mix things up a bit. However, I ruled that a team could get +1 Repair Yard planet if they started with 2 of out 3 Admirals from a list of what are generally considered subpar choices (e.g. Konstantine, Tagge, Cracken, Sato, etc...). This turned out great as it got players out of their tournament build mindset.
  6. Yipe

    What to expect at a Regionals?

    Everyone has the "scene" aspects covered (i.e. the Armada community is welcoming to beginners and you'll have fun), but here are some logistical aspects to consider: 1. A lot of first-time tournament players overlook the physicality of playing in a regional. Three rounds of Armada makes for a long day — fun, but long. Get a good night's sleep, eat a healthy breakfast and bring protein-based snacks to keep up your energy throughout the day. Also, stay hydrated 😁 2. Print out 2 (or more) copies of your fleet list and bring them to the event. This not only helps the TO get things started faster, but it keeps your morning relaxed (instead of showing up and having to hastily scrawl down your fleet on a scratch piece of paper). That calm before the tournament starts is a great opportunity to meet other Armada fans, make some friends and get yourself in the right "let's have some fun!" mindset before the battles commence. 3. Double check your kit the day before. Don't wait to gather everything together the morning of the event. Make sure you have all the correct ship bases, upgrades, objectives, pilot cards, squadron dials, tokens, dice, tools, etc... nothing is worse than showing up for a big day of fun and finding you've forgotten something. Trust me, it happens to someone. EVERY. TIME. Also, double check your fleet list to make sure everything is accurate. I've seen several players at regionals show up with a fleet list that has upgrades/commanders in the wrong places or the incorrect objective cards listed. 4. Don't worry about "the meta". Play what you love and what you know. As your goal here isn't to win the whole thing, take a fleet you're comfortable flying or one that has special meaning for you (perhaps for thematic reasons, or it suits your particular style of play). As the day drags on and fatigue sets in, you'll be glad to have a fleet you know how to use or that you enjoy playing regardless of your wins and losses. Plus, the more you're comfortable with your own list the more you can absorb some of the strategies other players are using (which is your other goal). I've seen many players make a last-minute switch the night before a tournament and show up with something they've never tried before. That typically doesn't work out and can just add stress to your day. Regardless of how laid back you are it is still a regional championship — the adrenaline will be flowing so no need to pile on by taking an untested fleet. And last but not least, good luck at your regional! While it's a competitive day, I feel the Armada regionals are more akin to a community celebration of the game than what most people think of when they hear the word "tournament". Sure there's a champion at the end, but just being present and taking part is something special and quite memorable.
  7. @webv, just a heads up that I know 1 player from Red Castle plans on attending tomorrow. Hopefully that puts you up to 6 players total.
  8. Yipe

    Regionals Dates and Locations

    Measured everything out this morning and we can accommodate 24 players. If there's high enough demand we may institute a wait list to go beyond 24, but that gets a bit tight. I aim to have the preregistration online payment set up soon. In the meantime, I'll leave you with this... Red Castle Games is shooting for the STARs on our first Armada Regional, so we're going to SUPER size the prize pool.
  9. Yipe

    Regionals Dates and Locations

    That is an excellent idea, thank you. And thank you for the well wishes!
  10. Yipe

    Regionals Dates and Locations

    That's the cap I've been given so far, but the owner is considering increasing it if there is enough demand. I can't promise that we'll go above 24, though. We are setting aside as much floor space as necessary for this tournament to run smoothly — I believe there won't be any other events that day so we have quite a few tables to work with. As an Armada player and long-time lurker on this forum, I know this is a premier event for the Pacific NW Armada community. Therefore, Red Castle Games is dedicated to making it a memorable, and most importantly, well-supported Regional Championship.
  11. Yipe

    Regionals Dates and Locations

    I am discussing with the owner of Red Castle Games (who is a big fan of Armada and has played in several CC campaigns) how many players we can accommodate for this event. I was going to cap it 24, but I may be able to increase that number. Here's my question to Shmitty and other NW tournament regulars: How many players can I reasonably expect based on past regional attendance numbers at Dice Age Games?
  12. Yipe

    Regionals Dates and Locations

    2018 PORTLAND REGIONAL CHAMPIONSHIP Red Castle Games will be hosting a 2018 Armada Regional Championship on Saturday, December 8th. This is the first time Red Castle has been awarded an Armada Regional by FFG and we're very excited to be your hosts for such a prestigious event. WHO AM I? My name is Matt, and I'm the new Events Coordinator at Red Castle Games. While I'm not much of an Armada tactician, I do have a long history of running tournaments and other special events in Portland, as well as bringing people together to play with their toys and creating gaming communities where none previously existed. In other words, I'm a far better host than I am a player ? While you won't recognize my name from any tournament reports, that doesn't mean I don't play a lot of Armada. Over the past year and a half I've been focused on growing a community of players in Portland through the Corellian Conflict expansion. So far I've hooked 10 different players on Armada, including the store owner of Red Castle Games, through campaign play. I've run 4 campaigns — all to completion — including an exhaustingly fun pair of 15-hour-long All-Out Offensives. My most recent campaign saw all the fleets grow from 300 to 500 points, was tied multiple times over the 6-month affair and went on for an incredible 6 turns (with a close-fought AOO where the score was separated by 10 or fewer points up until turn 7). My goal for this Regional Championship is to run a welcoming and professional event that will be both fun and memorable regardless of your wins and losses. So whether you're a new cadet or a grizzled veteran, a local sector commander or a lone bounty hunter hailing from the Outer Rim, I hope you decide to join me on December 8th to blow up some plastic spaceships and make pew-pew noises while quoting Star Wars. I'll do my best to make it a great time! P.S. Today was my first day on the job so I'm still sorting things out. I'll have further details about the format, entry fee, prizes, etc... later this week. Thanks for your patience.
  13. Yipe

    Regionals Dates and Locations

    Thanks! I'm pretty excited if I do say so myself. This is a top priority event for us, and I'm going to do my best to make it a well-run, memorable tournament.
  14. Yipe

    Regionals Dates and Locations

    Technically they are in different cities and in different states. One is in Vancouver, WA. This Regional is in Portland, OR.
  15. Yipe

    Regionals Dates and Locations

    Feel free to be skeptical, I understand. I don't post much on these forums so you guys don't know me (though I visit often and read most everything). I do, however, play a lot of Armada. Over the past year and a half I've built up a decent-sized community of players which resulted in FFG granting a second Regional in Portland. This will be the first double-Regional season for the Portland area, but hopefully not the last. I will have the date for you tomorrow when I can discuss things in an official capacity (and more details will follow as I find out the start time, format, entry fee, etc...). I was going to wait to say something but I just couldn't keep it a secret any longer ? And I hope you do get to play, Shmitty!
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